Player Matchup

Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
AwolCherokee
Chronos
Level 132
God Stats
20W - 14L
1,676 SR
Queue Stats
197W - 202L
1,542 Elo+
Solo
Camazotz
Camazotz
ChikenTenderss2
Camazotz
Level 129
God Stats
28W - 20L
1,545 SR
Queue Stats
242W - 235L
1,516 Elo+
Party 3
Artemis
Artemis
Spittaz
Artemis
Level 154
God Stats
3W - 3L
1,329 SR
Queue Stats
239W - 227L
1,505 Elo+
Solo
Nu Wa
Nu Wa
chikenWiiing
Nu Wa
Level 156
God Stats
12W - 11L
1,494 SR
Queue Stats
331W - 302L
1,510 Elo+
Party 3
Team Averages
Level 135
1,509 SR
1,515 Elo+

VS

Team Averages
Level 139
1,602 SR
1,587 Elo+
Ymir
Ymir
Booyabase
Ymir
Level 149
God Stats
9W - 4L
1,611 SR
Queue Stats
255W - 191L
1,587 Elo+
Party 1
Vamana
Vamana
Chillin v7
Vamana
Level 149
God Stats
24W - 17L
1,665 SR
Queue Stats
368W - 362L
1,554 Elo+
Solo
Baron Samedi
Baron Samedi
OldCorl
Baron Samedi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 200L
1,571 Elo+
Party 1
Heimdallr
Heimdallr
Soulwind-417
Heimdallr
Level 157
God Stats
2W - 4L
1,418 SR
Queue Stats
24W - 18L
1,639 Elo+
Party 2
Pele
Pele
YoshiIsSad
Pele
Level 111
God Stats
0W - 1L
1,817 SR
Queue Stats
5W - 6L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
5 / 1 / 3
5,966
1,193
5,845
6,098
2,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chronos
AwolCherokee
Chronos
11
2 / 0 / 0
5,651
1,130
4,081
3,837
1,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Camazotz
11
4 / 0 / 4
5,790
1,158
4,363
5,691
1,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
Spittaz
Artemis
10
0 / 1 / 5
5,177
1,035
3,437
2,810
969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 7
5,287
1,057
4,616
2,016
523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 2 / 0
5,458
1,092
3,140
7,573
5,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
Chillin v7
Vamana
9
0 / 4 / 0
4,900
980
2,998
7,538
3,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
OldCorl
Baron Samedi
10
0 / 2 / 2
5,104
1,021
5,445
4,436
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Soulwind-417
Heimdallr
10
0 / 3 / 2
4,970
994
3,363
5,785
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

3
0 / 0 / 0
4,425
885
0
225
65
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
2
2
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
1
3
6.5
W
Chronos
AwolCherokee
Chronos
2
0
0
2
L
Ymir
2
2
0
1
W
Camazotz
4
0
4
6
L
Vamana
Chillin v7
Vamana
0
4
0
0
L
Baron Samedi
OldCorl
Baron Samedi
0
2
2
0.5
L
Heimdallr
Soulwind-417
Heimdallr
0
3
2
0.33
W
Artemis
Spittaz
Artemis
0
1
5
2.5
L
0
0
0
0
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,342
Damage
14,946
20,452
Taken
25,557
7,499
Mitigated
12,131
5,923
Healing
6,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,845
2,376
161
974
6,098
2,986
0
2,008
4,023
144
9,407
W
Chronos
AwolCherokee
Chronos
4,081
2,277
0
1,444
3,837
1,286
938
956
2,771
17,734
1,923
L
Ymir
3,140
984
0
1,422
7,573
5,135
0
1,541
5,932
6,091
0
W
Camazotz
4,363
631
0
2,043
5,691
1,735
0
2,708
2,925
0
9,817
L
Vamana
Chillin v7
Vamana
2,998
1,043
0
1,094
7,538
3,349
0
4,099
3,345
0
11,552
L
Baron Samedi
OldCorl
Baron Samedi
5,445
702
986
1,355
4,436
1,780
0
733
3,674
14,121
405
L
Heimdallr
Soulwind-417
Heimdallr
3,363
1,047
0
1,575
5,785
1,802
0
1,763
3,875
0
14,580
W
Artemis
Spittaz
Artemis
3,437
1,691
0
478
2,810
969
0
2,202
608
0
10,879
L
0
0
0
0
225
65
0
225
0
0
0
W
4,616
1,132
0
823
2,016
523
7
505
1,444
13,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,871
Gold Earned
24,857
100
Minions Killed
89
0
Camps Cleared
0
591,148
Distance Traveled
400,373
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,966
1,193
11
2
0
131,643
0
W
Chronos
5,651
1,130
40
8
0
111,777
0
L
Ymir
5,458
1,092
5
1
0
100,973
3
W
Camazotz
5,790
1,158
16
3
0
142,065
0
L
Vamana
4,900
980
24
5
0
103,641
0
L
Baron Samedi
5,104
1,021
34
7
0
101,586
2
L
Heimdallr
4,970
994
26
5
0
90,983
0
W
Artemis
5,177
1,035
16
3
0
100,781
3
L
Pele
4,425
885
0
0
0
3,190
0
W
Nu Wa
5,287
1,057
17
3
0
104,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role