Player Matchup

Horus
Horus
GodSend0117
Horus
Level 109
God Stats
19W - 13L
1,486 SR
Queue Stats
287W - 297L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
Im01dGr3g330
Cthulhu
Level 148
God Stats
34W - 20L
1,581 SR
Queue Stats
451W - 484L
1,457 Elo+
Party 1
Ymir
Ymir
KingSparerow
Ymir
Level 129
God Stats
19W - 28L
1,406 SR
Queue Stats
369W - 401L
1,445 Elo+
Party 1
Anhur
Anhur
MrMilkyy
Anhur
Level 120
God Stats
14W - 15L
1,539 SR
Queue Stats
298W - 296L
1,424 Elo+
Party 1
Kukulkan
Kukulkan
Orion3902
Kukulkan
Level 158
God Stats
3W - 9L
1,376 SR
Queue Stats
412W - 455L
1,458 Elo+
Party 1
Team Averages
Level 133
1,478 SR
1,447 Elo+

VS

Team Averages
Level 101
1,575 SR
1,464 Elo+
Atlas
Atlas
BeHiNDYou7119
Atlas
Level 108
God Stats
53W - 60L
1,489 SR
Queue Stats
636W - 621L
1,473 Elo+
Solo
Artemis
Artemis
CAPTD0D0
Artemis
Level 125
God Stats
9W - 4L
1,679 SR
Queue Stats
347W - 342L
1,481 Elo+
Solo
Mulan
Mulan
GoldieXSr
Mulan
Level 68
God Stats
5W - 2L
1,735 SR
Queue Stats
179W - 200L
1,445 Elo+
Solo
Loki
Loki
Vultureking68
Loki
Level 121
God Stats
13W - 8L
1,532 SR
Queue Stats
443W - 426L
1,471 Elo+
Solo
Nox
Nox
malemanipul8r
Nox
Level 83
God Stats
18W - 18L
1,440 SR
Queue Stats
377W - 363L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 1
7,855
604
8,738
17,148
10,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Im01dGr3g330
Cthulhu
10
0 / 4 / 0
5,842
449
4,863
12,098
8,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 4 / 3
6,372
490
5,549
10,346
4,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
MrMilkyy
Anhur
9
2 / 6 / 0
5,729
441
6,074
11,964
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Orion3902
Kukulkan
13
4 / 2 / 1
8,081
622
3,436
4,867
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 7
8,153
627
8,237
10,135
7,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
CAPTD0D0
Artemis
14
7 / 1 / 4
8,445
650
12,611
8,162
2,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
GoldieXSr
Mulan
14
4 / 4 / 3
8,422
648
10,614
13,223
9,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
3 / 3 / 6
7,353
566
4,671
8,789
2,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 3 / 2
7,573
583
2,581
5,853
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
11
Kills
21
21
Deaths
11
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
0
7
9.5
W
Artemis
CAPTD0D0
Artemis
7
1
4
9
L
5
5
1
1.1
W
Mulan
GoldieXSr
Mulan
4
4
3
1.38
L
Cthulhu
Im01dGr3g330
Cthulhu
0
4
0
0
L
0
4
3
0.38
L
Anhur
MrMilkyy
Anhur
2
6
0
0.33
L
Kukulkan
Orion3902
Kukulkan
4
2
1
2.25
W
3
3
6
2
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,660
Damage
38,714
56,423
Taken
46,162
27,489
Mitigated
24,056
10,011
Healing
10,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,237
3,615
0
2,816
10,135
7,787
0
4,307
5,828
25,399
2,016
W
Artemis
CAPTD0D0
Artemis
12,611
8,169
0
4,145
8,162
2,415
770
3,162
5,000
0
60,218
L
8,738
4,255
100
4,963
17,148
10,781
470
238
16,910
548
50,775
W
Mulan
GoldieXSr
Mulan
10,614
1,823
0
2,553
13,223
9,315
0
1,580
11,643
0
56,095
L
Cthulhu
Im01dGr3g330
Cthulhu
4,863
236
233
1,527
12,098
8,026
84
3,640
8,458
26,218
604
L
5,549
1,316
0
429
10,346
4,541
0
2,199
8,147
49,588
1,692
L
Anhur
MrMilkyy
Anhur
6,074
3,520
0
2,509
11,964
2,755
0
2,580
9,384
0
28,521
L
Kukulkan
Orion3902
Kukulkan
3,436
569
0
250
4,867
1,386
442
2,094
2,773
45,192
1,928
W
4,671
1,290
0
357
8,789
2,639
0
3,225
5,564
0
48,508
W
2,581
72
0
405
5,853
1,900
128
2,305
3,548
49,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,879
Gold Earned
39,946
336
Minions Killed
373
0
Camps Cleared
0
1,274,138
Distance Traveled
1,357,914
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,153
627
35
3
0
271,014
3
W
Artemis
8,445
650
104
8
0
241,042
0
L
Horus
7,855
604
76
6
0
258,145
0
W
Mulan
8,422
648
84
6
0
234,409
2
L
Cthulhu
5,842
449
42
3
0
263,031
2
L
Ymir
6,372
490
78
6
0
265,321
0
L
Anhur
5,729
441
40
3
0
253,434
2
L
Kukulkan
8,081
622
100
8
0
234,207
2
W
Loki
7,353
566
68
5
0
318,864
0
W
Nox
7,573
583
82
6
0
292,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role