Player Matchup

Janus
Janus
 
Janus
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ACosmicWafer
Cthulhu
Level 127
God Stats
2W - 1L
1,624 SR
Queue Stats
31W - 39L
1,474 Elo+
Party 2
Artemis
Artemis
StepDaddyCreamu
Artemis
Level 157
God Stats
2W - 2L
1,375 SR
Queue Stats
62W - 55L
1,530 Elo+
Party 2
Zeus
Zeus
Waruko
Zeus
Level 148
God Stats
9W - 7L
1,546 SR
Queue Stats
476W - 490L
1,486 Elo+
Solo
Guan Yu
Guan Yu
whyteroses
Guan Yu
Level 216
God Stats
10W - 10L
1,397 SR
Queue Stats
1,335W - 1,434L
1,417 Elo+
Solo
Team Averages
Level 166
1,488 SR
1,481 Elo+

VS

Team Averages
Level 150
1,464 SR
1,502 Elo+
Kukulkan
Kukulkan
BOOM DA GOD
Kukulkan
Level 124
God Stats
4W - 6L
1,346 SR
Queue Stats
210W - 210L
1,438 Elo+
Party 1
Yu Huang
Yu Huang
DARKNESSLIVEZ
Yu Huang
Level 153
God Stats
3W - 5L
1,505 SR
Queue Stats
155W - 146L
1,548 Elo+
Party 1
Kuzenbo
Kuzenbo
Ghoulish1
Kuzenbo
Level 115
God Stats
2W - 4L
1,355 SR
Queue Stats
133W - 141L
1,507 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ian0196
Tsukuyomi
Level 199
God Stats
4W - 7L
1,462 SR
Queue Stats
259W - 247L
1,527 Elo+
Solo
Ix Chel
Ix Chel
Zalajuk
Ix Chel
Level 159
God Stats
6W - 3L
1,654 SR
Queue Stats
323W - 344L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
11 / 2 / 8
10,226
1,023
12,609
8,239
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ACosmicWafer
Cthulhu
14
3 / 2 / 14
9,431
943
8,492
12,724
14,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
5 / 2 / 9
9,471
947
10,725
7,033
3,129
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
Waruko
Zeus
16
5 / 2 / 16
9,286
929
22,600
7,012
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
whyteroses
Guan Yu
13
1 / 1 / 11
8,586
859
1,327
7,875
5,751
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BOOM DA GOD
Kukulkan
14
2 / 7 / 3
8,172
817
5,102
9,342
2,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
DARKNESSLIVEZ
Yu Huang
14
3 / 4 / 2
8,078
808
7,295
10,144
3,913
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Ghoulish1
Kuzenbo
13
0 / 6 / 4
7,677
768
4,563
15,614
14,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
Ian0196
Tsukuyomi
13
1 / 4 / 3
7,142
714
7,630
12,491
4,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
Zalajuk
Ix Chel
12
1 / 4 / 3
7,098
710
4,305
9,989
3,197
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
22
25
Kills
7
9
Deaths
25
58
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
11
2
8
7.5
W
Cthulhu
ACosmicWafer
Cthulhu
3
2
14
5
L
Kukulkan
BOOM DA GOD
Kukulkan
2
7
3
0.5
L
Yu Huang
DARKNESSLIVEZ
Yu Huang
3
4
2
1
L
Kuzenbo
Ghoulish1
Kuzenbo
0
6
4
0.33
L
Tsukuyomi
Ian0196
Tsukuyomi
1
4
3
0.63
W
5
2
9
4.75
W
Zeus
Waruko
Zeus
5
2
16
6.5
L
Ix Chel
Zalajuk
Ix Chel
1
4
3
0.63
W
Guan Yu
whyteroses
Guan Yu
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,753
Damage
28,895
42,883
Taken
57,580
28,982
Mitigated
28,707
21,000
Healing
15,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,609
516
1,350
1,736
8,239
3,150
391
4,231
4,008
23,040
0
W
Cthulhu
ACosmicWafer
Cthulhu
8,492
133
1,830
2,124
12,724
14,452
537
5,446
7,278
20,635
1,642
L
Kukulkan
BOOM DA GOD
Kukulkan
5,102
111
349
531
9,342
2,888
0
8,415
735
14,118
0
L
Yu Huang
DARKNESSLIVEZ
Yu Huang
7,295
290
1,026
895
10,144
3,913
0
7,160
2,870
18,654
0
L
Kuzenbo
Ghoulish1
Kuzenbo
4,563
1,825
1,436
2,524
15,614
14,298
0
9,734
5,643
8,821
0
L
Tsukuyomi
Ian0196
Tsukuyomi
7,630
916
613
1,776
12,491
4,411
0
8,532
3,783
0
19,465
W
10,725
5,230
875
888
7,033
3,129
4,341
3,565
3,468
0
27,086
W
Zeus
Waruko
Zeus
22,600
1,117
765
1,657
7,012
2,500
1,194
5,170
1,842
31,792
0
L
Ix Chel
Zalajuk
Ix Chel
4,305
246
3,565
2,929
9,989
3,197
0
8,234
1,613
6,660
0
W
Guan Yu
whyteroses
Guan Yu
1,327
29
6,133
3,642
7,875
5,751
678
2,853
5,022
0
2,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,000
Gold Earned
38,167
127
Minions Killed
87
0
Camps Cleared
0
900,692
Distance Traveled
864,116
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,226
1,023
39
4
0
192,430
0
W
Cthulhu
9,431
943
27
3
0
188,687
0
L
Kukulkan
8,172
817
29
3
0
157,287
0
L
Yu Huang
8,078
808
26
3
0
157,675
0
L
Kuzenbo
7,677
768
10
1
0
183,106
0
L
Tsukuyomi
7,142
714
14
1
0
182,713
0
W
Artemis
9,471
947
43
4
0
186,559
0
W
Zeus
9,286
929
17
2
0
183,360
0
L
Ix Chel
7,098
710
8
1
0
183,335
0
W
Guan Yu
8,586
859
1
0
0
149,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role