Player Matchup

Bacchus
Bacchus
Gold III
Dimch1ck
Bacchus
Gold III
Level 154
God Stats
45W - 39L
1,531 SR
Queue Stats
225W - 228L
1,484 MMR
Solo
Chaac
Chaac
Gold II
Dynside
Chaac
Gold II
Level 154
God Stats
1W - 1L
1,198 SR
Queue Stats
57W - 55L
1,692 MMR
Party 2
Ne Zha
Ne Zha
Gold III
ElHerrero1324
Ne Zha
Gold III
Level 103
God Stats
8W - 5L
1,531 SR
Queue Stats
63W - 65L
1,642 MMR
Party 2
Hera
Hera
Bronze V
FL4WL3SS Jesus
Hera
Bronze V
Level 158
God Stats
2W - 0L
1,463 SR
Queue Stats
13W - 14L
1,494 MMR
Party 1
Cernunnos
Cernunnos
Bronze IV
StagnantFlux
Cernunnos
Bronze IV
Level 148
God Stats
1W - 0L
1,382 SR
Queue Stats
3W - 7L
1,433 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,421 SR
1,549 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,485 SR
1,543 MMR
Geb
Geb
Bronze III
Misurato
Geb
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,498 MMR
Party 3
Yu Huang
Yu Huang
Silver I
Nágasaki
Yu Huang
Silver I
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,526 MMR
Party 3
Bakasura
Bakasura
Platinum IV
PAPA_GOSS123-
Bakasura
Platinum IV
Level 229
God Stats
0W - 2L
1,345 SR
Queue Stats
185W - 185L
1,805 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
SUSHIBOIREDD
Sun Wukong
Silver IV
Level 127
God Stats
0W - 2L
1,503 SR
Queue Stats
6W - 15L
1,393 MMR
Solo
Charybdis
Charybdis
Gold III
Studcity
Charybdis
Gold III
Level 149
God Stats
26W - 22L
1,576 SR
Queue Stats
302W - 300L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dimch1ck
Bacchus
7
0 / 2 / 0
4,320
540
4,158
7,237
5,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Dynside
Chaac
11
4 / 0 / 0
6,307
788
3,296
5,617
2,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 1 / 2
4,678
585
2,673
6,369
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 1
4,997
625
3,120
4,129
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cernunnos
StagnantFlux
Cernunnos
8
0 / 1 / 0
4,347
543
3,072
4,601
1,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
KumbhakarnaAwilixRavanaLoki

VS

Bans
ThanatosDanzaburouSurtrOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 3
4,771
596
2,070
6,156
3,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
Nágasaki
Yu Huang
9
1 / 2 / 1
4,945
618
3,090
4,670
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
PAPA_GOSS123-
Bakasura
10
4 / 1 / 1
5,227
653
3,708
7,063
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
SUSHIBOIREDD
Sun Wukong
6
0 / 3 / 0
4,102
513
1,603
5,492
2,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
Studcity
Charybdis
10
1 / 0 / 0
5,078
635
3,546
5,959
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
6
Kills
6
6
Deaths
6
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dimch1ck
Bacchus
0
2
0
0
W
Chaac
Dynside
Chaac
4
0
0
4
W
1
1
2
2
W
1
2
1
0.75
L
0
0
3
1.5
L
Yu Huang
Nágasaki
Yu Huang
1
2
1
0.75
L
Bakasura
PAPA_GOSS123-
Bakasura
4
1
1
4.5
L
Sun Wukong
SUSHIBOIREDD
Sun Wukong
0
3
0
0
W
Cernunnos
StagnantFlux
Cernunnos
0
1
0
0
L
Charybdis
Studcity
Charybdis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,319
Damage
14,017
27,953
Taken
29,340
11,793
Mitigated
11,558
7,887
Healing
9,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dimch1ck
Bacchus
4,158
524
0
1,828
7,237
5,063
0
2,274
4,910
13,032
2,056
W
Chaac
Dynside
Chaac
3,296
465
0
2,561
5,617
2,703
0
0
5,567
0
39,271
W
2,673
742
0
2,705
6,369
1,781
0
603
5,406
0
18,846
W
3,120
542
0
468
4,129
961
0
1,513
2,448
32,151
0
L
2,070
741
0
2,100
6,156
3,305
0
2,397
3,759
10,312
0
L
Yu Huang
Nágasaki
Yu Huang
3,090
255
0
575
4,670
1,421
0
1,937
2,733
36,635
1,385
L
Bakasura
PAPA_GOSS123-
Bakasura
3,708
2,735
0
2,064
7,063
2,735
0
1,121
5,942
0
23,174
L
Sun Wukong
SUSHIBOIREDD
Sun Wukong
1,603
268
0
1,242
5,492
2,344
0
0
5,492
0
16,903
W
Cernunnos
StagnantFlux
Cernunnos
3,072
833
0
325
4,601
1,285
0
456
4,145
0
31,021
L
Charybdis
Studcity
Charybdis
3,546
2,016
0
3,404
5,959
1,753
0
1,576
4,383
0
40,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,649
Gold Earned
24,123
252
Minions Killed
253
0
Camps Cleared
0
850,755
Distance Traveled
818,085
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,320
540
22
3
0
174,831
2
W
Chaac
6,307
788
75
9
0
163,033
0
W
Ne Zha
4,678
585
43
5
0
207,609
0
W
Hera
4,997
625
68
9
0
162,828
0
L
Geb
4,771
596
8
1
0
184,081
2
L
Yu Huang
4,945
618
71
9
0
157,822
1
L
Bakasura
5,227
653
62
8
0
209,140
2
L
Sun Wukong
4,102
513
34
4
0
118,503
0
W
Cernunnos
4,347
543
44
6
0
142,454
4
L
Charybdis
5,078
635
78
10
0
148,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role