Player Matchup

Bacchus
Bacchus
Subwayswordsman
Bacchus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,569 Elo+
Party 1
Serqet
Serqet
itmeruben33
Serqet
Level 118
God Stats
0W - 1L
1,167 SR
Queue Stats
9W - 11L
1,502 Elo+
Party 1
Zeus
Zeus
laneylovesbugs
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 1
Team Averages
Level 67
1,389 SR
1,434 Elo+

VS

Team Averages
Level 80
1,562 SR
1,407 Elo+
Olorun
Olorun
Adrxmalech
Olorun
Level 85
God Stats
3W - 4L
1,726 SR
Queue Stats
320W - 339L
1,422 Elo+
Solo
Bakasura
Bakasura
AnthonyCT
Bakasura
Level 108
God Stats
9W - 7L
1,432 SR
Queue Stats
123W - 136L
1,406 Elo+
Party 2
Fafnir
Fafnir
PeachguyStone
Fafnir
Level 48
God Stats
44W - 39L
1,526 SR
Queue Stats
121W - 140L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
6,468
647
3,502
14,773
12,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
10
0 / 9 / 0
6,522
652
6,052
12,103
4,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 9 / 0
6,454
645
1,815
9,545
2,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Adrxmalech
Olorun
16
9 / 0 / 12
10,342
1,034
14,526
4,942
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bakasura
AnthonyCT
Bakasura
15
10 / 0 / 7
10,115
1,012
10,348
8,611
3,964
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 0 / 14
10,456
1,046
5,970
7,316
6,543
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
57
0
Kills
24
24
Deaths
0
0
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Olorun
Adrxmalech
Olorun
9
0
12
15
W
Bakasura
AnthonyCT
Bakasura
10
0
7
13.5
W
5
0
14
12
L
0
6
0
0
L
Serqet
0
9
0
0
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,369
Damage
30,844
36,421
Taken
20,869
19,593
Mitigated
12,186
1,521
Healing
5,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Adrxmalech
Olorun
14,526
5,174
496
2,061
4,942
1,679
935
1,268
3,042
34,937
419
W
Bakasura
AnthonyCT
Bakasura
10,348
7,763
0
1,951
8,611
3,964
1,608
1,723
6,744
0
30,594
W
5,970
1,812
0
1,435
7,316
6,543
546
2,441
4,875
19,044
3,318
L
3,502
743
0
1,290
14,773
12,028
0
7,087
6,408
11,103
0
L
Serqet
6,052
687
0
231
12,103
4,784
0
5,739
5,513
0
13,769
L
1,815
240
0
0
9,545
2,781
0
5,642
3,462
16,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,444
Gold Earned
30,913
48
Minions Killed
136
0
Camps Cleared
0
447,244
Distance Traveled
591,226
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,342
1,034
52
5
0
192,966
0
W
Bakasura
10,115
1,012
52
5
0
202,156
2
W
Fafnir
10,456
1,046
32
3
0
196,104
0
L
Bacchus
6,468
647
15
2
0
144,904
0
L
Serqet
6,522
652
15
2
0
164,778
0
L
Zeus
6,454
645
18
2
0
137,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role