Player Matchup

Ix Chel
Ix Chel
Yyyyyyyuan
Ix Chel
Level 160
God Stats
7W - 0L
1,985 SR
Queue Stats
374W - 30L
2,026 Elo+
Party 1
Kukulkan
Kukulkan
ºººººººººººººººº
Kukulkan
Level 159
God Stats
21W - 1L
2,103 SR
Queue Stats
2,550W - 256L
2,088 Elo+
Party 1
Surtr
Surtr
人影烛火跃婆娑
Surtr
Level 158
God Stats
14W - 1L
1,930 SR
Queue Stats
1,224W - 112L
2,044 Elo+
Party 1
Izanami
Izanami
听风执酒
Izanami
Level 146
God Stats
7W - 3L
1,695 SR
Queue Stats
897W - 160L
2,075 Elo+
Party 1
Charon
Charon
白白胖胖四川分胖
Charon
Level 155
God Stats
10W - 0L
2,081 SR
Queue Stats
871W - 97L
2,115 Elo+
Party 1
Team Averages
Level 156
1,959 SR
2,069 Elo+

VS

Team Averages
Level 149
1,621 SR
1,505 Elo+
Izanami
Izanami
GirthyGamerz
Izanami
Level 156
God Stats
1W - 2L
1,709 SR
Queue Stats
84W - 99L
1,506 Elo+
Solo
Cernunnos
Cernunnos
LeDarthFranco
Cernunnos
Level 135
God Stats
0W - 2L
1,289 SR
Queue Stats
166W - 152L
1,501 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LeSmogerGod
Morgan Le Fay
Level 126
God Stats
1W - 1L
1,712 SR
Queue Stats
118W - 111L
1,501 Elo+
Party 2
Horus
Horus
LongtimeChris
Horus
Level 159
God Stats
0W - 1L
1,885 SR
Queue Stats
72W - 61L
1,565 Elo+
Solo
Cabrakan
Cabrakan
Sic-em-Daddy
Cabrakan
Level 171
God Stats
2W - 3L
1,510 SR
Queue Stats
433W - 439L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Yyyyyyyuan
Ix Chel
14
3 / 2 / 12
8,501
850
5,592
8,904
6,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
12 / 1 / 12
10,573
1,057
16,218
6,207
3,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
9 / 3 / 9
9,555
956
11,152
15,821
21,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Izanami
听风执酒
Izanami
14
1 / 2 / 16
8,822
882
7,831
7,391
3,427
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 1 / 17
9,285
929
7,431
13,510
11,005
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GirthyGamerz
Izanami
13
2 / 4 / 2
7,107
711
6,343
7,428
2,701
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
LeDarthFranco
Cernunnos
14
4 / 5 / 3
8,030
803
9,375
9,516
3,669
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
LeSmogerGod
Morgan Le Fay
12
0 / 6 / 4
6,653
665
10,199
9,809
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 5 / 4
6,827
683
2,025
11,128
10,747
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cabrakan
Sic-em-Daddy
Cabrakan
12
0 / 5 / 2
6,979
698
4,491
13,182
19,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
21
25
Kills
6
9
Deaths
25
66
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
GirthyGamerz
Izanami
2
4
2
0.75
L
Cernunnos
LeDarthFranco
Cernunnos
4
5
3
1.1
L
Morgan Le Fay
LeSmogerGod
Morgan Le Fay
0
6
4
0.33
L
0
5
4
0.4
L
Cabrakan
Sic-em-Daddy
Cabrakan
0
5
2
0.2
W
Ix Chel
Yyyyyyyuan
Ix Chel
3
2
12
4.5
W
12
1
12
18
W
9
3
9
4.5
W
Izanami
听风执酒
Izanami
1
2
16
4.5
W
0
1
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,224
Damage
32,433
51,833
Taken
51,063
45,811
Mitigated
39,599
25,665
Healing
11,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
GirthyGamerz
Izanami
6,343
3,811
250
486
7,428
2,701
0
5,331
1,977
0
21,534
L
Cernunnos
LeDarthFranco
Cernunnos
9,375
4,461
788
1,302
9,516
3,669
0
5,749
3,518
0
19,386
L
Morgan Le Fay
LeSmogerGod
Morgan Le Fay
10,199
495
0
954
9,809
3,122
0
7,085
2,374
16,232
618
L
2,025
860
2,633
3,362
11,128
10,747
0
6,494
4,124
0
5,779
L
Cabrakan
Sic-em-Daddy
Cabrakan
4,491
410
507
1,203
13,182
19,360
0
7,090
5,603
11,281
0
W
Ix Chel
Yyyyyyyuan
Ix Chel
5,592
1,003
5,758
3,523
8,904
6,431
514
2,318
6,350
14,517
57
W
16,218
979
555
1,512
6,207
3,568
1,115
1,053
5,048
30,613
0
W
11,152
2,261
196
3,690
15,821
21,380
489
3,440
12,089
4,846
12,286
W
Izanami
听风执酒
Izanami
7,831
3,287
246
1,921
7,391
3,427
4,759
3,249
3,878
0
23,926
W
7,431
786
2,940
5,324
13,510
11,005
923
3,011
10,119
13,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,736
Gold Earned
35,596
129
Minions Killed
85
0
Camps Cleared
0
932,073
Distance Traveled
768,051
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,107
711
37
4
0
153,095
0
L
Cernunnos
8,030
803
22
2
0
143,398
0
L
Morgan Le Fay
6,653
665
17
2
0
144,135
0
L
Horus
6,827
683
5
1
0
166,886
0
L
Cabrakan
6,979
698
4
0
0
160,537
0
W
Ix Chel
8,501
850
26
3
0
177,912
0
W
Kukulkan
10,573
1,057
29
3
0
201,327
0
W
Surtr
9,555
956
19
2
0
200,670
0
W
Izanami
8,822
882
41
4
0
178,392
0
W
Charon
9,285
929
14
1
0
173,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role