Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JegrimG
Morgan Le Fay
Level 121
God Stats
1W - 3L
1,355 SR
Queue Stats
149W - 151L
1,423 Elo+
Party 1
Bacchus
Bacchus
Luzillness
Bacchus
Level 24
God Stats
19W - 16L
1,537 SR
Queue Stats
45W - 47L
1,405 Elo+
Party 1
Zeus
Zeus
PiaDoPente
Zeus
Level 147
God Stats
0W - 1L
1,699 SR
Queue Stats
50W - 42L
1,509 Elo+
Solo
Fenrir
Fenrir
sheddn
Fenrir
Level 25
God Stats
7W - 4L
1,291 SR
Queue Stats
45W - 45L
1,442 Elo+
Party 1
Team Averages
Level 89
1,476 SR
1,456 Elo+

VS

Team Averages
Level 127
1,531 SR
1,435 Elo+
Medusa
Medusa
ElQu33TaDoR_JR
Medusa
Level 106
God Stats
9W - 4L
1,550 SR
Queue Stats
98W - 99L
1,388 Elo+
Solo
Cthulhu
Cthulhu
KidSinn
Cthulhu
Level 171
God Stats
1W - 2L
1,657 SR
Queue Stats
148W - 146L
1,486 Elo+
Party 2
Fenrir
Fenrir
Versace_Dae
Fenrir
Level 128
God Stats
8W - 13L
1,346 SR
Queue Stats
299W - 305L
1,394 Elo+
Solo
Jormungandr
Jormungandr
gameguydave
Jormungandr
Level 69
God Stats
20W - 11L
1,557 SR
Queue Stats
185W - 194L
1,428 Elo+
Solo
Neith
Neith
workojoe
Neith
Level 162
God Stats
22W - 18L
1,543 SR
Queue Stats
445W - 421L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 5 / 0
5,012
501
4,988
7,194
1,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Morgan Le Fay
JegrimG
Morgan Le Fay
10
0 / 3 / 1
5,316
532
3,686
5,204
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
Luzillness
Bacchus
8
0 / 2 / 0
4,895
490
1,801
7,404
5,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 5 / 0
5,707
571
2,384
6,188
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Fenrir
sheddn
Fenrir
8
1 / 2 / 0
4,710
471
2,400
5,675
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,003
600
6,248
2,869
871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
KidSinn
Cthulhu
12
5 / 1 / 0
6,799
680
4,721
5,561
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
11
4 / 2 / 3
5,985
599
3,017
6,943
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jormungandr
gameguydave
Jormungandr
10
2 / 0 / 4
5,906
591
3,007
8,645
5,309
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
workojoe
Neith
11
2 / 1 / 3
6,328
633
4,694
6,621
2,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
4
Kills
17
17
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
0
0.2
W
4
0
3
5.5
L
Morgan Le Fay
JegrimG
Morgan Le Fay
0
3
1
0.17
W
Cthulhu
KidSinn
Cthulhu
5
1
0
5
L
Bacchus
Luzillness
Bacchus
0
2
0
0
L
2
5
0
0.4
W
Fenrir
4
2
3
2.75
W
Jormungandr
gameguydave
Jormungandr
2
0
4
4
L
Fenrir
sheddn
Fenrir
1
2
0
0.5
W
Neith
workojoe
Neith
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,259
Damage
21,687
31,665
Taken
30,639
13,578
Mitigated
14,280
6,237
Healing
11,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,988
2,171
122
2,734
7,194
1,702
0
1,315
5,879
26,147
4,678
W
6,248
1,755
0
788
2,869
871
1,103
1,273
1,596
0
37,956
L
Morgan Le Fay
JegrimG
Morgan Le Fay
3,686
693
0
564
5,204
1,935
0
0
5,204
39,155
100
W
Cthulhu
KidSinn
Cthulhu
4,721
49
0
1,650
5,561
3,495
0
1,940
3,621
29,944
7
L
Bacchus
Luzillness
Bacchus
1,801
276
0
1,242
7,404
5,908
0
1,390
6,014
16,801
0
L
2,384
473
0
863
6,188
1,879
0
4,330
1,858
24,615
1,461
W
Fenrir
3,017
359
0
1,990
6,943
2,571
0
1,902
5,041
0
29,061
W
Jormungandr
gameguydave
Jormungandr
3,007
1,190
0
2,786
8,645
5,309
0
4,191
4,454
22,564
1,887
L
Fenrir
sheddn
Fenrir
2,400
308
0
712
5,675
2,154
0
400
5,275
0
20,075
W
Neith
workojoe
Neith
4,694
1,644
0
3,963
6,621
2,034
0
3,084
3,537
0
44,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,640
Gold Earned
31,021
246
Minions Killed
275
0
Camps Cleared
0
990,825
Distance Traveled
1,052,266
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,012
501
57
6
0
186,794
5
W
Medusa
6,003
600
60
6
0
202,166
2
L
Morgan Le Fay
5,316
532
65
7
0
198,146
2
W
Cthulhu
6,799
680
51
5
0
198,706
0
L
Bacchus
4,895
490
20
2
0
222,143
0
L
Zeus
5,707
571
61
6
0
149,688
3
W
Fenrir
5,985
599
46
5
0
240,941
0
W
Jormungandr
5,906
591
44
4
0
206,332
8
L
Fenrir
4,710
471
43
4
0
234,054
0
W
Neith
6,328
633
74
7
0
204,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role