Player Matchup

Agni
Agni
 
Agni
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
A-Money050
Bastet
Level 100
God Stats
2W - 9L
1,308 SR
Queue Stats
360W - 356L
1,493 Elo+
Solo
Chang'e
Chang'e
ADSFYUKJ
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 46L
1,391 Elo+
Solo
Sun Wukong
Sun Wukong
levisquad
Sun Wukong
Level 137
God Stats
8W - 6L
1,701 SR
Queue Stats
384W - 393L
1,511 Elo+
Solo
Team Averages
Level 115
1,502 SR
1,479 Elo+

VS

Team Averages
Level 135
1,463 SR
1,491 Elo+
Nike
Nike
 
Nike
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
KazunkaiXa
Thanatos
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,508 Elo+
Party 1
Sylvanus
Sylvanus
LunarRoses
Sylvanus
Level 128
God Stats
1W - 1L
1,263 SR
Queue Stats
14W - 11L
1,490 Elo+
Party 1
Scylla
Scylla
Maniac54
Scylla
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,480 Elo+
Party 1
Khepri
Khepri
RANDY WILLIS
Khepri
Level 145
God Stats
2W - 1L
1,551 SR
Queue Stats
127W - 141L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
0 / 5 / 3
7,839
713
9,693
8,934
4,461
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
13
1 / 4 / 1
6,951
632
5,614
11,581
7,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
A-Money050
Bastet
15
2 / 2 / 3
7,650
695
6,916
7,374
5,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
ADSFYUKJ
Chang'e
12
1 / 3 / 0
6,806
619
4,127
6,891
1,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
levisquad
Sun Wukong
11
1 / 4 / 1
6,599
600
4,240
8,429
4,666
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
6 / 2 / 10
9,330
848
10,450
15,471
13,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
KazunkaiXa
Thanatos
15
7 / 2 / 7
9,300
845
7,619
6,528
2,961
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sylvanus
LunarRoses
Sylvanus
14
1 / 1 / 12
8,620
784
4,199
12,697
9,157
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Maniac54
Scylla
17
3 / 0 / 12
10,074
916
8,975
7,138
3,258
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Khepri
16
1 / 0 / 17
8,930
812
7,178
9,214
7,896
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
76
5
Kills
18
18
Deaths
5
8
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
5
3
0.3
L
Bacchus
 
Bacchus
1
4
1
0.38
W
Nike
 
Nike
6
2
10
5.5
L
Bastet
A-Money050
Bastet
2
2
3
1.75
L
Chang'e
ADSFYUKJ
Chang'e
1
3
0
0.33
W
Thanatos
KazunkaiXa
Thanatos
7
2
7
5.25
W
Sylvanus
LunarRoses
Sylvanus
1
1
12
7
W
Scylla
Maniac54
Scylla
3
0
12
9
W
Khepri
1
0
17
9.5
L
Sun Wukong
levisquad
Sun Wukong
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,590
Damage
38,421
43,209
Taken
51,048
23,079
Mitigated
36,341
13,101
Healing
27,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
9,693
262
422
1,082
8,934
4,461
0
5,570
3,364
28,121
0
L
Bacchus
 
Bacchus
5,614
283
486
3,113
11,581
7,039
0
5,755
5,826
8,549
379
W
Nike
 
Nike
10,450
328
1,116
2,749
15,471
13,069
882
5,729
9,742
2,418
12,940
L
Bastet
A-Money050
Bastet
6,916
918
687
1,770
7,374
5,132
0
2,394
4,980
1,991
13,561
L
Chang'e
ADSFYUKJ
Chang'e
4,127
144
732
3,011
6,891
1,781
0
3,232
3,659
7,544
0
W
Thanatos
KazunkaiXa
Thanatos
7,619
662
250
3,187
6,528
2,961
854
3,635
2,893
0
13,141
W
Sylvanus
LunarRoses
Sylvanus
4,199
887
9,804
6,151
12,697
9,157
932
4,638
8,059
9,185
1,231
W
Scylla
Maniac54
Scylla
8,975
1,465
0
626
7,138
3,258
557
2,489
4,649
36,518
1,155
W
Khepri
7,178
75
1,932
2,155
9,214
7,896
52
3,460
5,754
15,765
816
L
Sun Wukong
levisquad
Sun Wukong
4,240
572
313
1,485
8,429
4,666
0
4,591
3,838
0
8,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,845
Gold Earned
46,254
87
Minions Killed
141
0
Camps Cleared
0
893,511
Distance Traveled
1,099,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,839
713
40
4
0
193,475
0
L
Bacchus
6,951
632
12
1
0
178,166
0
W
Nike
9,330
848
3
0
0
220,900
0
L
Bastet
7,650
695
16
1
0
223,872
0
L
Chang'e
6,806
619
12
1
0
199,249
0
W
Thanatos
9,300
845
17
2
0
244,275
0
W
Sylvanus
8,620
784
23
2
0
192,247
0
W
Scylla
10,074
916
76
7
0
215,286
0
W
Khepri
8,930
812
22
2
0
227,000
0
L
Sun Wukong
6,599
600
7
1
0
98,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role