Player Matchup

Chiron
Chiron
Silver III
BoStOnStRaGlAh
Chiron
Silver III
Level 119
God Stats
1W - 1L
1,723 SR
Queue Stats
364W - 409L
855 MMR
Solo
Hades
Hades
Silver IV
Rat_Brainz1
Hades
Silver IV
Level 56
God Stats
7W - 9L
1,475 SR
Queue Stats
63W - 115L
838 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Tyoungz
Baron Samedi
Silver IV
Level 61
God Stats
4W - 4L
1,436 SR
Queue Stats
87W - 188L
881 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 79
1,545 SR
858 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 150
1,464 SR
792 MMR
Odin
Odin
Gold IV
Es Cheech
Odin
Gold IV
Level 199
God Stats
51W - 59L
1,548 SR
Queue Stats
476W - 516L
1,162 MMR
Solo
Danzaburou
Danzaburou
Silver V
NaNa_BooBoo_90
Danzaburou
Silver V
Level 128
God Stats
2W - 3L
1,340 SR
Queue Stats
27W - 63L
583 MMR
Solo
Vulcan
Vulcan
Silver IV
idontmethsaround
Vulcan
Silver IV
Level 123
God Stats
30W - 28L
1,503 SR
Queue Stats
199W - 282L
632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 4
10,807
772
6,229
13,403
4,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

16
1 / 4 / 5
10,296
735
6,536
14,452
9,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
Tyoungz
Baron Samedi
17
3 / 2 / 2
11,164
797
9,937
10,054
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
DiscordiaNe ZhaAphroditeHeraNu Wa

VS

Bans
Xing TianXbalanqueBacchusArtemisCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
2 / 3 / 7
11,126
795
7,792
19,494
14,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
NaNa_BooBoo_90
Danzaburou
17
2 / 2 / 7
11,285
806
8,903
8,292
2,636
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
5 / 1 / 4
12,423
887
17,314
6,305
1,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
6
Kills
9
9
Deaths
6
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
Odin
2
3
7
1.83
W
Danzaburou
NaNa_BooBoo_90
Danzaburou
2
2
7
2.75
L
1
4
5
0.88
L
Baron Samedi
Tyoungz
Baron Samedi
3
2
2
2
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,702
Damage
34,009
37,909
Taken
34,091
18,517
Mitigated
18,482
9,418
Healing
7,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,229
511
553
3,714
13,403
4,573
96
5,671
7,626
0
34,823
W
Odin
7,792
958
0
4,173
19,494
14,006
243
8,395
10,592
1,013
34,713
W
Danzaburou
NaNa_BooBoo_90
Danzaburou
8,903
1,670
0
2,132
8,292
2,636
1,801
3,272
4,886
0
30,223
L
6,536
445
403
3,150
14,452
9,989
0
7,719
6,723
28,459
506
L
Baron Samedi
Tyoungz
Baron Samedi
9,937
293
267
1,331
10,054
3,955
0
4,447
5,607
45,493
918
W
17,314
220
0
736
6,305
1,840
2,074
3,296
2,803
55,334
827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,267
Gold Earned
34,834
208
Minions Killed
173
0
Camps Cleared
0
721,966
Distance Traveled
784,950
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,807
772
75
5
0
253,638
0
W
Odin
11,126
795
46
3
0
254,067
0
W
Danzaburou
11,285
806
47
3
0
250,092
5
L
Hades
10,296
735
38
3
0
229,748
0
L
Baron Samedi
11,164
797
95
7
0
238,580
0
W
Vulcan
12,423
887
80
6
0
280,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role