Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AMQ03
Scylla
Level 65
God Stats
1W - 1L
1,819 SR
Queue Stats
221W - 220L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
MickDeBouwer
Zhong Kui
Level 113
God Stats
3W - 3L
1,191 SR
Queue Stats
178W - 142L
1,479 Elo+
Party 2
Athena
Athena
Pepperybrine
Athena
Level 106
God Stats
8W - 5L
1,579 SR
Queue Stats
100W - 88L
1,495 Elo+
Party 2
Ishtar
Ishtar
Skharry
Ishtar
Level 140
God Stats
2W - 1L
1,714 SR
Queue Stats
208W - 169L
1,482 Elo+
Party 2
Team Averages
Level 112
1,561 SR
1,489 Elo+

VS

Team Averages
Level 74
1,634 SR
1,545 Elo+
Mercury
Mercury
Etezet
Mercury
Level 57
God Stats
2W - 0L
1,843 SR
Queue Stats
12W - 10L
1,417 Elo+
Solo
Baron Samedi
Baron Samedi
MuchLongCrow
Baron Samedi
Level 126
God Stats
2W - 3L
1,324 SR
Queue Stats
108W - 109L
1,463 Elo+
Solo
Danzaburou
Danzaburou
PímpsHéró
Danzaburou
Level 7
God Stats
3W - 0L
1,829 SR
Queue Stats
9W - 2L
1,735 Elo+
Party 1
Bellona
Bellona
SixtenCommander
Bellona
Level 89
God Stats
3W - 2L
1,589 SR
Queue Stats
114W - 60L
1,596 Elo+
Party 1
Athena
Athena
Помста
Athena
Level 93
God Stats
23W - 18L
1,586 SR
Queue Stats
136W - 123L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 0 / 0
3,653
731
1,770
3,177
1,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
AMQ03
Scylla
1
0 / 0 / 0
2,451
490
0
0
0
Zhong Kui
MickDeBouwer
Zhong Kui
7
0 / 1 / 0
3,825
765
1,138
3,568
1,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Athena
5
0 / 2 / 2
3,488
698
1,674
4,017
2,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
Skharry
Ishtar
5
2 / 2 / 0
3,615
723
3,876
3,729
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Etezet
Mercury
7
1 / 0 / 0
3,648
730
526
2,916
833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
MuchLongCrow
Baron Samedi
6
0 / 0 / 1
3,462
692
1,626
1,860
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
PímpsHéró
Danzaburou
6
0 / 0 / 0
3,639
728
1,794
3,378
1,461
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

7
4 / 1 / 0
4,006
801
2,915
4,600
2,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
6
0 / 1 / 4
3,623
725
1,652
4,814
2,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
5
5
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Scylla
AMQ03
Scylla
0
0
0
0
W
Mercury
Etezet
Mercury
1
0
0
1
L
Zhong Kui
MickDeBouwer
Zhong Kui
0
1
0
0
W
Baron Samedi
MuchLongCrow
Baron Samedi
0
0
1
0.5
L
Athena
0
2
2
0.5
W
Danzaburou
PímpsHéró
Danzaburou
0
0
0
0
W
4
1
0
4
L
Ishtar
Skharry
Ishtar
2
2
0
1
W
Athena
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,458
Damage
8,513
14,491
Taken
17,568
6,854
Mitigated
8,012
5,117
Healing
7,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,770
209
0
745
3,177
1,492
0
0
3,177
0
18,679
L
Scylla
AMQ03
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
Etezet
Mercury
526
157
0
690
2,916
833
0
289
2,627
0
18,565
L
Zhong Kui
MickDeBouwer
Zhong Kui
1,138
272
0
1,813
3,568
1,928
0
1,626
1,942
17,870
4,775
W
Baron Samedi
MuchLongCrow
Baron Samedi
1,626
103
29
646
1,860
745
0
917
943
13,122
0
L
Athena
1,674
704
519
951
4,017
2,476
0
1,030
2,987
6,808
0
W
Danzaburou
PímpsHéró
Danzaburou
1,794
513
0
1,788
3,378
1,461
0
0
3,378
0
17,804
W
2,915
1,819
0
2,108
4,600
2,055
0
1,218
3,382
0
20,436
L
Ishtar
Skharry
Ishtar
3,876
2,545
0
1,089
3,729
958
0
622
3,107
0
20,244
W
Athena
1,652
783
689
1,379
4,814
2,918
0
315
4,499
8,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,032
Gold Earned
18,378
120
Minions Killed
154
0
Camps Cleared
0
402,625
Distance Traveled
524,673
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,653
731
35
7
0
104,112
0
L
Scylla
2,451
490
0
0
0
0
0
W
Mercury
3,648
730
43
9
0
116,771
0
L
Zhong Kui
3,825
765
48
10
0
105,642
0
W
Baron Samedi
3,462
692
27
5
0
98,704
0
L
Athena
3,488
698
10
2
0
107,978
0
W
Danzaburou
3,639
728
35
7
0
92,656
0
W
Bellona
4,006
801
39
8
0
111,176
0
L
Ishtar
3,615
723
27
5
0
84,893
0
W
Athena
3,623
725
10
2
0
105,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role