Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Captain Croteau
Surtr
Level 47
God Stats
71W - 92L
1,425 SR
Queue Stats
96W - 127L
1,422 Elo+
Party 1
Bakasura
Bakasura
DragonDoigt0710
Bakasura
Level 82
God Stats
2W - 4L
1,407 SR
Queue Stats
127W - 159L
1,385 Elo+
Party 1
Poseidon
Poseidon
SOWSA
Poseidon
Level 102
God Stats
309W - 334L
1,499 SR
Queue Stats
319W - 355L
1,452 Elo+
Party 1
Charon
Charon
TheRealWolf66655
Charon
Level 75
God Stats
3W - 6L
1,530 SR
Queue Stats
22W - 36L
1,397 Elo+
Solo
Team Averages
Level 78
1,472 SR
1,431 Elo+

VS

Team Averages
Level 78
1,373 SR
1,427 Elo+
Nu Wa
Nu Wa
AlexCo2FIVETWO5
Nu Wa
Level 42
God Stats
1W - 2L
1,257 SR
Queue Stats
7W - 12L
1,451 Elo+
Party 2
Izanami
Izanami
CloudedCerberus
Izanami
Level 60
God Stats
13W - 8L
1,624 SR
Queue Stats
74W - 91L
1,459 Elo+
Solo
Cabrakan
Cabrakan
Colby Cheese 21
Cabrakan
Level 40
God Stats
3W - 4L
1,500 SR
Queue Stats
41W - 64L
1,398 Elo+
Solo
Awilix
Awilix
Little BossHogg
Awilix
Level 128
God Stats
2W - 5L
1,163 SR
Queue Stats
23W - 31L
1,405 Elo+
Party 2
Sun Wukong
Sun Wukong
lVlikey
Sun Wukong
Level 119
God Stats
1W - 1L
1,321 SR
Queue Stats
18W - 22L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
3 / 6 / 2
7,337
489
5,871
13,585
4,115
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 0 / 0
8,483
566
9,446
16,761
9,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
11
2 / 5 / 1
6,732
449
2,110
13,686
5,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
SOWSA
Poseidon
15
4 / 4 / 2
8,915
594
8,591
8,103
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 7 / 1
5,985
399
1,766
12,236
8,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 4
8,223
548
8,483
8,705
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
10 / 4 / 4
9,937
662
14,679
10,934
3,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cabrakan
12
1 / 2 / 9
8,306
554
3,008
8,613
10,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

16
7 / 0 / 4
9,269
618
9,533
7,917
3,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
lVlikey
Sun Wukong
15
1 / 1 / 1
8,915
594
7,818
12,239
9,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
11
Kills
22
22
Deaths
12
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
6
2
0.67
W
3
5
4
1
L
2
0
0
2
W
10
4
4
3
W
Cabrakan
1
2
9
2.75
L
Bakasura
2
5
1
0.5
W
7
0
4
9
L
Poseidon
SOWSA
Poseidon
4
4
2
1.25
L
0
7
1
0.07
W
Sun Wukong
lVlikey
Sun Wukong
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,784
Damage
43,521
64,371
Taken
48,408
29,935
Mitigated
29,195
15,307
Healing
11,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,871
2,889
0
4,532
13,585
4,115
0
835
12,676
0
51,957
W
8,483
2,608
0
322
8,705
2,226
642
6,280
2,279
42,207
560
L
9,446
3,096
0
7,646
16,761
9,695
0
3,675
12,795
2,204
59,650
W
14,679
12,463
0
4,372
10,934
3,943
5,075
1,265
9,407
0
86,675
W
Cabrakan
3,008
722
0
639
8,613
10,117
789
1,312
7,274
27,621
0
L
Bakasura
2,110
1,379
0
2,785
13,686
5,154
92
2,518
10,935
0
29,323
W
9,533
3,106
0
2,941
7,917
3,469
470
1,393
6,358
0
84,724
L
Poseidon
SOWSA
Poseidon
8,591
808
0
0
8,103
2,044
56
2,560
5,280
74,784
0
L
1,766
558
0
344
12,236
8,927
0
894
11,228
9,420
144
W
Sun Wukong
lVlikey
Sun Wukong
7,818
1,002
0
3,159
12,239
9,440
46
679
10,519
0
69,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,452
Gold Earned
44,650
428
Minions Killed
523
0
Camps Cleared
0
1,382,529
Distance Traveled
1,466,933
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,337
489
88
6
0
272,974
1
W
Nu Wa
8,223
548
71
5
0
258,649
3
L
Surtr
8,483
566
124
8
0
315,516
7
W
Izanami
9,937
662
144
10
0
269,243
0
W
Cabrakan
8,306
554
52
3
0
279,553
0
L
Bakasura
6,732
449
70
5
0
290,674
0
W
Awilix
9,269
618
121
8
0
365,760
0
L
Poseidon
8,915
594
133
9
0
294,569
3
L
Charon
5,985
399
13
1
0
208,796
0
W
Sun Wukong
8,915
594
135
9
0
293,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role