Player Matchup

Cerberus
Cerberus
ADAMR3L3XGUY
Cerberus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 52L
1,456 Elo+
Solo
Skadi
Skadi
CxxchieLickr
Skadi
Level 89
God Stats
4W - 1L
1,631 SR
Queue Stats
81W - 74L
1,460 Elo+
Party 2
Medusa
Medusa
Niranium
Medusa
Level 149
God Stats
26W - 32L
1,589 SR
Queue Stats
276W - 257L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
Xeltros
Nu Wa
Level 126
God Stats
1W - 0L
1,289 SR
Queue Stats
122W - 111L
1,576 Elo+
Party 1
Poseidon
Poseidon
x3 DEMON KIDSx
Poseidon
Level 89
God Stats
3W - 1L
1,449 SR
Queue Stats
76W - 66L
1,494 Elo+
Party 2
Team Averages
Level 115
1,492 SR
1,491 Elo+

VS

Team Averages
Level 128
1,548 SR
1,480 Elo+
Ra
Ra
Incured
Ra
Level 126
God Stats
4W - 3L
1,513 SR
Queue Stats
242W - 239L
1,525 Elo+
Solo
Ishtar
Ishtar
JsKronos
Ishtar
Level 149
God Stats
6W - 4L
1,669 SR
Queue Stats
628W - 598L
1,498 Elo+
Solo
Awilix
Awilix
SBnvck
Awilix
Level 39
God Stats
1W - 2L
1,257 SR
Queue Stats
80W - 92L
1,436 Elo+
Party 3
Artio
Artio
StarGazer0122
Artio
Level 178
God Stats
14W - 24L
1,483 SR
Queue Stats
669W - 650L
1,467 Elo+
Solo
Loki
Loki
Youngflexgod
Loki
Level 146
God Stats
2W - 1L
1,821 SR
Queue Stats
78W - 87L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ADAMR3L3XGUY
Cerberus
12
2 / 5 / 9
7,930
529
4,721
12,464
9,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

15
5 / 3 / 6
9,589
639
12,881
12,065
6,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Medusa
Niranium
Medusa
16
10 / 0 / 2
9,981
665
15,037
7,130
2,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
Xeltros
Nu Wa
15
2 / 4 / 11
9,002
600
12,593
7,431
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
16
7 / 1 / 4
9,101
607
7,805
9,238
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 2
8,169
545
8,011
11,913
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
JsKronos
Ishtar
13
1 / 4 / 2
7,430
495
4,973
10,364
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
SBnvck
Awilix
12
2 / 9 / 2
6,898
460
7,157
15,734
8,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 4 / 5
6,769
451
6,600
18,594
7,645
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
4 / 3 / 3
7,404
494
6,096
11,991
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
26
Kills
13
13
Deaths
26
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ADAMR3L3XGUY
Cerberus
2
5
9
1.3
W
5
3
6
2.67
L
4
6
2
0.83
L
Ishtar
JsKronos
Ishtar
1
4
2
0.5
W
Medusa
Niranium
Medusa
10
0
2
11
L
Awilix
SBnvck
Awilix
2
9
2
0.33
L
2
4
5
1.13
W
Nu Wa
Xeltros
Nu Wa
2
4
11
1.88
L
4
3
3
1.83
W
Poseidon
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,037
Damage
32,837
48,328
Taken
68,596
24,071
Mitigated
25,698
7,557
Healing
19,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ADAMR3L3XGUY
Cerberus
4,721
779
0
3,062
12,464
9,777
108
3,773
8,691
12,189
0
W
12,881
4,594
0
1,928
12,065
6,151
2,240
1,629
10,436
387
66,998
L
8,011
1,027
895
2,984
11,913
3,408
0
7,702
3,861
57,491
0
L
Ishtar
JsKronos
Ishtar
4,973
3,137
0
3,223
10,364
3,264
0
2,139
8,097
0
52,046
W
Medusa
Niranium
Medusa
15,037
7,232
0
1,153
7,130
2,862
948
486
6,644
0
88,164
L
Awilix
SBnvck
Awilix
7,157
2,402
0
2,278
15,734
8,015
0
2,336
13,265
0
35,905
L
6,600
572
818
5,085
18,594
7,645
0
8,271
9,885
29,004
929
W
Nu Wa
Xeltros
Nu Wa
12,593
2,600
0
500
7,431
2,123
1,048
4,232
3,145
56,530
862
L
6,096
1,561
0
4,222
11,991
3,366
0
3,633
8,232
0
42,910
W
Poseidon
7,805
1,297
0
914
9,238
3,158
166
4,109
5,129
77,655
1,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,603
Gold Earned
36,670
502
Minions Killed
371
0
Camps Cleared
0
1,410,085
Distance Traveled
1,400,643
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,930
529
30
2
0
274,230
0
W
Skadi
9,589
639
99
7
0
233,338
0
L
Ra
8,169
545
99
7
0
267,611
0
L
Ishtar
7,430
495
108
7
0
258,356
4
W
Medusa
9,981
665
146
10
0
311,894
2
L
Awilix
6,898
460
47
3
0
268,535
0
L
Artio
6,769
451
40
3
0
300,409
3
W
Nu Wa
9,002
600
109
7
0
256,252
1
L
Loki
7,404
494
77
5
0
305,732
1
W
Poseidon
9,101
607
118
8
0
334,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role