Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Dereon_94
Zhong Kui
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,123 Elo+
Solo
Ymir
Ymir
EshKetchum
Ymir
Level 108
God Stats
2W - 0L
1,768 SR
Queue Stats
54W - 66L
1,454 Elo+
Solo
Horus
Horus
GryfnoHilda
Horus
Level 47
God Stats
3W - 0L
1,790 SR
Queue Stats
96W - 106L
1,390 Elo+
Solo
Ishtar
Ishtar
Nickves
Ishtar
Level 99
God Stats
2W - 0L
1,712 SR
Queue Stats
35W - 32L
1,446 Elo+
Solo
Team Averages
Level 76
1,654 SR
1,382 Elo+

VS

Team Averages
Level 92
1,451 SR
1,447 Elo+
Cthulhu
Cthulhu
Felixstar90
Cthulhu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 231L
1,501 Elo+
Solo
Sol
Sol
TheRiverSerpent
Sol
Level 65
God Stats
0W - 4L
1,164 SR
Queue Stats
113W - 116L
1,433 Elo+
Party 1
Izanami
Izanami
asm0a
Izanami
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 79L
1,501 Elo+
Solo
Horus
Horus
doiknowyou1982
Horus
Level 192
God Stats
4W - 11L
1,283 SR
Queue Stats
806W - 1,187L
1,374 Elo+
Solo
Ymir
Ymir
goDbiko
Ymir
Level 38
God Stats
2W - 1L
1,806 SR
Queue Stats
46W - 48L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
1 / 1 / 2
5,144
1,029
1,893
6,643
3,684
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
Dereon_94
Zhong Kui
10
1 / 0 / 2
5,617
1,123
1,873
2,529
2,610
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
2 / 1 / 1
5,449
1,090
2,106
3,186
2,283
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 0 / 3
5,549
1,110
824
3,911
2,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
Nickves
Ishtar
10
0 / 0 / 4
5,355
1,071
2,207
1,873
669
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Felixstar90
Cthulhu
1
0 / 0 / 0
1,208
242
0
0
0
12
0 / 1 / 1
5,037
1,007
3,864
2,829
966
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
asm0a
Izanami
12
0 / 0 / 2
5,271
1,054
4,325
3,271
1,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
2 / 2 / 0
5,165
1,033
2,560
3,132
2,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ymir
goDbiko
Ymir
6
0 / 1 / 0
4,289
858
274
1,606
643
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
4
Kills
2
2
Deaths
4
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
1
2
2
W
Zhong Kui
Dereon_94
Zhong Kui
1
0
2
2
W
2
1
1
2.5
L
Cthulhu
Felixstar90
Cthulhu
0
0
0
0
W
0
0
3
1.5
W
Ishtar
Nickves
Ishtar
0
0
4
2
L
0
1
1
0.5
L
Izanami
asm0a
Izanami
0
0
2
1
L
2
2
0
1
L
Ymir
goDbiko
Ymir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,903
Damage
11,023
18,142
Taken
10,838
11,758
Mitigated
5,192
8,606
Healing
3,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
1,893
298
0
2,347
6,643
3,684
0
1,577
5,066
0
6,302
W
Zhong Kui
Dereon_94
Zhong Kui
1,873
336
0
95
2,529
2,610
0
816
1,713
6,116
503
W
2,106
187
1,180
284
3,186
2,283
0
648
2,538
3,940
0
L
Cthulhu
Felixstar90
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
824
375
1,964
2,260
3,911
2,512
0
790
3,121
0
3,764
W
Ishtar
Nickves
Ishtar
2,207
814
169
307
1,873
669
31
307
1,566
0
12,193
L
3,864
1,016
114
561
2,829
966
0
1,381
1,448
10,788
0
L
Izanami
asm0a
Izanami
4,325
2,448
456
1,602
3,271
1,233
0
669
2,602
0
13,669
L
2,560
1,895
587
546
3,132
2,350
0
1,033
2,099
0
5,075
L
Ymir
goDbiko
Ymir
274
0
0
6
1,606
643
0
866
740
274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,114
Gold Earned
20,970
43
Minions Killed
39
0
Camps Cleared
0
439,911
Distance Traveled
242,655
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,144
1,029
3
1
0
79,590
0
W
Zhong Kui
5,617
1,123
18
4
0
88,468
0
W
Ymir
5,449
1,090
3
1
0
72,178
0
L
Cthulhu
1,208
242
0
0
0
0
0
W
Horus
5,549
1,110
2
0
0
120,582
0
W
Ishtar
5,355
1,071
17
3
0
79,093
0
L
Sol
5,037
1,007
15
3
0
82,369
0
L
Izanami
5,271
1,054
18
4
0
79,466
0
L
Horus
5,165
1,033
6
1
0
52,873
0
L
Ymir
4,289
858
0
0
0
27,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role