Player Matchup

Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
PedroHDL10
Apollo
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
113W - 126L
1,425 Elo+
Solo
Fenrir
Fenrir
Saboia001
Fenrir
Level 23
God Stats
0W - 4L
1,354 SR
Queue Stats
4W - 11L
1,310 Elo+
Party 1
Sylvanus
Sylvanus
VΔŁeŋŦiNe
Sylvanus
Level 224
God Stats
10W - 5L
1,800 SR
Queue Stats
289W - 289L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
maticec
Baron Samedi
Level 148
God Stats
0W - 3L
1,221 SR
Queue Stats
75W - 82L
1,464 Elo+
Solo
Team Averages
Level 133
1,475 SR
1,438 Elo+

VS

Team Averages
Level 131
1,473 SR
1,489 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
DeniAlmeida
Yu Huang
Level 157
God Stats
10W - 11L
1,241 SR
Queue Stats
660W - 692L
1,476 Elo+
Solo
Bacchus
Bacchus
DuMmBs
Bacchus
Level 159
God Stats
11W - 4L
1,675 SR
Queue Stats
348W - 342L
1,539 Elo+
Solo
Loki
Loki
diegolte
Loki
Level 105
God Stats
16W - 18L
1,496 SR
Queue Stats
586W - 586L
1,468 Elo+
Solo
Vulcan
Vulcan
manaosdecocacola
Vulcan
Level 87
God Stats
24W - 22L
1,454 SR
Queue Stats
304W - 311L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 2 / 1
4,649
517
1,772
7,267
4,686
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
PedroHDL10
Apollo
8
1 / 4 / 0
4,698
522
3,319
5,638
1,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Saboia001
Fenrir
10
1 / 1 / 0
4,741
527
1,763
6,428
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
VΔŁeŋŦiNe
Sylvanus
10
1 / 1 / 0
5,749
639
3,928
6,711
3,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Baron Samedi
maticec
Baron Samedi
7
1 / 3 / 1
4,742
527
1,551
4,405
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
6 / 0 / 1
6,176
686
4,590
3,691
1,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yu Huang
DeniAlmeida
Yu Huang
11
1 / 0 / 2
6,223
691
5,060
1,756
569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
DuMmBs
Bacchus
9
1 / 2 / 5
5,010
557
4,293
7,805
4,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
10
3 / 2 / 2
5,619
624
3,313
7,574
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 0
5,594
622
2,490
4,287
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
4
Kills
11
11
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
1
0.25
W
Heimdallr
 
Heimdallr
6
0
1
6.5
W
Yu Huang
DeniAlmeida
Yu Huang
1
0
2
2
W
Bacchus
DuMmBs
Bacchus
1
2
5
1.75
L
Apollo
PedroHDL10
Apollo
1
4
0
0.25
L
Fenrir
Saboia001
Fenrir
1
1
0
1
L
Sylvanus
VΔŁeŋŦiNe
Sylvanus
1
1
0
1
W
Loki
3
2
2
2
W
0
1
0
0
L
Baron Samedi
maticec
Baron Samedi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,333
Damage
19,746
30,449
Taken
25,113
12,935
Mitigated
9,417
13,108
Healing
8,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,772
882
216
2,477
7,267
4,686
0
2,887
4,380
0
13,903
W
Heimdallr
 
Heimdallr
4,590
1,679
0
2,090
3,691
1,146
0
181
3,510
0
30,307
W
Yu Huang
DeniAlmeida
Yu Huang
5,060
338
0
0
1,756
569
21
318
1,438
46,856
226
W
Bacchus
DuMmBs
Bacchus
4,293
706
0
1,480
7,805
4,931
0
1,111
6,694
12,624
1,341
L
Apollo
PedroHDL10
Apollo
3,319
2,348
0
1,471
5,638
1,641
0
1,565
4,067
0
24,223
L
Fenrir
Saboia001
Fenrir
1,763
445
0
4,021
6,428
1,972
0
1,630
4,798
0
30,692
L
Sylvanus
VΔŁeŋŦiNe
Sylvanus
3,928
303
84
3,477
6,711
3,318
0
3,211
3,500
30,369
9,812
W
Loki
3,313
922
0
3,558
7,574
1,890
0
1,016
6,558
0
35,039
W
2,490
94
0
1,241
4,287
881
184
2,700
1,587
38,769
0
L
Baron Samedi
maticec
Baron Samedi
1,551
187
0
1,362
4,405
1,318
0
2,310
2,095
22,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,579
Gold Earned
28,622
251
Minions Killed
309
0
Camps Cleared
0
965,724
Distance Traveled
997,783
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,649
517
17
2
0
179,227
0
W
Heimdallr
6,176
686
52
6
0
170,887
0
W
Yu Huang
6,223
691
89
10
0
196,824
4
W
Bacchus
5,010
557
20
2
0
213,212
2
L
Apollo
4,698
522
44
5
0
235,576
0
L
Fenrir
4,741
527
60
7
0
213,068
0
L
Sylvanus
5,749
639
83
9
0
190,883
0
W
Loki
5,619
624
64
7
0
232,694
0
W
Vulcan
5,594
622
84
9
0
184,166
2
L
Baron Samedi
4,742
527
47
5
0
146,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role