Player Matchup

Chaac
Chaac
Silver III
Zinu Cowboy
Chaac
Silver III
Level 156
God Stats
27W - 44L
1,399 SR
Queue Stats
551W - 732L
794 MMR
Solo
Nemesis
Nemesis
Bronze I
nxhur
Nemesis
Bronze I
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 90L
577 MMR
Solo
The Morrigan
The Morrigan
Silver III
realslimbrady239
The Morrigan
Silver III
Level 107
God Stats
2W - 3L
1,478 SR
Queue Stats
702W - 837L
976 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,459 SR
783 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,421 SR
705 MMR
Ymir
Ymir
Bronze II
CPT Daddy420552
Ymir
Bronze II
Level 109
God Stats
7W - 12L
1,260 SR
Queue Stats
214W - 326L
284 MMR
Party 1
Arachne
Arachne
Bronze I
T MacAndCheeze
Arachne
Bronze I
Level 109
God Stats
2W - 2L
1,576 SR
Queue Stats
9W - 23L
767 MMR
Party 1
Hercules
Hercules
Silver I
WaveyaAri
Hercules
Silver I
Level 130
God Stats
30W - 41L
1,426 SR
Queue Stats
387W - 405L
1,064 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 0
10,201
680
13,544
18,629
20,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Nemesis
nxhur
Nemesis
15
1 / 4 / 0
10,110
674
8,400
13,520
11,042
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
realslimbrady239
The Morrigan
16
0 / 5 / 1
10,297
686
7,852
8,753
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
CthulhuKumbhakarnaHeraNe ZhaNu Wa

VS

Bans
XbalanqueNeithHou YiVulcanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 14
10,890
726
9,676
14,656
17,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
9 / 0 / 4
12,442
829
12,413
12,399
9,931
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
WaveyaAri
Hercules
19
5 / 1 / 9
12,560
837
11,523
17,321
20,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
2
Kills
15
15
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
1
14
8
W
9
0
4
11
W
Hercules
WaveyaAri
Hercules
5
1
9
9.5
L
1
6
0
0.17
L
Nemesis
nxhur
Nemesis
1
4
0
0.25
L
The Morrigan
realslimbrady239
The Morrigan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,796
Damage
33,612
40,902
Taken
44,376
34,896
Mitigated
47,520
3,976
Healing
13,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,676
1,128
0
833
14,656
17,026
406
2,000
12,592
25,522
0
W
12,413
9,659
0
3,822
12,399
9,931
1,465
2,286
10,057
0
31,681
W
Hercules
WaveyaAri
Hercules
11,523
2,387
0
8,827
17,321
20,563
563
2,460
14,740
0
51,452
L
13,544
2,661
0
2,347
18,629
20,062
0
3,676
14,213
0
47,166
L
Nemesis
nxhur
Nemesis
8,400
3,390
0
1,063
13,520
11,042
0
3,416
9,356
0
27,915
L
The Morrigan
realslimbrady239
The Morrigan
7,852
999
0
566
8,753
3,792
19
1,792
6,440
33,033
1,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,608
Gold Earned
35,892
169
Minions Killed
165
0
Camps Cleared
0
750,305
Distance Traveled
822,784
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,890
726
28
2
0
261,547
0
W
Arachne
12,442
829
45
3
0
285,915
2
W
Hercules
12,560
837
92
6
0
275,322
0
L
Chaac
10,201
680
60
4
0
244,114
0
L
Nemesis
10,110
674
32
2
0
276,726
0
L
The Morrigan
10,297
686
77
5
0
229,465
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role