Player Matchup

Hades
Hades
MythicMikey
Hades
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,426 Elo+
Solo
Ravana
Ravana
Nioku
Ravana
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 134L
1,426 Elo+
Solo
Cliodhna
Cliodhna
RachelRosie88
Cliodhna
Level 118
God Stats
1W - 2L
1,561 SR
Queue Stats
258W - 242L
1,466 Elo+
Solo
Chang'e
Chang'e
TortueGenial667
Chang'e
Level 129
God Stats
4W - 3L
1,917 SR
Queue Stats
279W - 281L
1,505 Elo+
Solo
Anubis
Anubis
Twok-Madden
Anubis
Level 102
God Stats
14W - 14L
1,551 SR
Queue Stats
458W - 492L
1,524 Elo+
Solo
Team Averages
Level 108
1,606 SR
1,469 Elo+

VS

Team Averages
Level 95
1,499 SR
1,480 Elo+
Artemis
Artemis
HAVOC27BTK
Artemis
Level 157
God Stats
20W - 18L
1,541 SR
Queue Stats
593W - 624L
1,505 Elo+
Party 1
Hera
Hera
JUNKYARD69
Hera
Level 109
God Stats
4W - 4L
1,249 SR
Queue Stats
679W - 699L
1,404 Elo+
Party 1
Ah Puch
Ah Puch
Scr0ggyBman
Ah Puch
Level 109
God Stats
16W - 7L
1,707 SR
Queue Stats
403W - 411L
1,432 Elo+
Party 1
Zeus
Zeus
Zurka
Zeus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 54L
1,493 Elo+
Party 2
Sylvanus
Sylvanus
funkytouchdown
Sylvanus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 7
7,810
781
3,821
14,601
13,561
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
Nioku
Ravana
15
3 / 5 / 2
8,490
849
5,607
14,487
11,559
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
RachelRosie88
Cliodhna
14
2 / 8 / 3
7,992
799
5,157
13,560
4,338
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 6 / 2
7,552
755
3,606
14,555
4,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
15
5 / 3 / 2
8,534
853
9,703
8,547
3,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HAVOC27BTK
Artemis
16
7 / 1 / 17
9,480
948
15,104
8,278
3,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 3 / 17
9,111
911
10,310
6,795
2,357
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
Scr0ggyBman
Ah Puch
16
5 / 2 / 20
9,519
952
17,735
8,093
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
Zurka
Zeus
16
10 / 3 / 10
9,706
971
15,583
6,754
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
14
3 / 2 / 17
8,794
879
3,629
9,358
6,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
111
11
Kills
30
30
Deaths
11
16
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Artemis
HAVOC27BTK
Artemis
7
1
17
15.5
W
5
3
17
4.5
L
0
8
7
0.44
L
Ravana
Nioku
Ravana
3
5
2
0.8
L
Cliodhna
RachelRosie88
Cliodhna
2
8
3
0.44
W
Ah Puch
Scr0ggyBman
Ah Puch
5
2
20
7.5
L
1
6
2
0.33
L
Anubis
5
3
2
2
W
Zeus
Zurka
Zeus
10
3
10
5
W
Sylvanus
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,894
Damage
62,361
65,750
Taken
39,278
37,865
Mitigated
18,228
19,401
Healing
17,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
HAVOC27BTK
Artemis
15,104
2,850
1,378
1,620
8,278
3,099
784
3,201
5,077
0
22,899
W
10,310
2,460
537
633
6,795
2,357
252
3,944
2,851
22,751
0
L
3,821
322
269
1,093
14,601
13,561
0
10,097
4,504
10,747
48
L
Ravana
Nioku
Ravana
5,607
1,353
0
84
14,487
11,559
0
9,893
4,594
0
9,777
L
Cliodhna
RachelRosie88
Cliodhna
5,157
598
497
890
13,560
4,338
0
9,189
4,371
0
18,012
W
Ah Puch
Scr0ggyBman
Ah Puch
17,735
595
264
1,588
8,093
3,398
0
1,514
6,579
33,536
0
L
3,606
91
8,823
5,164
14,555
4,884
0
10,619
3,936
11,267
0
L
Anubis
9,703
47
1,161
1,420
8,547
3,523
0
6,843
1,704
28,866
0
W
Zeus
Zurka
Zeus
15,583
3,277
0
0
6,754
2,817
855
2,832
3,922
29,089
470
W
Sylvanus
3,629
706
7,758
3,793
9,358
6,557
326
5,636
3,722
5,307
1,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,378
Gold Earned
46,610
115
Minions Killed
128
0
Camps Cleared
0
851,974
Distance Traveled
920,013
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,480
948
21
2
0
225,417
0
W
Hera
9,111
911
32
3
0
179,129
0
L
Hades
7,810
781
20
2
0
161,361
0
L
Ravana
8,490
849
9
1
0
192,702
0
L
Cliodhna
7,992
799
34
3
0
165,194
0
W
Ah Puch
9,519
952
37
4
0
199,838
0
L
Chang'e
7,552
755
19
2
0
178,246
0
L
Anubis
8,534
853
33
3
0
154,471
0
W
Zeus
9,706
971
29
3
0
150,648
1
W
Sylvanus
8,794
879
9
1
0
164,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role