Player Matchup

Artio
Artio
D Daddy M
Artio
Level 125
God Stats
0W - 2L
1,129 SR
Queue Stats
109W - 116L
1,440 Elo+
Solo
Hachiman
Hachiman
RealSteele4266
Hachiman
Level 126
God Stats
1W - 3L
1,472 SR
Queue Stats
240W - 252L
1,453 Elo+
Party 2
Scylla
Scylla
ReverseSummer89
Scylla
Level 104
God Stats
1W - 5L
1,239 SR
Queue Stats
270W - 278L
1,486 Elo+
Party 2
Fenrir
Fenrir
thumper618
Fenrir
Level 159
God Stats
4W - 7L
1,488 SR
Queue Stats
490W - 492L
1,528 Elo+
Party 2
Geb
Geb
violetaa
Geb
Level 129
God Stats
1W - 3L
1,377 SR
Queue Stats
647W - 679L
1,474 Elo+
Solo
Team Averages
Level 129
1,341 SR
1,476 Elo+

VS

Team Averages
Level 107
1,569 SR
1,485 Elo+
Amaterasu
Amaterasu
Conundrum PK
Amaterasu
Level 125
God Stats
2W - 1L
1,700 SR
Queue Stats
30W - 36L
1,484 Elo+
Solo
Maui
Maui
Demon_gang_2k16
Maui
Level 69
God Stats
9W - 6L
1,510 SR
Queue Stats
210W - 198L
1,518 Elo+
Party 1
Nike
Nike
SpicyToilet
Nike
Level 29
God Stats
5W - 8L
1,484 SR
Queue Stats
205W - 196L
1,517 Elo+
Party 1
Ymir
Ymir
Streets0fRage 9
Ymir
Level 159
God Stats
4W - 1L
1,651 SR
Queue Stats
89W - 92L
1,492 Elo+
Solo
Eset
Eset
Zowster
Eset
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 87L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
D Daddy M
Artio
12
1 / 5 / 6
6,836
684
5,899
13,794
18,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
14
2 / 5 / 4
7,805
781
12,092
9,368
4,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 7 / 2
6,197
620
4,348
7,959
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
thumper618
Fenrir
14
4 / 4 / 3
7,695
770
6,662
10,017
12,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 5 / 7
7,215
722
9,028
14,241
12,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Conundrum PK
Amaterasu
13
1 / 2 / 18
7,950
795
5,869
13,985
12,060
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 1 / 24
9,636
964
6,317
11,315
11,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
10 / 3 / 11
9,581
958
16,252
14,036
12,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
2 / 2 / 17
8,524
852
6,297
10,627
9,634
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Eset
Zowster
Eset
17
11 / 0 / 13
10,264
1,026
14,271
7,450
4,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
109
7
Kills
26
26
Deaths
8
22
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Conundrum PK
Amaterasu
1
2
18
5
L
Artio
D Daddy M
Artio
1
5
6
0.8
W
2
1
24
14
L
Hachiman
2
5
4
0.8
L
0
7
2
0.14
W
10
3
11
5.17
W
2
2
17
5.25
W
Eset
Zowster
Eset
11
0
13
17.5
L
Fenrir
thumper618
Fenrir
4
4
3
1.38
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,029
Damage
49,006
55,379
Taken
57,413
51,388
Mitigated
49,451
15,601
Healing
21,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Conundrum PK
Amaterasu
5,869
3,060
705
3,536
13,985
12,060
1,015
5,365
8,620
0
9,475
L
Artio
D Daddy M
Artio
5,899
884
2,095
4,225
13,794
18,863
0
5,479
8,315
11,661
0
W
6,317
1,371
915
1,660
11,315
11,425
521
3,333
7,982
12,396
0
L
Hachiman
12,092
5,191
122
1,036
9,368
4,250
0
4,490
4,878
0
23,956
L
4,348
937
506
246
7,959
2,966
0
2,869
5,090
8,752
157
W
16,252
1,697
1,294
3,176
14,036
12,052
349
3,271
10,765
0
24,790
W
6,297
817
2,508
1,887
10,627
9,634
217
4,034
6,593
8,687
3,183
W
Eset
Zowster
Eset
14,271
1,647
3,847
1,519
7,450
4,280
748
3,228
4,222
33,968
1,557
L
Fenrir
thumper618
Fenrir
6,662
1,120
564
2,362
10,017
12,460
0
5,243
4,774
0
10,561
L
9,028
382
1,684
2,761
14,241
12,849
0
7,512
6,729
16,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,748
Gold Earned
45,955
68
Minions Killed
103
0
Camps Cleared
0
808,362
Distance Traveled
916,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,950
795
6
1
0
186,880
0
L
Artio
6,836
684
5
1
0
175,929
0
W
Maui
9,636
964
13
1
0
184,812
0
L
Hachiman
7,805
781
32
3
0
159,012
0
L
Scylla
6,197
620
7
1
0
123,043
0
W
Nike
9,581
958
11
1
0
182,820
0
W
Ymir
8,524
852
12
1
0
183,510
0
W
Eset
10,264
1,026
61
6
0
178,619
0
L
Fenrir
7,695
770
10
1
0
200,159
0
L
Geb
7,215
722
14
1
0
150,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role