Player Matchup

Charon
Charon
J-Cuelebre
Charon
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 26L
1,347 Elo+
Solo
Ravana
Ravana
LucifersRage
Ravana
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,400 Elo+
Party 1
Janus
Janus
MaximusPrime940
Janus
Level 67
God Stats
0W - 3L
1,574 SR
Queue Stats
13W - 25L
1,352 Elo+
Party 1
Hachiman
Hachiman
SwedishPolisbil
Hachiman
Level 119
God Stats
0W - 1L
1,203 SR
Queue Stats
61W - 38L
1,567 Elo+
Solo
Kuzenbo
Kuzenbo
xXjul10Xx42
Kuzenbo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,425 Elo+
Party 1
Team Averages
Level 94
1,455 SR
1,418 Elo+

VS

Team Averages
Level 106
1,488 SR
1,376 Elo+
Tiamat
Tiamat
Jaschwilli
Tiamat
Level 118
God Stats
1W - 0L
1,496 SR
Queue Stats
8W - 16L
1,321 Elo+
Party 2
Neith
Neith
Lorfar
Neith
Level 126
God Stats
1W - 0L
1,789 SR
Queue Stats
43W - 65L
1,370 Elo+
Party 2
Cthulhu
Cthulhu
grafMettula
Cthulhu
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,326 Elo+
Party 2
Ah Puch
Ah Puch
tw3ntyZ
Ah Puch
Level 100
God Stats
1W - 1L
1,285 SR
Queue Stats
6W - 10L
1,378 Elo+
Party 2
Hercules
Hercules
xxR0CZIxx
Hercules
Level 66
God Stats
4W - 5L
1,371 SR
Queue Stats
277W - 272L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
J-Cuelebre
Charon
16
3 / 7 / 3
8,864
739
8,674
14,876
16,154
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ravana
13
1 / 9 / 0
7,769
647
4,607
13,513
6,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 6 / 2
7,812
651
8,485
8,899
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
14
2 / 7 / 2
8,154
680
12,714
14,744
5,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
xXjul10Xx42
Kuzenbo
12
0 / 7 / 4
7,716
643
6,326
22,589
20,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jaschwilli
Tiamat
16
4 / 0 / 20
10,079
840
11,431
10,169
6,314
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Lorfar
Neith
18
10 / 0 / 19
10,901
908
20,073
11,490
5,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
grafMettula
Cthulhu
16
1 / 4 / 20
10,259
855
13,502
15,349
18,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
tw3ntyZ
Ah Puch
17
7 / 1 / 19
10,791
899
13,186
7,844
3,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
xxR0CZIxx
Hercules
18
14 / 2 / 8
10,963
914
12,192
13,094
13,373
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
122
7
Kills
36
36
Deaths
7
11
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Charon
J-Cuelebre
Charon
3
7
3
0.64
W
Tiamat
Jaschwilli
Tiamat
4
0
20
14
W
Neith
Lorfar
Neith
10
0
19
19.5
L
Ravana
1
9
0
0.11
L
1
6
2
0.33
L
Hachiman
2
7
2
0.43
W
Cthulhu
grafMettula
Cthulhu
1
4
20
2.75
W
Ah Puch
tw3ntyZ
Ah Puch
7
1
19
16.5
L
Kuzenbo
xXjul10Xx42
Kuzenbo
0
7
4
0.29
W
Hercules
xxR0CZIxx
Hercules
14
2
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,806
Damage
70,384
74,621
Taken
57,946
51,446
Mitigated
46,799
16,783
Healing
25,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
J-Cuelebre
Charon
8,674
785
247
1,972
14,876
16,154
0
7,725
7,151
13,945
0
W
Tiamat
Jaschwilli
Tiamat
11,431
439
1,234
3,166
10,169
6,314
398
3,788
6,273
17,529
2,720
W
Neith
Lorfar
Neith
20,073
5,821
2,043
5,085
11,490
5,370
2,155
4,784
6,586
0
42,307
L
Ravana
4,607
777
304
1,799
13,513
6,503
0
3,323
10,190
0
12,726
L
8,485
69
1,080
765
8,899
3,307
0
5,189
3,710
21,800
262
L
Hachiman
12,714
6,562
534
3,412
14,744
5,353
0
8,308
6,436
0
23,038
W
Cthulhu
grafMettula
Cthulhu
13,502
539
2,001
3,548
15,349
18,488
236
5,575
9,458
20,526
1,598
W
Ah Puch
tw3ntyZ
Ah Puch
13,186
1,017
1,881
1,847
7,844
3,254
1,532
4,574
3,118
29,644
0
L
Kuzenbo
xXjul10Xx42
Kuzenbo
6,326
1,039
1,474
5,196
22,589
20,129
0
10,982
11,607
10,815
400
W
Hercules
xxR0CZIxx
Hercules
12,192
2,540
767
3,876
13,094
13,373
328
3,398
9,494
0
19,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,315
Gold Earned
52,993
105
Minions Killed
161
0
Camps Cleared
0
991,738
Distance Traveled
1,198,674
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,864
739
16
1
0
205,822
0
W
Tiamat
10,079
840
32
3
0
254,028
0
W
Neith
10,901
908
39
3
0
239,161
0
L
Ravana
7,769
647
21
2
0
194,997
0
L
Janus
7,812
651
32
3
0
204,163
0
L
Hachiman
8,154
680
28
2
0
176,416
0
W
Cthulhu
10,259
855
30
3
0
234,128
0
W
Ah Puch
10,791
899
44
4
0
237,964
0
L
Kuzenbo
7,716
643
8
1
0
210,340
0
W
Hercules
10,963
914
16
1
0
233,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role