Player Matchup

Izanami
Izanami
Hipsospyrose
Izanami
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,289 Elo+
Solo
Sol
Sol
LADYASSASSIN114
Sol
Level 125
God Stats
78W - 69L
1,515 SR
Queue Stats
149W - 148L
1,431 Elo+
Solo
Jormungandr
Jormungandr
MysticMini54
Jormungandr
Level 63
God Stats
40W - 25L
1,631 SR
Queue Stats
129W - 140L
1,429 Elo+
Party 1
Tiamat
Tiamat
Onion3405
Tiamat
Level 28
God Stats
6W - 10L
1,648 SR
Queue Stats
65W - 80L
1,405 Elo+
Party 1
Ymir
Ymir
eggybreaker114
Ymir
Level 69
God Stats
2W - 4L
1,303 SR
Queue Stats
159W - 166L
1,427 Elo+
Party 1
Team Averages
Level 66
1,519 SR
1,396 Elo+

VS

Team Averages
Level 86
1,507 SR
1,404 Elo+
Hades
Hades
BeHiNDYou7119
Hades
Level 108
God Stats
57W - 55L
1,480 SR
Queue Stats
644W - 626L
1,439 Elo+
Solo
Cthulhu
Cthulhu
Imperialtuba287
Cthulhu
Level 158
God Stats
3W - 5L
1,172 SR
Queue Stats
303W - 352L
1,413 Elo+
Solo
Aphrodite
Aphrodite
Joe_poggers
Aphrodite
Level 53
God Stats
4W - 1L
1,580 SR
Queue Stats
25W - 23L
1,470 Elo+
Solo
Artemis
Artemis
Terz szn
Artemis
Level 23
God Stats
4W - 1L
1,607 SR
Queue Stats
32W - 40L
1,334 Elo+
Party 2
Mercury
Mercury
percwarrior
Mercury
Level 86
God Stats
1W - 0L
1,695 SR
Queue Stats
38W - 45L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hipsospyrose
Izanami
7
1 / 3 / 0
4,718
472
2,208
6,267
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
0 / 3 / 1
4,444
444
1,881
5,231
1,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
MysticMini54
Jormungandr
7
1 / 5 / 0
4,456
446
2,918
7,037
2,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Onion3405
Tiamat
9
0 / 4 / 0
4,708
471
3,404
7,004
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 2 / 1
4,661
466
2,697
7,642
5,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 0
6,589
659
5,551
6,513
3,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
2 / 1 / 2
6,211
621
4,510
7,459
2,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Aphrodite
Joe_poggers
Aphrodite
9
0 / 0 / 7
5,707
571
3,214
3,973
1,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Artemis
Terz szn
Artemis
9
6 / 1 / 1
6,138
614
6,300
5,613
2,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
percwarrior
Mercury
10
3 / 0 / 5
5,896
590
3,471
5,582
1,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
17
17
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
L
Izanami
Hipsospyrose
Izanami
1
3
0
0.33
W
2
1
2
3
W
Aphrodite
Joe_poggers
Aphrodite
0
0
7
3.5
L
0
3
1
0.17
L
Jormungandr
MysticMini54
Jormungandr
1
5
0
0.2
L
Tiamat
Onion3405
Tiamat
0
4
0
0
W
Artemis
Terz szn
Artemis
6
1
1
6.5
L
0
2
1
0.25
W
Mercury
percwarrior
Mercury
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,108
Damage
23,046
33,181
Taken
29,140
14,224
Mitigated
11,719
4,283
Healing
14,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,551
280
455
4,237
6,513
3,303
0
2,376
3,773
40,626
851
L
Izanami
Hipsospyrose
Izanami
2,208
952
121
241
6,267
1,926
0
3,659
2,608
0
20,830
W
4,510
269
72
2,540
7,459
2,825
0
830
6,509
42,711
1,789
W
Aphrodite
Joe_poggers
Aphrodite
3,214
317
2,730
3,254
3,973
1,765
30
2,312
1,661
24,580
1,159
L
1,881
328
0
1,069
5,231
1,325
0
1,901
3,330
18,550
0
L
Jormungandr
MysticMini54
Jormungandr
2,918
1,472
0
0
7,037
2,825
0
905
6,132
20,518
1,257
L
Tiamat
Onion3405
Tiamat
3,404
271
0
2,165
7,004
3,000
0
4,813
2,191
24,462
0
W
Artemis
Terz szn
Artemis
6,300
3,914
0
0
5,613
2,013
650
3,406
2,207
0
27,481
L
2,697
362
0
687
7,642
5,148
0
1,753
5,889
17,387
0
W
Mercury
percwarrior
Mercury
3,471
1,663
0
1,220
5,582
1,813
0
1,206
4,294
0
38,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,987
Gold Earned
30,541
189
Minions Killed
288
0
Camps Cleared
0
814,393
Distance Traveled
961,964
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,589
659
66
7
0
174,556
0
L
Izanami
4,718
472
42
4
0
156,511
0
W
Cthulhu
6,211
621
79
8
0
208,025
0
W
Aphrodite
5,707
571
35
4
0
166,908
0
L
Sol
4,444
444
32
3
0
154,726
0
L
Jormungandr
4,456
446
31
3
0
143,168
0
L
Tiamat
4,708
471
51
5
0
189,865
0
W
Artemis
6,138
614
34
3
0
162,075
0
L
Ymir
4,661
466
33
3
0
170,123
2
W
Mercury
5,896
590
74
7
0
250,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role