Player Matchup

Serqet
Serqet
 
Serqet
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
ExoticS21
Yemoja
Level 59
God Stats
0W - 1L
1,296 SR
Queue Stats
73W - 69L
1,501 Elo+
Solo
Jormungandr
Jormungandr
KaTHCK
Jormungandr
Level 28
God Stats
0W - 4L
1,189 SR
Queue Stats
90W - 126L
1,400 Elo+
Party 1
Jing Wei
Jing Wei
TheLadyArtemis
Jing Wei
Level 109
God Stats
1W - 2L
1,599 SR
Queue Stats
335W - 327L
1,425 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
babyt961
Ah Muzen Cab
Level 127
God Stats
9W - 9L
1,481 SR
Queue Stats
564W - 579L
1,488 Elo+
Solo
Team Averages
Level 88
1,413 SR
1,463 Elo+

VS

Team Averages
Level 165
1,440 SR
1,447 Elo+
Mulan
Mulan
Antoniocala
Mulan
Level 162
God Stats
5W - 2L
1,757 SR
Queue Stats
338W - 367L
1,453 Elo+
Solo
Agni
Agni
SonaUrada
Agni
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,418 Elo+
Solo
Anubis
Anubis
TioWillie
Anubis
Level 171
God Stats
25W - 11L
1,506 SR
Queue Stats
498W - 494L
1,461 Elo+
Solo
Sobek
Sobek
UnderALunaLight
Sobek
Level 193
God Stats
1W - 3L
1,150 SR
Queue Stats
410W - 412L
1,468 Elo+
Solo
Hel
Hel
xDiabolical3
Hel
Level 155
God Stats
1W - 2L
1,286 SR
Queue Stats
241W - 241L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 1 / 3
7,478
680
4,975
10,135
10,598
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
ExoticS21
Yemoja
14
2 / 3 / 5
8,079
734
6,202
14,484
9,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
KaTHCK
Jormungandr
10
0 / 5 / 5
6,518
593
2,946
13,135
11,429
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jing Wei
16
2 / 4 / 5
8,135
740
6,949
12,654
6,724
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
babyt961
Ah Muzen Cab
15
1 / 4 / 5
7,541
686
16,037
12,323
4,311
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 8
10,307
937
13,965
14,749
15,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Agni
15
2 / 1 / 11
9,063
824
7,777
8,814
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
TioWillie
Anubis
17
7 / 1 / 7
10,191
926
14,197
8,376
4,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 3 / 14
8,460
769
5,290
13,940
14,127
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 1 / 15
8,947
813
15,043
11,284
5,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
72
8
Kills
17
17
Deaths
9
23
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
1
3
4.5
W
5
3
8
3
L
Yemoja
ExoticS21
Yemoja
2
3
5
1.5
L
Jormungandr
KaTHCK
Jormungandr
0
5
5
0.5
W
Agni
2
1
11
7.5
L
Jing Wei
2
4
5
1.13
W
Anubis
TioWillie
Anubis
7
1
7
10.5
W
1
3
14
2.67
L
Ah Muzen Cab
babyt961
Ah Muzen Cab
1
4
5
0.88
W
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,109
Damage
56,272
62,731
Taken
57,163
42,898
Mitigated
43,707
24,170
Healing
27,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,975
674
541
1,001
10,135
10,598
0
5,351
4,524
0
6,918
W
13,965
1,589
0
2,226
14,749
15,620
42
2,234
12,201
0
24,073
L
Yemoja
ExoticS21
Yemoja
6,202
1,875
12,049
4,609
14,484
9,836
0
7,843
6,367
11,809
0
L
Jormungandr
KaTHCK
Jormungandr
2,946
283
76
157
13,135
11,429
0
9,277
3,463
7,094
0
W
Agni
7,777
42
655
2,973
8,814
3,910
573
946
7,808
23,965
436
L
Jing Wei
6,949
5,695
951
776
12,654
6,724
0
9,241
2,975
0
20,146
W
Anubis
TioWillie
Anubis
14,197
518
705
2,491
8,376
4,480
1,584
963
7,413
31,568
0
W
5,290
535
483
1,782
13,940
14,127
595
2,757
11,099
8,736
633
L
Ah Muzen Cab
babyt961
Ah Muzen Cab
16,037
791
1,895
2,115
12,323
4,311
0
8,445
3,680
0
33,306
W
15,043
658
9,988
6,429
11,284
5,570
0
2,248
8,868
19,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,751
Gold Earned
46,968
89
Minions Killed
160
0
Camps Cleared
0
936,299
Distance Traveled
1,066,227
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,478
680
3
0
0
228,531
0
W
Mulan
10,307
937
42
4
0
190,655
0
L
Yemoja
8,079
734
9
1
0
173,837
0
L
Jormungandr
6,518
593
0
0
0
160,599
0
W
Agni
9,063
824
28
3
0
234,343
1
L
Jing Wei
8,135
740
37
3
0
161,913
0
W
Anubis
10,191
926
65
6
0
192,515
0
W
Sobek
8,460
769
6
1
0
207,924
0
L
Ah Muzen Cab
7,541
686
40
4
0
211,419
0
W
Hel
8,947
813
19
2
0
240,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role