Player Matchup

Hun Batz
Hun Batz
Blizard214
Hun Batz
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 153L
1,518 Elo+
Party 2
Kuzenbo
Kuzenbo
Dibuss1990
Kuzenbo
Level 97
God Stats
5W - 7L
1,564 SR
Queue Stats
582W - 565L
1,493 Elo+
Solo
Ishtar
Ishtar
SincereGergi
Ishtar
Level 109
God Stats
1W - 1L
1,227 SR
Queue Stats
103W - 89L
1,514 Elo+
Party 2
Baron Samedi
Baron Samedi
VORONELLO
Baron Samedi
Level 127
God Stats
71W - 68L
1,506 SR
Queue Stats
104W - 114L
1,447 Elo+
Solo
Nu Wa
Nu Wa
xXHavikXx4804
Nu Wa
Level 127
God Stats
55W - 54L
1,491 SR
Queue Stats
404W - 371L
1,506 Elo+
Solo
Team Averages
Level 120
1,457 SR
1,496 Elo+

VS

Team Averages
Level 101
1,610 SR
1,493 Elo+
Nu Wa
Nu Wa
DESP4CHEET0S
Nu Wa
Level 62
God Stats
14W - 9L
1,651 SR
Queue Stats
203W - 192L
1,516 Elo+
Party 1
Agni
Agni
Karimxd10
Agni
Level 155
God Stats
5W - 2L
1,622 SR
Queue Stats
116W - 94L
1,526 Elo+
Solo
King Arthur
King Arthur
PrayRapidz
King Arthur
Level 125
God Stats
71W - 88L
1,503 SR
Queue Stats
382W - 373L
1,493 Elo+
Solo
Charon
Charon
W00D1ES
Charon
Level 69
God Stats
7W - 4L
1,730 SR
Queue Stats
221W - 231L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
Yunero218
Danzaburou
Level 95
God Stats
18W - 16L
1,545 SR
Queue Stats
84W - 104L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Blizard214
Hun Batz
13
6 / 1 / 4
7,506
626
5,756
9,997
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Dibuss1990
Kuzenbo
9
0 / 0 / 2
5,642
470
2,896
6,779
5,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
13
2 / 0 / 1
6,930
578
5,127
4,100
1,383
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
VORONELLO
Baron Samedi
9
1 / 3 / 0
5,352
446
1,642
8,558
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
6 / 1 / 4
7,733
644
10,398
7,423
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,482
457
2,259
5,060
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
13
2 / 5 / 1
6,926
577
7,171
8,405
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
PrayRapidz
King Arthur
12
2 / 1 / 2
7,141
595
6,474
9,316
5,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
W00D1ES
Charon
8
0 / 1 / 0
5,342
445
2,797
8,567
3,810
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Yunero218
Danzaburou
8
0 / 4 / 0
5,241
437
2,224
7,218
1,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
15
Kills
5
5
Deaths
15
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Blizard214
Hun Batz
6
1
4
8
L
1
4
0
0.25
W
Kuzenbo
Dibuss1990
Kuzenbo
0
0
2
1
L
Agni
2
5
1
0.5
L
King Arthur
PrayRapidz
King Arthur
2
1
2
3
W
Ishtar
2
0
1
2.5
W
Baron Samedi
VORONELLO
Baron Samedi
1
3
0
0.33
L
Charon
W00D1ES
Charon
0
1
0
0
L
Danzaburou
Yunero218
Danzaburou
0
4
0
0
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,819
Damage
20,925
36,857
Taken
38,566
15,238
Mitigated
14,470
12,221
Healing
9,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Blizard214
Hun Batz
5,756
1,797
0
2,683
9,997
3,145
0
3,361
6,583
0
47,303
L
2,259
366
0
420
5,060
1,071
0
2,256
2,555
21,893
0
W
Kuzenbo
Dibuss1990
Kuzenbo
2,896
1,297
0
2,438
6,779
5,576
108
2,553
4,212
13,012
780
L
Agni
7,171
480
0
2,622
8,405
1,944
0
2,830
5,329
57,302
1,271
L
King Arthur
PrayRapidz
King Arthur
6,474
752
0
2,691
9,316
5,770
0
2,978
6,215
0
47,246
W
Ishtar
5,127
2,707
0
2,053
4,100
1,383
2,338
461
3,623
0
55,974
W
Baron Samedi
VORONELLO
Baron Samedi
1,642
187
118
2,912
8,558
3,506
0
627
7,915
15,964
0
L
Charon
W00D1ES
Charon
2,797
628
0
2,873
8,567
3,810
0
2,909
5,571
21,626
0
L
Danzaburou
Yunero218
Danzaburou
2,224
564
0
1,161
7,218
1,875
0
2,686
4,376
0
27,502
W
10,398
3,245
0
2,017
7,423
1,628
611
4,630
2,595
51,771
1,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,163
Gold Earned
30,132
338
Minions Killed
291
0
Camps Cleared
0
1,098,529
Distance Traveled
1,053,407
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,506
626
75
6
0
279,959
0
L
Nu Wa
5,482
457
46
4
0
136,689
0
W
Kuzenbo
5,642
470
18
2
0
195,717
0
L
Agni
6,926
577
91
8
0
244,031
0
L
King Arthur
7,141
595
81
7
0
242,365
0
W
Ishtar
6,930
578
107
9
0
215,380
0
W
Baron Samedi
5,352
446
32
3
0
191,272
2
L
Charon
5,342
445
26
2
0
213,295
2
L
Danzaburou
5,241
437
47
4
0
217,027
0
W
Nu Wa
7,733
644
106
9
0
216,201
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role