Player Matchup

Arachne
Arachne
BabyMaker2
Arachne
Level 46
God Stats
12W - 6L
1,654 SR
Queue Stats
125W - 119L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
Moreno-Ross
Cthulhu
Level 103
God Stats
72W - 50L
1,602 SR
Queue Stats
397W - 387L
1,442 Elo+
Solo
Chernobog
Chernobog
Murkierman
Chernobog
Level 186
God Stats
12W - 5L
1,743 SR
Queue Stats
181W - 173L
1,470 Elo+
Solo
Bacchus
Bacchus
capomacaille
Bacchus
Level 126
God Stats
17W - 14L
1,565 SR
Queue Stats
414W - 434L
1,516 Elo+
Solo
Ix Chel
Ix Chel
lastbraincells
Ix Chel
Level 103
God Stats
14W - 11L
1,568 SR
Queue Stats
200W - 183L
1,417 Elo+
Party 2
Team Averages
Level 113
1,626 SR
1,472 Elo+

VS

Team Averages
Level 110
1,536 SR
1,458 Elo+
Anhur
Anhur
 
Anhur
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Oretsnom
Bellona
Level 124
God Stats
2W - 3L
1,413 SR
Queue Stats
173W - 173L
1,430 Elo+
Solo
Olorun
Olorun
SshyresS
Olorun
Level 145
God Stats
1W - 3L
1,448 SR
Queue Stats
126W - 111L
1,401 Elo+
Solo
Serqet
Serqet
midgame31
Serqet
Level 17
God Stats
2W - 2L
1,791 SR
Queue Stats
24W - 25L
1,457 Elo+
Party 1
Fafnir
Fafnir
tkdluke
Fafnir
Level 147
God Stats
5W - 5L
1,530 SR
Queue Stats
309W - 304L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BabyMaker2
Arachne
14
6 / 2 / 3
8,304
593
8,028
8,840
2,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Moreno-Ross
Cthulhu
14
3 / 1 / 2
8,671
619
6,819
8,432
6,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chernobog
Murkierman
Chernobog
12
0 / 5 / 1
6,631
474
5,094
10,558
2,890
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
capomacaille
Bacchus
12
1 / 1 / 3
7,609
544
4,726
11,032
8,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 1 / 3
9,368
669
11,665
6,699
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 2 / 4
6,755
483
6,007
10,352
3,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Oretsnom
Bellona
13
0 / 3 / 1
7,464
533
5,400
15,185
8,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
SshyresS
Olorun
12
1 / 6 / 0
7,438
531
6,456
12,792
4,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
midgame31
Serqet
13
5 / 3 / 2
7,422
530
3,501
9,887
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
tkdluke
Fafnir
11
1 / 1 / 5
7,722
552
5,645
10,557
10,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
15
Kills
10
10
Deaths
15
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
2
4
2.5
W
Arachne
BabyMaker2
Arachne
6
2
3
3.75
W
Cthulhu
Moreno-Ross
Cthulhu
3
1
2
4
W
Chernobog
Murkierman
Chernobog
0
5
1
0.1
L
Bellona
Oretsnom
Bellona
0
3
1
0.17
L
Olorun
SshyresS
Olorun
1
6
0
0.17
W
Bacchus
capomacaille
Bacchus
1
1
3
2.5
W
5
1
3
6.5
L
Serqet
midgame31
Serqet
5
3
2
2
L
Fafnir
tkdluke
Fafnir
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,332
Damage
27,009
45,561
Taken
58,773
23,378
Mitigated
30,208
17,691
Healing
20,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,007
3,332
0
4,379
10,352
3,188
185
3,772
6,580
0
43,011
W
Arachne
BabyMaker2
Arachne
8,028
5,795
0
4,568
8,840
2,950
156
1,353
7,364
0
52,670
W
Cthulhu
Moreno-Ross
Cthulhu
6,819
280
0
2,500
8,432
6,355
17
287
8,145
54,399
1,356
W
Chernobog
Murkierman
Chernobog
5,094
2,780
0
2,362
10,558
2,890
0
1,741
8,817
0
51,870
L
Bellona
Oretsnom
Bellona
5,400
1,789
0
4,145
15,185
8,265
0
4,741
9,722
0
59,583
L
Olorun
SshyresS
Olorun
6,456
1,658
55
4,273
12,792
4,274
623
8,167
4,625
47,227
4,165
W
Bacchus
capomacaille
Bacchus
4,726
884
2,405
2,463
11,032
8,946
48
3,788
7,244
22,715
257
W
11,665
1,062
851
2,542
6,699
2,237
0
4,007
2,536
77,251
0
L
Serqet
midgame31
Serqet
3,501
604
0
3,604
9,887
3,507
195
1,646
8,149
0
46,250
L
Fafnir
tkdluke
Fafnir
5,645
1,554
0
3,693
10,557
10,974
395
3,695
6,820
26,289
1,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,583
Gold Earned
36,801
466
Minions Killed
392
0
Camps Cleared
0
1,420,414
Distance Traveled
1,270,525
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,755
483
65
5
0
233,980
0
W
Arachne
8,304
593
80
6
0
316,350
0
W
Cthulhu
8,671
619
137
10
0
284,350
3
W
Chernobog
6,631
474
97
7
0
253,974
0
L
Bellona
7,464
533
111
8
0
263,538
0
L
Olorun
7,438
531
97
7
0
228,322
0
W
Bacchus
7,609
544
23
2
0
274,549
7
W
Ix Chel
9,368
669
129
9
0
291,191
5
L
Serqet
7,422
530
78
6
0
291,776
0
L
Fafnir
7,722
552
41
3
0
252,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role