Player Matchup

Medusa
Medusa
ChuckDoy
Medusa
Level 145
God Stats
15W - 9L
1,648 SR
Queue Stats
110W - 93L
1,467 Elo+
Solo
Merlin
Merlin
DesignFury
Merlin
Level 122
God Stats
1W - 2L
1,185 SR
Queue Stats
22W - 23L
1,506 Elo+
Party 1
Shiva
Shiva
Dumb Jelly
Shiva
Level 55
God Stats
4W - 1L
1,931 SR
Queue Stats
37W - 45L
1,437 Elo+
Party 1
Chang'e
Chang'e
LuvReene
Chang'e
Level 124
God Stats
12W - 7L
1,552 SR
Queue Stats
163W - 160L
1,460 Elo+
Solo
Fenrir
Fenrir
The Snag God
Fenrir
Level 69
God Stats
2W - 2L
1,512 SR
Queue Stats
11W - 15L
1,397 Elo+
Party 1
Team Averages
Level 103
1,566 SR
1,453 Elo+

VS

Team Averages
Level 143
1,513 SR
1,510 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
HyperionRevenge
Agni
Level 127
God Stats
60W - 48L
1,627 SR
Queue Stats
193W - 203L
1,524 Elo+
Solo
Xbalanque
Xbalanque
JB_90043
Xbalanque
Level 156
God Stats
46W - 45L
1,554 SR
Queue Stats
254W - 277L
1,467 Elo+
Solo
Terra
Terra
NightBelladonna
Terra
Level 154
God Stats
6W - 5L
1,662 SR
Queue Stats
89W - 79L
1,563 Elo+
Solo
Mercury
Mercury
XHaviHavilowlowX
Mercury
Level 84
God Stats
2W - 5L
1,220 SR
Queue Stats
297W - 312L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ChuckDoy
Medusa
11
3 / 0 / 0
6,489
590
5,561
6,318
2,084
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Merlin
DesignFury
Merlin
11
1 / 2 / 1
6,199
564
2,712
5,166
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
13
3 / 0 / 0
7,377
671
3,853
7,688
5,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
LuvReene
Chang'e
11
0 / 0 / 3
6,545
595
2,670
7,752
4,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
11
3 / 1 / 3
6,183
562
3,605
7,998
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 1 / 0
6,335
576
4,069
4,414
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
1 / 1 / 1
6,523
593
4,529
5,367
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
JB_90043
Xbalanque
11
0 / 1 / 0
5,711
519
4,573
5,158
1,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 0
5,236
476
5,496
6,690
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

9
0 / 6 / 0
4,741
431
1,429
8,906
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
3
3
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
1
0
1
W
Medusa
ChuckDoy
Medusa
3
0
0
3
W
Merlin
DesignFury
Merlin
1
2
1
0.75
W
Shiva
3
0
0
3
L
1
1
1
1.5
L
Xbalanque
JB_90043
Xbalanque
0
1
0
0
W
Chang'e
LuvReene
Chang'e
0
0
3
1.5
L
1
1
0
1
W
Fenrir
3
1
3
4.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,401
Damage
20,096
34,922
Taken
30,535
16,515
Mitigated
10,420
18,902
Healing
7,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,069
1,962
0
1,168
4,414
1,349
0
0
4,110
0
36,687
W
Medusa
ChuckDoy
Medusa
5,561
2,633
0
3,133
6,318
2,084
0
1,263
4,810
0
53,653
W
Merlin
DesignFury
Merlin
2,712
193
0
502
5,166
1,539
0
3,735
1,319
37,669
798
W
Shiva
3,853
707
0
2,504
7,688
5,684
0
0
7,688
0
49,644
L
4,529
269
0
1,961
5,367
1,675
0
2,014
3,353
60,084
0
L
Xbalanque
JB_90043
Xbalanque
4,573
1,392
0
2,242
5,158
1,390
0
767
4,391
0
39,783
W
Chang'e
LuvReene
Chang'e
2,670
121
1,285
6,245
7,752
4,355
0
2,146
5,054
25,837
1,197
L
5,496
318
453
1,311
6,690
3,287
0
1,479
5,211
23,905
605
W
Fenrir
3,605
995
0
5,233
7,998
2,853
0
1,534
6,280
0
35,003
L
1,429
1,222
0
242
8,906
2,719
0
1,002
7,830
0
17,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,793
Gold Earned
28,546
385
Minions Killed
348
0
Camps Cleared
0
1,166,070
Distance Traveled
1,144,493
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,335
576
72
7
0
201,729
0
W
Medusa
6,489
590
105
10
0
226,200
0
W
Merlin
6,199
564
86
8
0
212,462
0
W
Shiva
7,377
671
100
9
0
240,856
0
L
Agni
6,523
593
123
11
0
250,014
0
L
Xbalanque
5,711
519
84
8
0
218,036
1
W
Chang'e
6,545
595
29
3
0
222,146
0
L
Terra
5,236
476
33
3
0
255,501
1
W
Fenrir
6,183
562
65
6
0
264,406
5
L
Mercury
4,741
431
36
3
0
219,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role