Player Matchup

Mulan
Mulan
Diamond II
N00ah
Mulan
Diamond II
Level 116
God Stats
2W - 2L
1,419 SR
Queue Stats
78W - 56L
2,333 MMR
Party 2
Discordia
Discordia
Diamond IV
Parad0xx
Discordia
Diamond IV
Level 176
God Stats
3W - 2L
1,611 SR
Queue Stats
178W - 136L
2,001 MMR
Party 2
Charon
Charon
Diamond IV
Wolf_AE90
Charon
Diamond IV
Level 166
God Stats
40W - 32L
1,664 SR
Queue Stats
509W - 549L
1,883 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,565 SR
2,072 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 151
1,562 SR
1,584 MMR
Amaterasu
Amaterasu
Silver I
Shmaltzi
Amaterasu
Silver I
Level 149
God Stats
0W - 1L
1,556 SR
Queue Stats
5W - 5L
1,701 MMR
Party 1
Nu Wa
Nu Wa
Silver III
iMr Reject
Nu Wa
Silver III
Level 149
God Stats
1W - 3L
1,571 SR
Queue Stats
12W - 24L
1,467 MMR
Party 1
Anhur
Anhur
Silver I
muddywarrior969
Anhur
Silver I
Level 155
God Stats
1W - 5L
1,558 SR
Queue Stats
15W - 30L
1,584 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
N00ah
Mulan
15
6 / 1 / 10
9,042
904
8,063
10,055
5,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
Parad0xx
Discordia
16
8 / 1 / 9
9,958
996
12,073
6,835
2,021
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Wolf_AE90
Charon
14
3 / 1 / 11
8,812
881
6,058
6,888
5,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
AchillesHerculesFafnirSurtr

VS

Bans
Ne ZhaAtlasMedusaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Shmaltzi
Amaterasu
12
1 / 5 / 1
7,325
733
3,358
11,384
3,840
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nu Wa
13
1 / 7 / 2
7,925
793
7,403
8,246
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 5 / 1
7,564
756
4,509
9,331
2,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
17
Kills
3
3
Deaths
17
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
N00ah
Mulan
6
1
10
11
W
Discordia
Parad0xx
Discordia
8
1
9
12.5
L
Amaterasu
Shmaltzi
Amaterasu
1
5
1
0.3
W
Charon
Wolf_AE90
Charon
3
1
11
8.5
L
Nu Wa
1
7
2
0.29
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,194
Damage
15,270
23,778
Taken
28,961
13,310
Mitigated
8,359
4,830
Healing
4,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
N00ah
Mulan
8,063
803
0
3,224
10,055
5,809
306
2,086
7,969
210
27,400
W
Discordia
Parad0xx
Discordia
12,073
349
100
1,361
6,835
2,021
1,144
3,995
2,840
44,513
0
L
Amaterasu
Shmaltzi
Amaterasu
3,358
799
0
1,680
11,384
3,840
0
7,361
3,391
0
9,484
W
Charon
Wolf_AE90
Charon
6,058
1,139
0
145
6,888
5,480
670
1,606
5,282
20,562
1,639
L
Nu Wa
7,403
3,210
0
582
8,246
2,180
0
3,810
3,954
22,680
317
L
4,509
2,371
0
1,843
9,331
2,339
0
4,981
3,852
0
22,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,812
Gold Earned
22,814
147
Minions Killed
92
0
Camps Cleared
0
582,244
Distance Traveled
462,434
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,042
904
36
4
0
201,082
0
W
Discordia
9,958
996
75
8
0
192,848
0
L
Amaterasu
7,325
733
13
1
0
168,803
0
W
Charon
8,812
881
36
4
0
188,314
0
L
Nu Wa
7,925
793
23
2
0
146,717
0
L
Anhur
7,564
756
56
6
0
146,914
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role