Player Matchup

Nike
Nike
Automata20O
Nike
Level 69
God Stats
10W - 9L
1,586 SR
Queue Stats
307W - 304L
1,498 Elo+
Party 3
Charon
Charon
ClockworkAnge1
Charon
Level 118
God Stats
1W - 1L
1,753 SR
Queue Stats
22W - 26L
1,409 Elo+
Solo
Jing Wei
Jing Wei
DeathstrokeCR7
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,374 Elo+
Party 2
Thoth
Thoth
PukaLvs
Thoth
Level 48
God Stats
1W - 2L
1,512 SR
Queue Stats
58W - 82L
1,399 Elo+
Party 2
Fenrir
Fenrir
Teppo-dama515
Fenrir
Level 89
God Stats
26W - 27L
1,519 SR
Queue Stats
489W - 493L
1,495 Elo+
Party 3
Team Averages
Level 70
1,574 SR
1,435 Elo+

VS

Team Averages
Level 90
1,511 SR
1,411 Elo+
Danzaburou
Danzaburou
Chefroudzee
Danzaburou
Level 100
God Stats
11W - 6L
1,566 SR
Queue Stats
21W - 25L
1,432 Elo+
Party 1
Baron Samedi
Baron Samedi
KidmuscIe
Baron Samedi
Level 101
God Stats
4W - 3L
1,466 SR
Queue Stats
15W - 24L
1,339 Elo+
Party 1
Surtr
Surtr
NxtGenShtShow
Surtr
Level 85
God Stats
49W - 55L
1,423 SR
Queue Stats
405W - 412L
1,438 Elo+
Solo
Ymir
Ymir
RogueDragon343
Ymir
Level 109
God Stats
9W - 5L
1,611 SR
Queue Stats
26W - 31L
1,420 Elo+
Party 1
Tsukuyomi
Tsukuyomi
cavalcadeb
Tsukuyomi
Level 53
God Stats
26W - 28L
1,487 SR
Queue Stats
112W - 117L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 3
9,434
497
15,278
22,648
23,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 3 / 3
8,267
435
10,089
14,864
11,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
12
0 / 8 / 1
7,950
418
7,168
15,232
5,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
PukaLvs
Thoth
15
0 / 9 / 0
8,597
452
7,383
13,809
4,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
7 / 4 / 0
9,396
495
12,191
19,389
8,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chefroudzee
Danzaburou
17
8 / 0 / 6
11,559
608
13,328
7,452
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Baron Samedi
KidmuscIe
Baron Samedi
18
8 / 2 / 6
11,089
584
9,135
12,879
5,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 7 / 2
9,332
491
13,282
21,311
19,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 1 / 11
9,641
507
14,553
19,127
13,782
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
cavalcadeb
Tsukuyomi
16
3 / 3 / 4
9,291
489
11,085
14,035
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
13
Kills
25
26
Deaths
13
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
5
2
3
3.25
W
Danzaburou
Chefroudzee
Danzaburou
8
0
6
11
L
1
3
3
0.83
L
Jing Wei
0
8
1
0.06
W
Baron Samedi
KidmuscIe
Baron Samedi
8
2
6
5.5
W
1
7
2
0.29
L
Thoth
PukaLvs
Thoth
0
9
0
0
W
5
1
11
10.5
L
7
4
0
1.75
W
Tsukuyomi
cavalcadeb
Tsukuyomi
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,109
Damage
61,383
85,942
Taken
74,804
52,852
Mitigated
46,823
21,352
Healing
30,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,278
2,615
0
5,582
22,648
23,416
151
5,165
17,483
0
69,360
W
Danzaburou
Chefroudzee
Danzaburou
13,328
6,887
0
3,928
7,452
3,012
2,369
1,149
6,233
0
76,815
L
10,089
1,512
0
2,929
14,864
11,555
168
4,325
10,539
31,757
0
L
Jing Wei
7,168
4,868
0
3,900
15,232
5,209
160
2,285
12,947
0
49,323
W
Baron Samedi
KidmuscIe
Baron Samedi
9,135
1,254
698
4,087
12,879
5,558
1,056
4,297
8,062
64,552
0
W
13,282
5,059
0
7,443
21,311
19,664
327
4,016
16,297
2,581
70,703
L
Thoth
PukaLvs
Thoth
7,383
67
0
2,089
13,809
4,428
430
7,687
6,122
52,932
1,622
W
14,553
2,461
0
8,225
19,127
13,782
248
3,614
15,163
32,656
0
L
12,191
1,290
0
6,852
19,389
8,244
0
5,575
13,814
0
76,364
W
Tsukuyomi
cavalcadeb
Tsukuyomi
11,085
3,026
0
6,280
14,035
4,807
124
3,436
10,203
0
68,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,644
Gold Earned
50,912
463
Minions Killed
439
0
Camps Cleared
0
1,737,996
Distance Traveled
1,769,585
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,434
497
130
7
0
351,687
0
W
Danzaburou
11,559
608
110
6
0
338,708
4
L
Charon
8,267
435
34
2
0
349,565
9
L
Jing Wei
7,950
418
94
5
0
305,068
0
W
Baron Samedi
11,089
584
111
6
0
332,471
8
W
Surtr
9,332
491
89
5
0
346,469
0
L
Thoth
8,597
452
98
5
0
332,867
0
W
Ymir
9,641
507
32
2
0
306,191
6
L
Fenrir
9,396
495
107
6
0
398,809
0
W
Tsukuyomi
9,291
489
97
5
0
445,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role