Player Matchup

Artemis
Artemis
Gold IV
Imi3v4
Artemis
Gold IV
Level 126
God Stats
6W - 7L
1,562 SR
Queue Stats
169W - 176L
1,380 MMR
Solo
Chang'e
Chang'e
Gold IV
Ixaelotl
Chang'e
Gold IV
Level 97
God Stats
2W - 5L
1,530 SR
Queue Stats
290W - 293L
1,374 MMR
Solo
Susano
Susano
Gold IV
KananirFour
Susano
Gold IV
Level 92
God Stats
1W - 1L
1,850 SR
Queue Stats
90W - 84L
1,384 MMR
Solo
Nu Wa
Nu Wa
Gold V
LadyLunatix
Nu Wa
Gold V
Level 248
God Stats
16W - 11L
1,613 SR
Queue Stats
273W - 277L
1,245 MMR
Solo
Ares
Ares
Silver I
gyurcitoth
Ares
Silver I
Level 94
God Stats
28W - 31L
1,507 SR
Queue Stats
338W - 354L
1,278 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,612 SR
1,332 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,540 SR
1,327 MMR
Zeus
Zeus
Gold V
Elionshvank
Zeus
Gold V
Level 142
God Stats
111W - 113L
1,463 SR
Queue Stats
287W - 319L
1,299 MMR
Solo
Fenrir
Fenrir
Gold II
INSANExGHOST123
Fenrir
Gold II
Level 149
God Stats
10W - 9L
1,574 SR
Queue Stats
128W - 133L
1,378 MMR
Solo
Yemoja
Yemoja
Silver I
Oleg77_Rus
Yemoja
Silver I
Level 106
God Stats
52W - 47L
1,575 SR
Queue Stats
335W - 372L
1,215 MMR
Solo
Danzaburou
Danzaburou
Gold IV
haza060
Danzaburou
Gold IV
Level 147
God Stats
1W - 2L
1,590 SR
Queue Stats
67W - 70L
1,392 MMR
Solo
Anubis
Anubis
Gold V
soortvanstier
Anubis
Gold V
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
80W - 94L
1,349 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Imi3v4
Artemis
16
4 / 1 / 5
9,763
651
6,730
8,892
3,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Ixaelotl
Chang'e
16
5 / 3 / 8
9,680
645
8,731
13,579
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Susano
16
10 / 0 / 8
9,377
625
13,962
10,766
4,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
3 / 2 / 7
8,425
562
11,808
7,690
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 11
9,051
603
8,410
14,526
14,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AgniMaman BrigitteAo KuangSkadiBastet

VS

Bans
King ArthurBacchusGebAthenaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,486
499
7,689
9,192
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
2 / 6 / 0
7,383
492
4,785
14,254
4,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Oleg77_Rus
Yemoja
11
0 / 4 / 0
6,658
444
1,766
15,316
8,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
haza060
Danzaburou
13
1 / 5 / 1
7,777
518
6,161
12,270
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 6 / 2
8,203
547
12,714
15,729
5,883
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
25
Kills
7
7
Deaths
25
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
2
6
0
0.33
W
Artemis
Imi3v4
Artemis
4
1
5
6.5
W
Chang'e
Ixaelotl
Chang'e
5
3
8
3
W
Susano
10
0
8
14
W
3
2
7
3.25
L
Yemoja
Oleg77_Rus
Yemoja
0
4
0
0
W
3
1
11
8.5
L
Danzaburou
haza060
Danzaburou
1
5
1
0.3
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,641
Damage
33,115
55,453
Taken
66,761
28,098
Mitigated
23,953
24,400
Healing
25,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,689
646
0
1,790
9,192
2,138
92
5,346
3,806
51,245
0
L
4,785
2,574
0
4,585
14,254
4,272
655
4,069
10,131
0
41,348
W
Artemis
Imi3v4
Artemis
6,730
3,437
0
4,509
8,892
3,857
1,979
1,123
7,769
0
76,249
W
Chang'e
Ixaelotl
Chang'e
8,731
461
1,101
7,322
13,579
3,748
376
8,018
5,437
53,526
4,397
W
Susano
13,962
3,603
0
6,088
10,766
4,157
0
2,962
7,744
0
69,473
W
11,808
3,304
0
535
7,690
2,229
1,114
4,065
3,321
57,223
692
L
Yemoja
Oleg77_Rus
Yemoja
1,766
684
4,248
4,761
15,316
8,411
26
6,327
8,953
13,099
0
W
8,410
1,120
0
4,845
14,526
14,107
729
5,180
9,013
36,117
0
L
Danzaburou
haza060
Danzaburou
6,161
2,440
0
2,771
12,270
3,249
336
3,946
8,280
0
72,209
L
12,714
298
0
7,213
15,729
5,883
110
8,076
6,995
66,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,296
Gold Earned
37,507
474
Minions Killed
426
0
Camps Cleared
0
1,532,632
Distance Traveled
1,403,353
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,486
499
99
7
0
273,771
7
L
Fenrir
7,383
492
78
5
0
327,317
2
W
Artemis
9,763
651
137
9
0
268,582
6
W
Chang'e
9,680
645
109
7
0
290,418
4
W
Susano
9,377
625
106
7
0
395,215
0
W
Nu Wa
8,425
562
88
6
0
257,906
3
L
Yemoja
6,658
444
24
2
0
278,587
4
W
Ares
9,051
603
34
2
0
320,511
1
L
Danzaburou
7,777
518
119
8
0
297,206
0
L
Anubis
8,203
547
106
7
0
226,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role