Player Matchup

Scylla
Scylla
Bonesmohr
Scylla
Level 125
God Stats
2W - 0L
1,802 SR
Queue Stats
15W - 17L
1,532 Elo+
Solo
Chaac
Chaac
Dantopia7
Chaac
Level 107
God Stats
222W - 174L
1,597 SR
Queue Stats
595W - 567L
1,489 Elo+
Solo
Da Ji
Da Ji
PrimalJay91
Da Ji
Level 126
God Stats
20W - 9L
1,663 SR
Queue Stats
123W - 111L
1,469 Elo+
Solo
Horus
Horus
godslayersPOC
Horus
Level 113
God Stats
157W - 145L
1,547 SR
Queue Stats
596W - 586L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
mrgetiton22
Danzaburou
Level 152
God Stats
104W - 99L
1,552 SR
Queue Stats
491W - 468L
1,473 Elo+
Party 1
Team Averages
Level 125
1,632 SR
1,484 Elo+

VS

Team Averages
Level 109
1,476 SR
1,453 Elo+
Arachne
Arachne
 
Arachne
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
C0sm1cManiac
Nu Wa
Level 154
God Stats
3W - 9L
1,500 SR
Queue Stats
88W - 83L
1,412 Elo+
Solo
Surtr
Surtr
KikiKakaPapa
Surtr
Level 181
God Stats
7W - 7L
1,542 SR
Queue Stats
146W - 141L
1,546 Elo+
Solo
Cthulhu
Cthulhu
Sadboy Dread
Cthulhu
Level 37
God Stats
0W - 3L
1,337 SR
Queue Stats
10W - 17L
1,376 Elo+
Solo
Artemis
Artemis
Solsar420_
Artemis
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 24L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bonesmohr
Scylla
10
2 / 1 / 7
6,083
608
4,713
4,012
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Dantopia7
Chaac
11
5 / 1 / 1
7,078
708
8,320
9,492
5,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
7 / 1 / 0
6,178
618
3,461
7,519
2,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 6
5,646
565
4,928
7,679
3,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
mrgetiton22
Danzaburou
12
6 / 0 / 0
7,082
708
5,744
4,727
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
3 / 3 / 1
6,192
619
3,913
8,448
3,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 1
6,018
602
4,384
5,346
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 1
6,038
604
4,885
9,568
6,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Sadboy Dread
Cthulhu
10
1 / 2 / 1
5,624
562
1,842
7,899
3,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Artemis
Solsar420_
Artemis
5
0 / 11 / 0
4,034
403
501
8,834
1,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
21
Kills
6
6
Deaths
21
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
3
1
1.17
W
Scylla
Bonesmohr
Scylla
2
1
7
5.5
L
1
3
1
0.5
W
Chaac
Dantopia7
Chaac
5
1
1
5.5
L
1
2
1
0.75
W
7
1
0
7
L
Cthulhu
Sadboy Dread
Cthulhu
1
2
1
0.75
L
Artemis
Solsar420_
Artemis
0
11
0
0
W
1
3
6
1.33
W
Danzaburou
mrgetiton22
Danzaburou
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,166
Damage
15,525
33,429
Taken
40,095
14,507
Mitigated
16,169
10,845
Healing
7,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,913
2,667
0
2,867
8,448
3,472
0
1,830
6,618
0
33,553
W
Scylla
Bonesmohr
Scylla
4,713
662
0
942
4,012
874
492
1,200
2,812
36,838
540
L
4,384
1,744
0
559
5,346
1,248
846
1,586
3,760
38,006
0
W
Chaac
Dantopia7
Chaac
8,320
1,957
0
4,590
9,492
5,701
0
443
8,657
0
53,296
L
4,885
1,802
0
2,927
9,568
6,810
0
0
9,568
1,146
38,029
W
3,461
739
0
1,219
7,519
2,682
54
1,579
5,862
0
31,134
L
Cthulhu
Sadboy Dread
Cthulhu
1,842
336
274
1,229
7,899
3,032
0
0
7,899
25,081
1,030
L
Artemis
Solsar420_
Artemis
501
336
0
3
8,834
1,607
0
1,165
7,669
0
2,917
W
4,928
2,729
120
1,569
7,679
3,877
0
2,236
5,443
0
25,857
W
Danzaburou
mrgetiton22
Danzaburou
5,744
3,522
105
2,300
4,727
1,373
788
887
3,840
0
46,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,067
Gold Earned
27,906
354
Minions Killed
248
0
Camps Cleared
0
916,203
Distance Traveled
991,821
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,192
619
61
6
0
210,631
2
W
Scylla
6,083
608
79
8
0
175,226
2
L
Nu Wa
6,018
602
64
6
0
186,114
0
W
Chaac
7,078
708
101
10
0
214,015
0
L
Surtr
6,038
604
62
6
0
196,550
2
W
Da Ji
6,178
618
57
6
0
205,906
0
L
Cthulhu
5,624
562
56
6
0
208,368
2
L
Artemis
4,034
403
5
1
0
190,158
0
W
Horus
5,646
565
40
4
0
166,310
1
W
Danzaburou
7,082
708
77
8
0
154,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role