Player Matchup

Bacchus
Bacchus
Basegod_1226
Bacchus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,309 Elo+
Party 1
Arachne
Arachne
DTS__King
Arachne
Level 109
God Stats
1W - 2L
1,238 SR
Queue Stats
42W - 49L
1,563 Elo+
Party 1
Thoth
Thoth
Defiant0ne012
Thoth
Level 158
God Stats
1W - 0L
1,556 SR
Queue Stats
80W - 82L
1,554 Elo+
Party 1
Chaac
Chaac
IMSOLONELY-3000
Chaac
Level 106
God Stats
7W - 11L
1,419 SR
Queue Stats
18W - 30L
1,446 Elo+
Party 1
Apollo
Apollo
Lyon_pendragon
Apollo
Level 167
God Stats
2W - 1L
1,607 SR
Queue Stats
69W - 68L
1,577 Elo+
Party 1
Team Averages
Level 109
1,464 SR
1,490 Elo+

VS

Team Averages
Level 82
1,531 SR
1,473 Elo+
Serqet
Serqet
Evenort
Serqet
Level 88
God Stats
9W - 11L
1,525 SR
Queue Stats
158W - 148L
1,525 Elo+
Party 2
Surtr
Surtr
Jhosimart
Surtr
Level 67
God Stats
14W - 10L
1,595 SR
Queue Stats
153W - 148L
1,507 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KhalDani3
Ah Muzen Cab
Level 153
God Stats
2W - 6L
1,560 SR
Queue Stats
135W - 141L
1,529 Elo+
Solo
Poseidon
Poseidon
warr1or of rock
Poseidon
Level 80
God Stats
0W - 1L
1,551 SR
Queue Stats
189W - 173L
1,513 Elo+
Party 2
Kuzenbo
Kuzenbo
xMadxBeanx
Kuzenbo
Level 23
God Stats
1W - 4L
1,422 SR
Queue Stats
17W - 53L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Basegod_1226
Bacchus
14
4 / 2 / 10
8,968
897
4,638
10,748
13,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
DTS__King
Arachne
15
4 / 1 / 17
9,467
947
5,554
7,968
3,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

17
10 / 0 / 14
10,854
1,085
15,790
5,391
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 2 / 13
9,021
902
8,249
11,086
10,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
6 / 1 / 13
10,257
1,026
12,665
7,577
3,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Evenort
Serqet
13
2 / 5 / 1
8,398
840
5,135
10,941
4,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Surtr
Jhosimart
Surtr
12
1 / 8 / 3
7,783
778
6,569
13,924
10,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
KhalDani3
Ah Muzen Cab
13
1 / 5 / 1
7,938
794
2,088
10,000
3,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
14
1 / 6 / 2
8,263
826
7,285
7,663
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
xMadxBeanx
Kuzenbo
14
1 / 3 / 3
8,189
819
6,983
11,487
14,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
16
27
Kills
6
6
Deaths
27
67
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Basegod_1226
Bacchus
4
2
10
4.5
W
Arachne
DTS__King
Arachne
4
1
17
12.5
W
10
0
14
17
L
Serqet
Evenort
Serqet
2
5
1
0.5
W
3
2
13
4.75
L
Surtr
Jhosimart
Surtr
1
8
3
0.31
L
Ah Muzen Cab
KhalDani3
Ah Muzen Cab
1
5
1
0.3
W
6
1
13
12.5
L
Poseidon
1
6
2
0.33
L
Kuzenbo
xMadxBeanx
Kuzenbo
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,896
Damage
28,060
42,770
Taken
54,015
33,005
Mitigated
34,437
14,787
Healing
3,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Basegod_1226
Bacchus
4,638
124
0
1,653
10,748
13,019
64
1,172
9,088
10,967
0
W
Arachne
DTS__King
Arachne
5,554
3,740
0
3,166
7,968
3,299
1,111
1,900
5,610
0
17,993
W
15,790
881
110
787
5,391
2,124
952
2,298
2,597
42,832
0
L
Serqet
Evenort
Serqet
5,135
1,337
0
170
10,941
4,863
271
3,756
6,846
0
12,502
W
8,249
509
0
5,395
11,086
10,773
196
3,750
6,290
0
18,593
L
Surtr
Jhosimart
Surtr
6,569
1,741
0
1,061
13,924
10,123
75
3,657
9,964
604
12,379
L
Ah Muzen Cab
KhalDani3
Ah Muzen Cab
2,088
703
0
602
10,000
3,131
0
4,347
5,412
0
17,421
W
12,665
7,664
0
3,676
7,577
3,790
2,944
3,457
3,578
0
39,930
L
Poseidon
7,285
1,370
0
857
7,663
2,123
0
2,920
4,685
20,551
0
L
Kuzenbo
xMadxBeanx
Kuzenbo
6,983
2,232
0
809
11,487
14,197
0
5,217
5,834
16,423
1,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,567
Gold Earned
40,571
252
Minions Killed
161
0
Camps Cleared
0
1,075,990
Distance Traveled
829,640
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,968
897
11
1
0
217,045
0
W
Arachne
9,467
947
31
3
0
237,260
0
W
Thoth
10,854
1,085
82
8
0
210,756
0
L
Serqet
8,398
840
26
3
0
184,305
2
W
Chaac
9,021
902
45
5
0
214,068
0
L
Surtr
7,783
778
21
2
0
164,412
0
L
Ah Muzen Cab
7,938
794
44
4
0
123,908
0
W
Apollo
10,257
1,026
83
8
0
196,861
0
L
Poseidon
8,263
826
37
4
0
176,401
1
L
Kuzenbo
8,189
819
33
3
0
180,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role