Player Matchup

Jing Wei
Jing Wei
GanJiko
Jing Wei
Level 193
God Stats
1W - 3L
1,493 SR
Queue Stats
555W - 555L
1,534 Elo+
Solo
Zeus
Zeus
PauloRxD
Zeus
Level 147
God Stats
7W - 4L
1,675 SR
Queue Stats
190W - 194L
1,506 Elo+
Solo
Bacchus
Bacchus
jim-DeePAH
Bacchus
Level 149
God Stats
2W - 2L
1,644 SR
Queue Stats
56W - 51L
1,522 Elo+
Solo
Charybdis
Charybdis
rokeliosaurio
Charybdis
Level 158
God Stats
1W - 5L
1,198 SR
Queue Stats
258W - 290L
1,458 Elo+
Solo
Xbalanque
Xbalanque
vI MeTaL MaN Iv
Xbalanque
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,445 Elo+
Solo
Team Averages
Level 157
1,502 SR
1,493 Elo+

VS

Team Averages
Level 159
1,445 SR
1,474 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BigrussX5
Chaac
Level 225
God Stats
3W - 5L
1,238 SR
Queue Stats
397W - 408L
1,541 Elo+
Solo
Merlin
Merlin
BombBack
Merlin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 47L
1,419 Elo+
Party 1
Achilles
Achilles
Kingwerewolf9191
Achilles
Level 155
God Stats
3W - 2L
1,356 SR
Queue Stats
238W - 238L
1,430 Elo+
Solo
Nike
Nike
venron12
Nike
Level 146
God Stats
5W - 3L
1,631 SR
Queue Stats
89W - 112L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GanJiko
Jing Wei
14
3 / 8 / 3
8,500
708
6,475
12,299
4,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Zeus
19
10 / 1 / 2
11,237
936
25,314
5,331
2,021
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
jim-DeePAH
Bacchus
15
2 / 5 / 7
8,870
739
8,320
13,923
15,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
rokeliosaurio
Charybdis
14
0 / 5 / 6
8,271
689
7,551
11,766
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Xbalanque
vI MeTaL MaN Iv
Xbalanque
14
1 / 7 / 5
8,886
741
9,411
12,063
3,666
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
3 / 2 / 11
9,237
770
10,407
10,586
4,363
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
BigrussX5
Chaac
16
8 / 5 / 7
9,965
830
7,663
16,367
16,650
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
BombBack
Merlin
15
2 / 4 / 13
9,096
758
8,317
8,066
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
6 / 3 / 9
9,803
817
9,030
15,210
16,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nike
17
7 / 2 / 12
10,093
841
15,473
14,464
13,103
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
78
16
Kills
26
26
Deaths
16
23
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
2
11
4.25
W
Chaac
BigrussX5
Chaac
8
5
7
2.3
W
Merlin
BombBack
Merlin
2
4
13
2.13
L
Jing Wei
GanJiko
Jing Wei
3
8
3
0.56
W
6
3
9
3.5
L
Zeus
10
1
2
11
L
Bacchus
jim-DeePAH
Bacchus
2
5
7
1.1
L
Charybdis
rokeliosaurio
Charybdis
0
5
6
0.6
L
Xbalanque
vI MeTaL MaN Iv
Xbalanque
1
7
5
0.5
W
Nike
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,071
Damage
50,890
55,382
Taken
64,693
29,571
Mitigated
54,157
13,272
Healing
15,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
10,407
936
908
930
10,586
4,363
389
4,757
5,829
19,506
0
W
Chaac
BigrussX5
Chaac
7,663
537
359
1,663
16,367
16,650
0
7,660
8,707
4,285
17,355
W
Merlin
BombBack
Merlin
8,317
430
1,285
742
8,066
3,197
465
5,191
2,875
24,734
0
L
Jing Wei
GanJiko
Jing Wei
6,475
3,773
385
764
12,299
4,404
0
4,665
7,224
0
15,923
W
9,030
1,153
551
1,953
15,210
16,844
0
8,605
6,605
0
17,572
L
Zeus
25,314
2,071
1,611
1,168
5,331
2,021
536
1,436
3,773
44,315
222
L
Bacchus
jim-DeePAH
Bacchus
8,320
295
541
1,799
13,923
15,727
0
5,927
7,445
12,662
660
L
Charybdis
rokeliosaurio
Charybdis
7,551
2,527
413
3,810
11,766
3,753
684
4,336
6,983
0
16,879
L
Xbalanque
vI MeTaL MaN Iv
Xbalanque
9,411
1,641
1,629
1,152
12,063
3,666
0
3,757
7,909
0
16,203
W
Nike
15,473
1,842
3,147
3,630
14,464
13,103
190
6,711
7,753
0
21,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,764
Gold Earned
48,194
115
Minions Killed
129
0
Camps Cleared
0
1,047,107
Distance Traveled
1,123,389
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,237
770
28
2
0
232,576
0
W
Chaac
9,965
830
23
2
0
211,781
0
W
Merlin
9,096
758
42
4
0
209,635
0
L
Jing Wei
8,500
708
17
1
0
203,715
0
W
Achilles
9,803
817
19
2
0
241,592
2
L
Zeus
11,237
936
46
4
0
218,486
0
L
Bacchus
8,870
739
4
0
0
228,471
0
L
Charybdis
8,271
689
29
2
0
190,879
0
L
Xbalanque
8,886
741
19
2
0
205,556
0
W
Nike
10,093
841
17
1
0
227,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role