Player Matchup

Aphrodite
Aphrodite
MIDGOD100
Aphrodite
Level 157
God Stats
7W - 4L
1,610 SR
Queue Stats
277W - 344L
1,476 Elo+
Party 1
Charybdis
Charybdis
MrBaseballBat
Charybdis
Level 63
God Stats
4W - 2L
1,803 SR
Queue Stats
113W - 139L
1,525 Elo+
Solo
Serqet
Serqet
SKiTZΟ
Serqet
Level 89
God Stats
0W - 1L
1,616 SR
Queue Stats
67W - 39L
1,581 Elo+
Party 1
Thoth
Thoth
VarizialDND
Thoth
Level 68
God Stats
2W - 2L
1,290 SR
Queue Stats
103W - 114L
1,547 Elo+
Solo
Ravana
Ravana
xRetr0
Ravana
Level 85
God Stats
0W - 2L
1,219 SR
Queue Stats
62W - 69L
1,478 Elo+
Party 1
Team Averages
Level 92
1,507 SR
1,521 Elo+

VS

Team Averages
Level 134
1,586 SR
1,501 Elo+
Charybdis
Charybdis
 
Charybdis
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
JSharpe
Sylvanus
Level 112
God Stats
5W - 3L
1,592 SR
Queue Stats
68W - 55L
1,540 Elo+
Party 3
Artio
Artio
RandomUser1234
Artio
Level 128
God Stats
3W - 0L
1,734 SR
Queue Stats
207W - 171L
1,487 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WeWillGetThere
Morgan Le Fay
Level 210
God Stats
13W - 8L
1,529 SR
Queue Stats
301W - 282L
1,510 Elo+
Party 2
Gilgamesh
Gilgamesh
samwise9400
Gilgamesh
Level 128
God Stats
32W - 24L
1,572 SR
Queue Stats
131W - 131L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MIDGOD100
Aphrodite
12
3 / 0 / 0
7,674
548
3,592
10,361
7,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charybdis
MrBaseballBat
Charybdis
10
0 / 4 / 1
5,824
416
6,070
11,537
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
SKiTZΟ
Serqet
14
2 / 2 / 3
7,594
542
7,300
11,660
4,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 2
7,393
528
7,847
7,311
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
xRetr0
Ravana
14
1 / 0 / 1
7,676
548
9,436
8,910
6,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
2 / 1 / 1
9,046
646
8,786
10,727
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
JSharpe
Sylvanus
12
1 / 1 / 2
6,764
483
5,739
8,095
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 1 / 3
8,035
574
4,447
10,056
4,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
WeWillGetThere
Morgan Le Fay
14
3 / 1 / 1
8,170
584
5,733
8,232
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
samwise9400
Gilgamesh
14
2 / 2 / 1
9,044
646
8,330
15,607
12,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
10
10
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
1
1
2.5
W
Sylvanus
JSharpe
Sylvanus
1
1
2
2
L
Aphrodite
MIDGOD100
Aphrodite
3
0
0
3
L
Charybdis
MrBaseballBat
Charybdis
0
4
1
0.13
W
2
1
3
3.5
L
Serqet
SKiTZΟ
Serqet
2
2
3
1.75
L
0
4
2
0.25
W
Morgan Le Fay
WeWillGetThere
Morgan Le Fay
3
1
1
3.5
W
Gilgamesh
samwise9400
Gilgamesh
2
2
1
1.25
L
Ravana
xRetr0
Ravana
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,245
Damage
33,035
49,779
Taken
52,717
22,683
Mitigated
25,907
23,956
Healing
21,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,786
5,148
0
4,442
10,727
3,144
3,057
2,125
8,382
0
82,460
W
Sylvanus
JSharpe
Sylvanus
5,739
1,847
300
1,917
8,095
3,878
200
2,280
5,775
21,308
4,818
L
Aphrodite
MIDGOD100
Aphrodite
3,592
359
3,256
5,627
10,361
7,030
0
4,791
5,352
20,777
582
L
Charybdis
MrBaseballBat
Charybdis
6,070
2,564
0
3,426
11,537
3,213
1
1,649
9,888
0
44,190
W
4,447
198
160
6,981
10,056
4,193
0
2,206
7,850
61,391
0
L
Serqet
SKiTZΟ
Serqet
7,300
2,018
0
6,340
11,660
4,074
0
3,394
8,144
0
65,095
L
7,847
100
0
737
7,311
2,074
0
4,499
2,530
61,713
0
W
Morgan Le Fay
WeWillGetThere
Morgan Le Fay
5,733
95
0
3,443
8,232
2,285
0
4,049
4,140
42,136
1,085
W
Gilgamesh
samwise9400
Gilgamesh
8,330
2,360
0
3,895
15,607
12,407
349
323
13,739
202
68,447
L
Ravana
xRetr0
Ravana
9,436
2,047
0
4,570
8,910
6,292
0
524
8,326
0
59,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,161
Gold Earned
41,059
424
Minions Killed
496
0
Camps Cleared
0
1,435,766
Distance Traveled
1,492,218
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,046
646
131
9
0
293,406
0
W
Sylvanus
6,764
483
47
3
0
286,457
4
L
Aphrodite
7,674
548
27
2
0
304,181
5
L
Charybdis
5,824
416
63
5
0
211,415
1
W
Artio
8,035
574
99
7
0
344,134
1
L
Serqet
7,594
542
119
9
0
357,168
2
L
Thoth
7,393
528
109
8
0
252,774
5
W
Morgan Le Fay
8,170
584
89
6
0
322,333
5
W
Gilgamesh
9,044
646
130
9
0
245,888
0
L
Ravana
7,676
548
106
8
0
310,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role