Player Matchup

Anubis
Anubis
AAbeyxs
Anubis
Level 125
God Stats
8W - 5L
1,553 SR
Queue Stats
54W - 60L
1,470 Elo+
Party 1
Cabrakan
Cabrakan
BIGB00TYLICKER
Cabrakan
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,211 Elo+
Party 1
Ymir
Ymir
CH 5 NEWS AT 7
Ymir
Level 119
God Stats
6W - 3L
1,656 SR
Queue Stats
48W - 55L
1,491 Elo+
Party 1
Ares
Ares
CH 7 NEWS AT 9
Ares
Level 107
God Stats
2W - 0L
1,956 SR
Queue Stats
9W - 13L
1,437 Elo+
Party 1
Apollo
Apollo
ExtantParrot150
Apollo
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,571 Elo+
Solo
Team Averages
Level 89
1,633 SR
1,436 Elo+

VS

Team Averages
Level 115
1,448 SR
1,440 Elo+
Nut
Nut
Fartjars
Nut
Level 108
God Stats
2W - 12L
1,226 SR
Queue Stats
77W - 85L
1,463 Elo+
Party 2
Bacchus
Bacchus
IdidNutt
Bacchus
Level 73
God Stats
41W - 26L
1,628 SR
Queue Stats
175W - 169L
1,519 Elo+
Solo
Arachne
Arachne
LOTGBIRD
Arachne
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,231 Elo+
Solo
Guan Yu
Guan Yu
License2Trill
Guan Yu
Level 108
God Stats
61W - 48L
1,570 SR
Queue Stats
80W - 82L
1,473 Elo+
Party 2
Hera
Hera
MouseyLokz
Hera
Level 157
God Stats
1W - 5L
1,317 SR
Queue Stats
654W - 692L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AAbeyxs
Anubis
14
13 / 0 / 9
9,396
1,566
12,085
4,361
2,317
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cabrakan
13
2 / 2 / 13
7,394
1,232
6,883
4,210
2,357
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
7 / 1 / 13
8,502
1,417
8,872
5,776
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
2 / 2 / 20
8,625
1,438
6,175
9,000
11,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 0 / 18
7,436
1,239
4,110
2,280
1,686
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

378

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
6,378
1,063
4,001
8,997
2,101
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
IdidNutt
Bacchus
12
1 / 6 / 3
7,427
1,238
3,999
10,326
7,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
LOTGBIRD
Arachne
11
0 / 6 / 2
6,208
1,035
108
5,849
2,036
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
12
3 / 3 / 2
7,287
1,215
5,252
9,019
6,742
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 4 / 3
7,133
1,189
8,893
6,967
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
18
25
Kills
5
5
Deaths
25
73
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
AAbeyxs
Anubis
13
0
9
17.5
W
Cabrakan
2
2
13
4.25
W
7
1
13
13.5
W
2
2
20
6
W
1
0
18
10
L
0
6
3
0.25
L
Bacchus
IdidNutt
Bacchus
1
6
3
0.42
L
Arachne
LOTGBIRD
Arachne
0
6
2
0.17
L
Guan Yu
3
3
2
1.33
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,125
Damage
22,253
25,627
Taken
41,158
20,165
Mitigated
19,483
2,223
Healing
4,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AAbeyxs
Anubis
12,085
296
0
1,247
4,361
2,317
0
2,023
2,298
21,887
575
W
Cabrakan
6,883
815
0
0
4,210
2,357
0
2,049
2,094
15,631
0
W
8,872
1,256
0
0
5,776
2,774
0
3,127
2,579
15,098
844
W
6,175
783
0
976
9,000
11,031
0
4,147
4,533
10,070
1,923
W
4,110
1,624
0
0
2,280
1,686
0
1,416
864
0
16,605
L
4,001
2,197
0
125
8,997
2,101
0
6,515
2,382
0
13,806
L
Bacchus
IdidNutt
Bacchus
3,999
248
1,191
915
10,326
7,127
0
8,454
1,662
8,723
130
L
Arachne
LOTGBIRD
Arachne
108
108
0
4
5,849
2,036
0
3,939
1,678
0
3,020
L
Guan Yu
5,252
191
860
1,284
9,019
6,742
0
7,314
1,575
0
11,045
L
8,893
1,563
0
246
6,967
1,477
0
5,869
1,029
25,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,353
Gold Earned
34,433
104
Minions Killed
79
5
Camps Cleared
3
569,293
Distance Traveled
524,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,396
1,566
20
3
0
111,070
0
W
Cabrakan
7,394
1,232
19
3
1
115,755
0
W
Ymir
8,502
1,417
21
4
2
109,084
0
W
Ares
8,625
1,438
9
2
1
123,175
0
W
Apollo
7,436
1,239
35
6
1
110,209
0
L
Nut
6,378
1,063
11
2
1
110,680
0
L
Bacchus
7,427
1,238
5
1
0
101,544
0
L
Arachne
6,208
1,035
9
2
0
65,880
0
L
Guan Yu
7,287
1,215
17
3
2
136,010
0
L
Hera
7,133
1,189
37
6
0
110,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role