Player Matchup

Ishtar
Ishtar
Platinum III
 
Ishtar
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
 
Xing Tian
Platinum IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Platinum II
Keïth
Ra
Platinum II
Level 185
God Stats
6W - 1L
1,839 SR
Queue Stats
166W - 134L
1,853 MMR
Solo
Cabrakan
Cabrakan
Platinum III
MuhammedSweden
Cabrakan
Platinum III
Level 118
God Stats
98W - 100L
1,571 SR
Queue Stats
178W - 169L
1,916 MMR
Solo
Nemesis
Nemesis
Gold I
SometimesFine
Nemesis
Gold I
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,982 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,582 SR
1,750 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,547 SR
1,876 MMR
Chiron
Chiron
Gold I
BomBinoSnipeer
Chiron
Gold I
Level 89
God Stats
0W - 2L
1,191 SR
Queue Stats
77W - 69L
1,697 MMR
Solo
Osiris
Osiris
Platinum IV
Perrobiejo
Osiris
Platinum IV
Level 96
God Stats
5W - 3L
1,762 SR
Queue Stats
132W - 127L
1,751 MMR
Solo
Thoth
Thoth
Diamond II
Pilouts
Thoth
Diamond II
Level 221
God Stats
6W - 9L
1,592 SR
Queue Stats
540W - 517L
2,335 MMR
Solo
Achilles
Achilles
Gold I
RenoiSoin_
Achilles
Gold I
Level 147
God Stats
1W - 3L
1,434 SR
Queue Stats
594W - 599L
1,758 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Sacredhi
Ne Zha
Platinum IV
Level 126
God Stats
5W - 3L
1,756 SR
Queue Stats
67W - 65L
1,838 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
1 / 2 / 3
6,202
620
6,118
5,537
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
 
Xing Tian
11
3 / 1 / 1
6,144
614
2,750
5,968
4,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ra
13
4 / 0 / 5
6,860
686
5,024
4,328
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
11
5 / 0 / 2
6,914
691
5,784
5,363
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
11
2 / 0 / 6
5,761
576
4,707
5,374
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AphroditeJanusYu HuangPoseidonOdin

VS

Bans
Ao KuangSusanoArachneAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,529
553
4,468
7,879
2,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Perrobiejo
Osiris
7
1 / 4 / 0
5,144
514
3,763
6,832
3,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
Pilouts
Thoth
11
0 / 2 / 0
5,523
552
2,621
3,906
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
RenoiSoin_
Achilles
9
1 / 3 / 0
5,391
539
3,981
9,537
3,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
Sacredhi
Ne Zha
9
0 / 2 / 0
4,736
474
1,290
8,350
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
15
Kills
3
3
Deaths
15
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
2
3
1.25
W
Xing Tian
 
Xing Tian
3
1
1
3.5
L
1
4
1
0.38
W
Ra
4
0
5
6.5
W
Cabrakan
5
0
2
6
L
Osiris
Perrobiejo
Osiris
1
4
0
0.25
L
Thoth
Pilouts
Thoth
0
2
0
0
L
Achilles
RenoiSoin_
Achilles
1
3
0
0.33
L
Ne Zha
Sacredhi
Ne Zha
0
2
0
0
W
Nemesis
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,383
Damage
16,123
26,570
Taken
36,504
12,581
Mitigated
12,354
12,044
Healing
7,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,118
3,751
0
2,363
5,537
1,797
0
0
5,537
0
44,453
W
Xing Tian
 
Xing Tian
2,750
383
0
618
5,968
4,217
0
0
5,587
28,207
0
L
4,468
2,123
121
1,567
7,879
2,514
0
994
6,855
0
36,262
W
Ra
5,024
815
694
2,339
4,328
1,516
132
855
3,373
58,428
669
W
Cabrakan
5,784
674
0
2,219
5,363
3,440
0
680
4,584
22,332
3,287
L
Osiris
Perrobiejo
Osiris
3,763
1,380
0
1,670
6,832
3,433
0
2,190
4,348
0
23,127
L
Thoth
Pilouts
Thoth
2,621
244
0
556
3,906
802
0
1,755
2,075
41,355
0
L
Achilles
RenoiSoin_
Achilles
3,981
1,208
0
2,200
9,537
3,395
0
4,337
5,086
0
18,467
L
Ne Zha
Sacredhi
Ne Zha
1,290
140
0
944
8,350
2,210
0
3,465
4,697
0
28,218
W
Nemesis
4,707
1,946
0
3,811
5,374
1,611
124
805
4,487
0
38,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,881
Gold Earned
26,323
380
Minions Killed
315
0
Camps Cleared
0
1,081,479
Distance Traveled
928,807
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,202
620
86
9
0
179,577
1
W
Xing Tian
6,144
614
60
6
0
192,393
0
L
Chiron
5,529
553
79
8
0
191,098
0
W
Ra
6,860
686
125
13
0
221,389
4
W
Cabrakan
6,914
691
42
4
0
225,218
0
L
Osiris
5,144
514
45
5
0
141,952
0
L
Thoth
5,523
552
107
11
0
172,422
1
L
Achilles
5,391
539
31
3
0
200,384
0
L
Ne Zha
4,736
474
53
5
0
222,951
0
W
Nemesis
5,761
576
67
7
0
262,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role