Player Matchup

Pele
Pele
AhmadAbdFCB10
Pele
Level 100
God Stats
5W - 5L
1,590 SR
Queue Stats
256W - 261L
1,436 Elo+
Solo
Bacchus
Bacchus
Im01dGr3g330
Bacchus
Level 148
God Stats
50W - 51L
1,512 SR
Queue Stats
454W - 486L
1,468 Elo+
Party 1
Janus
Janus
KingSparerow
Janus
Level 129
God Stats
2W - 3L
1,429 SR
Queue Stats
369W - 402L
1,454 Elo+
Party 1
Cernunnos
Cernunnos
MrMilkyy
Cernunnos
Level 120
God Stats
10W - 6L
1,657 SR
Queue Stats
299W - 298L
1,431 Elo+
Party 1
Sun Wukong
Sun Wukong
Vasquez623
Sun Wukong
Level 69
God Stats
1W - 5L
1,223 SR
Queue Stats
164W - 202L
1,453 Elo+
Party 1
Team Averages
Level 113
1,482 SR
1,448 Elo+

VS

Team Averages
Level 115
1,434 SR
1,456 Elo+
Ravana
Ravana
DinoChef2209
Ravana
Level 156
God Stats
4W - 2L
1,618 SR
Queue Stats
202W - 200L
1,514 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Ranyer05
Tsukuyomi
Level 34
God Stats
2W - 2L
1,381 SR
Queue Stats
17W - 26L
1,449 Elo+
Solo
Cthulhu
Cthulhu
YNGNiTrO
Cthulhu
Level 119
God Stats
1W - 5L
1,258 SR
Queue Stats
130W - 130L
1,478 Elo+
Solo
Skadi
Skadi
izzi 5G
Skadi
Level 118
God Stats
1W - 0L
1,484 SR
Queue Stats
17W - 23L
1,412 Elo+
Solo
Baron Samedi
Baron Samedi
tobi12otaku12
Baron Samedi
Level 148
God Stats
7W - 7L
1,430 SR
Queue Stats
299W - 306L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
5,603
560
3,978
8,288
2,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Im01dGr3g330
Bacchus
7
1 / 4 / 1
4,810
481
3,514
7,770
5,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 6 / 1
5,466
547
3,575
6,634
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
MrMilkyy
Cernunnos
9
2 / 3 / 2
5,201
520
5,201
6,991
2,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Vasquez623
Sun Wukong
10
0 / 4 / 0
5,241
524
1,616
7,113
4,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
12
4 / 0 / 0
7,503
750
4,014
2,588
1,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Ranyer05
Tsukuyomi
12
6 / 0 / 3
6,870
687
4,659
6,135
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
YNGNiTrO
Cthulhu
10
0 / 4 / 7
5,344
534
4,004
12,402
4,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
izzi 5G
Skadi
11
5 / 1 / 2
6,579
658
5,691
6,004
1,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
tobi12otaku12
Baron Samedi
12
4 / 1 / 3
6,846
685
3,159
4,245
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
19
19
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
Ravana
4
0
0
4
L
Bacchus
Im01dGr3g330
Bacchus
1
4
1
0.38
L
0
6
1
0.08
L
Cernunnos
MrMilkyy
Cernunnos
2
3
2
1
W
Tsukuyomi
Ranyer05
Tsukuyomi
6
0
3
7.5
L
Sun Wukong
Vasquez623
Sun Wukong
0
4
0
0
W
Cthulhu
YNGNiTrO
Cthulhu
0
4
7
0.88
W
Skadi
izzi 5G
Skadi
5
1
2
6
W
Baron Samedi
tobi12otaku12
Baron Samedi
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,884
Damage
21,527
36,796
Taken
31,374
16,762
Mitigated
11,753
7,654
Healing
9,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,978
781
0
3,461
8,288
2,263
0
1,091
7,009
0
34,264
W
Ravana
4,014
1,634
0
897
2,588
1,470
0
0
2,588
0
51,420
L
Bacchus
Im01dGr3g330
Bacchus
3,514
183
312
1,378
7,770
5,786
0
1,673
5,669
11,245
0
L
3,575
106
0
596
6,634
1,929
0
1,838
4,586
31,149
617
L
Cernunnos
MrMilkyy
Cernunnos
5,201
1,813
0
1,050
6,991
2,233
0
1,306
5,421
0
22,966
W
Tsukuyomi
Ranyer05
Tsukuyomi
4,659
1,411
0
3,871
6,135
1,847
15
465
5,588
0
40,889
L
Sun Wukong
Vasquez623
Sun Wukong
1,616
1,209
0
857
7,113
4,551
0
0
7,113
0
31,891
W
Cthulhu
YNGNiTrO
Cthulhu
4,004
157
0
2,349
12,402
4,791
96
1,785
10,601
17,924
753
W
Skadi
izzi 5G
Skadi
5,691
1,629
0
1,015
6,004
1,943
308
1,937
4,067
0
34,337
W
Baron Samedi
tobi12otaku12
Baron Samedi
3,159
151
235
965
4,245
1,702
0
2,273
1,600
34,490
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,321
Gold Earned
33,142
231
Minions Killed
338
0
Camps Cleared
0
1,039,993
Distance Traveled
1,024,779
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,603
560
60
6
0
244,666
0
W
Ravana
7,503
750
92
9
0
185,779
0
L
Bacchus
4,810
481
12
1
0
198,385
2
L
Janus
5,466
547
63
6
0
199,912
0
L
Cernunnos
5,201
520
30
3
0
209,542
1
W
Tsukuyomi
6,870
687
65
7
0
240,727
0
L
Sun Wukong
5,241
524
66
7
0
187,488
0
W
Cthulhu
5,344
534
30
3
0
196,033
2
W
Skadi
6,579
658
68
7
0
196,668
0
W
Baron Samedi
6,846
685
83
8
0
205,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role