Player Matchup

Tiamat
Tiamat
DavidPumpkins23
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,569 Elo+
Solo
Olorun
Olorun
SD MUNCHiES
Olorun
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 204L
1,476 Elo+
Party 1
Anubis
Anubis
kiIIpookie
Anubis
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 18L
1,427 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
petpuppy
Ah Muzen Cab
Level 242
God Stats
8W - 3L
2,048 SR
Queue Stats
651W - 688L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
thegreatani
Cthulhu
Level 148
God Stats
0W - 1L
1,598 SR
Queue Stats
9W - 11L
1,443 Elo+
Solo
Team Averages
Level 147
1,629 SR
1,482 Elo+

VS

Team Averages
Level 118
1,560 SR
1,548 Elo+
Bastet
Bastet
Drmust47YT
Bastet
Level 92
God Stats
4W - 4L
1,470 SR
Queue Stats
560W - 581L
1,537 Elo+
Party 2
Bacchus
Bacchus
Jeff-RockNRollZ
Bacchus
Level 108
God Stats
8W - 6L
1,644 SR
Queue Stats
519W - 487L
1,556 Elo+
Party 2
Neith
Neith
Saint_Nick4711
Neith
Level 124
God Stats
12W - 2L
1,795 SR
Queue Stats
268W - 262L
1,565 Elo+
Party 2
Baron Samedi
Baron Samedi
SiG3R
Baron Samedi
Level 186
God Stats
2W - 2L
1,340 SR
Queue Stats
290W - 278L
1,511 Elo+
Solo
Geb
Geb
weavinghorizon
Geb
Level 80
God Stats
1W - 1L
1,549 SR
Queue Stats
136W - 117L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
7,592
633
7,779
10,655
6,556
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
15
0 / 2 / 7
7,614
635
4,991
11,062
3,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anubis
kiIIpookie
Anubis
14
1 / 6 / 5
8,196
683
6,913
12,524
4,541
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
petpuppy
Ah Muzen Cab
15
6 / 4 / 2
8,703
725
14,923
11,905
4,743
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
thegreatani
Cthulhu
15
1 / 3 / 7
7,999
667
12,843
21,997
17,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Drmust47YT
Bastet
14
1 / 2 / 13
8,985
749
9,461
8,864
3,614
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 3 / 10
8,746
729
8,282
13,056
20,637
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 2 / 9
9,236
770
15,426
12,757
5,598
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
SiG3R
Baron Samedi
19
9 / 1 / 7
11,092
924
18,277
11,244
7,729
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
5 / 1 / 10
10,687
891
11,952
21,430
16,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
67
9
Kills
18
18
Deaths
9
24
Assists
49
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Bastet
Drmust47YT
Bastet
1
2
13
3.75
W
1
3
10
2
L
Olorun
0
2
7
1.75
W
2
2
9
3.25
W
Baron Samedi
SiG3R
Baron Samedi
9
1
7
12.5
L
Anubis
kiIIpookie
Anubis
1
6
5
0.58
L
Ah Muzen Cab
petpuppy
Ah Muzen Cab
6
4
2
1.75
L
Cthulhu
thegreatani
Cthulhu
1
3
7
1.5
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,449
Damage
63,398
68,143
Taken
67,351
37,191
Mitigated
54,006
31,963
Healing
37,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,779
823
907
3,816
10,655
6,556
0
4,973
5,682
17,987
841
W
Bastet
Drmust47YT
Bastet
9,461
1,726
882
1,718
8,864
3,614
888
4,288
4,576
0
16,796
W
8,282
422
1,217
3,979
13,056
20,637
177
5,545
7,511
11,578
4,221
L
Olorun
4,991
987
8,197
6,364
11,062
3,880
0
7,181
3,881
9,202
0
W
15,426
3,021
515
4,231
12,757
5,598
1,708
5,637
7,120
0
35,321
W
Baron Samedi
SiG3R
Baron Samedi
18,277
402
6,059
4,503
11,244
7,729
1,132
6,062
5,182
33,559
994
L
Anubis
kiIIpookie
Anubis
6,913
491
340
1,964
12,524
4,541
0
7,129
5,395
18,449
0
L
Ah Muzen Cab
petpuppy
Ah Muzen Cab
14,923
3,078
1,065
662
11,905
4,743
0
7,440
4,465
0
26,510
L
Cthulhu
thegreatani
Cthulhu
12,843
694
761
7,887
21,997
17,471
0
9,398
12,599
20,123
1,143
W
11,952
1,334
5,041
9,458
21,430
16,428
172
9,663
11,767
22,037
1,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,104
Gold Earned
48,746
114
Minions Killed
168
0
Camps Cleared
0
1,042,946
Distance Traveled
1,141,330
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,592
633
18
2
0
225,133
0
W
Bastet
8,985
749
24
2
0
215,175
0
W
Bacchus
8,746
729
21
2
0
235,125
0
L
Olorun
7,614
635
8
1
0
217,180
0
W
Neith
9,236
770
61
5
0
219,578
0
W
Baron Samedi
11,092
924
44
4
0
228,315
0
L
Anubis
8,196
683
23
2
0
178,645
0
L
Ah Muzen Cab
8,703
725
35
3
0
192,559
0
L
Cthulhu
7,999
667
30
3
0
229,429
0
W
Geb
10,687
891
18
2
0
243,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role