Player Matchup

Kuzenbo
Kuzenbo
KING-J-35
Kuzenbo
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,454 Elo+
Party 1
Neith
Neith
blondeboi_
Neith
Level 65
God Stats
4W - 1L
1,745 SR
Queue Stats
4W - 2L
1,683 Elo+
Party 1
Mulan
Mulan
kyrieheard
Mulan
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,412 Elo+
Party 1
Team Averages
Level 97
1,582 SR
1,516 Elo+

VS

Team Averages
Level 98
1,558 SR
1,541 Elo+
Hera
Hera
Myst1cAurora
Hera
Level 37
God Stats
3W - 2L
1,542 SR
Queue Stats
34W - 42L
1,503 Elo+
Solo
Danzaburou
Danzaburou
NycBenz-_-
Danzaburou
Level 97
God Stats
5W - 2L
1,556 SR
Queue Stats
219W - 125L
1,600 Elo+
Solo
Poseidon
Poseidon
joylessbus8728
Poseidon
Level 159
God Stats
7W - 2L
1,577 SR
Queue Stats
169W - 123L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KING-J-35
Kuzenbo
14
0 / 3 / 2
8,695
669
4,668
13,636
17,625
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
16
1 / 3 / 3
10,027
771
7,103
11,608
3,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
14
3 / 10 / 1
9,487
730
8,391
16,629
10,602
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 8
12,897
992
15,716
7,504
3,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Danzaburou
NycBenz-_-
Danzaburou
19
2 / 1 / 13
12,257
943
13,127
9,291
4,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
17
6 / 3 / 7
12,271
944
8,883
11,695
3,899
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
16
16
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
KING-J-35
Kuzenbo
0
3
2
0.33
W
8
0
8
12
W
Danzaburou
NycBenz-_-
Danzaburou
2
1
13
8.5
L
Neith
1
3
3
0.83
W
Poseidon
6
3
7
3.17
L
Mulan
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,162
Damage
37,726
41,873
Taken
28,490
32,037
Mitigated
10,993
3,229
Healing
10,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
KING-J-35
Kuzenbo
4,668
1,061
193
545
13,636
17,625
0
6,861
6,349
19,490
0
W
15,716
3,077
395
1,637
7,504
3,065
1,270
1,879
5,625
49,428
0
W
Danzaburou
NycBenz-_-
Danzaburou
13,127
6,186
0
4,930
9,291
4,029
2,907
1,419
7,872
0
59,181
L
Neith
7,103
1,536
0
1,621
11,608
3,810
0
6,873
4,330
0
43,417
W
Poseidon
8,883
965
58
3,017
11,695
3,899
782
1,413
10,258
59,770
1,140
L
Mulan
8,391
471
0
870
16,629
10,602
0
9,392
6,810
0
19,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,209
Gold Earned
37,425
127
Minions Killed
253
0
Camps Cleared
0
682,253
Distance Traveled
767,427
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,695
669
25
2
0
257,951
1
W
Hera
12,897
992
85
7
0
272,962
2
W
Danzaburou
12,257
943
79
6
0
250,362
1
L
Neith
10,027
771
75
6
0
222,304
4
W
Poseidon
12,271
944
89
7
0
244,103
0
L
Mulan
9,487
730
27
2
0
201,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role