Player Matchup

Rama
Rama
BlackJesus1711
Rama
Level 111
God Stats
0W - 2L
1,616 SR
Queue Stats
153W - 157L
1,479 Elo+
Party 2
Nemesis
Nemesis
Giraffeº
Nemesis
Level 162
God Stats
1W - 6L
1,250 SR
Queue Stats
251W - 252L
1,536 Elo+
Party 2
Poseidon
Poseidon
SiiX0TvvO
Poseidon
Level 149
God Stats
104W - 102L
1,599 SR
Queue Stats
568W - 532L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
TestingSin
Gilgamesh
Level 143
God Stats
0W - 4L
1,105 SR
Queue Stats
217W - 222L
1,521 Elo+
Party 2
Fafnir
Fafnir
jaycb
Fafnir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 125L
1,540 Elo+
Party 2
Team Averages
Level 138
1,414 SR
1,511 Elo+

VS

Team Averages
Level 173
1,482 SR
1,467 Elo+
Charybdis
Charybdis
Choviventurax
Charybdis
Level 157
God Stats
4W - 5L
1,493 SR
Queue Stats
369W - 346L
1,402 Elo+
Solo
Odin
Odin
DrunkUncleJoe
Odin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 117L
1,448 Elo+
Solo
Cthulhu
Cthulhu
JsKronos
Cthulhu
Level 149
God Stats
8W - 10L
1,483 SR
Queue Stats
628W - 598L
1,498 Elo+
Solo
Anubis
Anubis
Tekkadan562
Anubis
Level 295
God Stats
3W - 3L
1,435 SR
Queue Stats
147W - 161L
1,533 Elo+
Party 1
Pele
Pele
Tekkadan704
Pele
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 46L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
7,991
470
5,978
10,903
3,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Giraffeº
Nemesis
16
5 / 3 / 6
9,295
547
10,749
15,670
6,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
SiiX0TvvO
Poseidon
16
6 / 1 / 4
9,921
584
9,402
5,243
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TestingSin
Gilgamesh
11
0 / 2 / 4
7,595
447
4,102
14,741
11,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
jaycb
Fafnir
16
3 / 3 / 4
10,392
611
13,846
13,372
15,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Choviventurax
Charybdis
17
3 / 1 / 7
10,424
613
11,491
7,786
2,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 3 / 2
8,862
521
5,291
15,936
10,909
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cthulhu
JsKronos
Cthulhu
13
1 / 4 / 5
7,809
459
8,318
13,743
7,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
16
3 / 3 / 4
9,158
539
7,319
8,734
3,096
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 5 / 5
8,696
512
7,644
16,328
5,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
16
Kills
12
12
Deaths
16
20
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
Charybdis
Choviventurax
Charybdis
3
1
7
6.5
W
2
3
2
1
L
Nemesis
Giraffeº
Nemesis
5
3
6
2.67
W
Cthulhu
JsKronos
Cthulhu
1
4
5
0.88
L
Poseidon
SiiX0TvvO
Poseidon
6
1
4
8
W
Anubis
3
3
4
1.67
W
3
5
5
1.1
L
Gilgamesh
TestingSin
Gilgamesh
0
2
4
1
L
Fafnir
jaycb
Fafnir
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,077
Damage
40,063
59,929
Taken
62,527
37,775
Mitigated
30,224
22,987
Healing
11,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,978
3,726
0
3,731
10,903
3,054
0
1,254
9,415
0
53,552
W
Charybdis
Choviventurax
Charybdis
11,491
7,057
0
1,438
7,786
2,725
234
1,626
6,062
0
92,549
W
5,291
1,437
0
1,326
15,936
10,909
0
7,530
7,610
0
56,303
L
Nemesis
Giraffeº
Nemesis
10,749
5,489
0
8,918
15,670
6,044
0
3,124
12,398
0
86,100
W
Cthulhu
JsKronos
Cthulhu
8,318
708
206
2,090
13,743
7,702
0
5,023
8,305
33,937
2,939
L
Poseidon
SiiX0TvvO
Poseidon
9,402
544
0
2,374
5,243
1,466
0
2,174
2,961
79,021
186
W
Anubis
7,319
0
0
2,779
8,734
3,096
0
3,329
5,182
64,360
0
W
7,644
2,131
0
3,912
16,328
5,792
0
3,437
12,775
0
64,408
L
Gilgamesh
TestingSin
Gilgamesh
4,102
569
0
2,209
14,741
11,853
0
6,054
7,909
0
14,144
L
Fafnir
jaycb
Fafnir
13,846
3,574
0
5,755
13,372
15,358
0
1,553
11,737
65,478
4,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,194
Gold Earned
44,949
515
Minions Killed
552
0
Camps Cleared
0
1,795,075
Distance Traveled
1,743,910
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,991
470
105
6
0
326,430
1
W
Charybdis
10,424
613
160
9
0
323,601
4
W
Odin
8,862
521
100
6
0
310,305
0
L
Nemesis
9,295
547
121
7
0
420,406
0
W
Cthulhu
7,809
459
56
3
0
367,656
6
L
Poseidon
9,921
584
171
10
0
385,398
6
W
Anubis
9,158
539
120
7
0
347,413
8
W
Pele
8,696
512
116
7
0
394,935
0
L
Gilgamesh
7,595
447
8
0
0
371,844
0
L
Fafnir
10,392
611
110
6
0
290,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role