Player Matchup

Nu Wa
Nu Wa
Silver I
LGD AnaSophiaab
Nu Wa
Silver I
Level 118
God Stats
0W - 7L
1,446 SR
Queue Stats
31W - 39L
1,340 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
PAXD93
Zhong Kui
Silver IV
Level 98
God Stats
14W - 22L
1,462 SR
Queue Stats
158W - 218L
820 MMR
Solo
Nemesis
Nemesis
Silver I
Saucynuggets2
Nemesis
Silver I
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 67L
1,322 MMR
Solo
Hercules
Hercules
Gold IV
Valarmurgules
Hercules
Gold IV
Level 156
God Stats
9W - 11L
1,480 SR
Queue Stats
151W - 166L
1,321 MMR
Solo
Xbalanque
Xbalanque
Silver II
fithert
Xbalanque
Silver II
Level 66
God Stats
15W - 19L
1,480 SR
Queue Stats
184W - 211L
754 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,474 SR
1,111 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,414 SR
1,108 MMR
Sylvanus
Sylvanus
Gold III
CaptainCareBear
Sylvanus
Gold III
Level 196
God Stats
4W - 1L
1,594 SR
Queue Stats
161W - 168L
1,366 MMR
Party 1
Hera
Hera
Gold I
IsaacMLX
Hera
Gold I
Level 159
God Stats
3W - 1L
1,627 SR
Queue Stats
320W - 322L
1,368 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
Jayjizy
Cu Chulainn
Gold V
Level 67
God Stats
2W - 4L
1,247 SR
Queue Stats
95W - 102L
1,351 MMR
Solo
Neith
Neith
Bronze III
LuckyMaybz
Neith
Bronze III
Level 129
God Stats
9W - 18L
1,179 SR
Queue Stats
111W - 153L
98 MMR
Solo
Arachne
Arachne
Gold III
PrincessAetulia
Arachne
Gold III
Level 154
God Stats
10W - 17L
1,426 SR
Queue Stats
160W - 168L
1,355 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,507
651
3,649
3,279
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
PAXD93
Zhong Kui
8
1 / 7 / 0
4,760
476
3,404
10,143
7,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
11
3 / 1 / 2
5,838
584
5,442
7,802
2,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Valarmurgules
Hercules
9
1 / 1 / 1
5,020
502
1,838
5,553
2,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xbalanque
fithert
Xbalanque
4
0 / 1 / 1
3,921
392
1,623
1,781
374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
ThanatosBastetCthulhuMauiAwilix

VS

Bans
Erlang ShenAgniFenrirRavanaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 0 / 4
5,989
599
3,863
7,503
4,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
12
1 / 2 / 0
6,515
652
3,852
4,316
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Jayjizy
Cu Chulainn
12
5 / 0 / 2
7,310
731
6,660
10,160
4,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Neith
10
3 / 1 / 1
6,143
614
1,882
4,409
1,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

10
1 / 4 / 1
5,387
539
1,206
9,900
3,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
10
10
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
0
4
2
W
Hera
1
2
0
0.5
W
Cu Chulainn
Jayjizy
Cu Chulainn
5
0
2
6
L
2
0
2
3
W
Neith
3
1
1
3.5
L
Zhong Kui
PAXD93
Zhong Kui
1
7
0
0.14
W
1
4
1
0.38
L
Nemesis
3
1
2
4
L
Hercules
Valarmurgules
Hercules
1
1
1
1.5
L
Xbalanque
fithert
Xbalanque
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,956
Damage
17,463
28,558
Taken
36,288
14,318
Mitigated
14,685
7,537
Healing
12,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
3,863
1,072
2,231
3,699
7,503
4,293
10
442
6,957
25,894
0
W
Hera
3,852
449
0
500
4,316
1,212
0
1,443
2,589
62,347
2,473
W
Cu Chulainn
Jayjizy
Cu Chulainn
6,660
739
0
2,981
10,160
4,478
0
2,673
7,415
0
49,467
L
3,649
561
0
1,000
3,279
984
0
2,392
887
42,457
0
W
Neith
1,882
145
0
661
4,409
1,363
213
205
4,132
0
31,889
L
Zhong Kui
PAXD93
Zhong Kui
3,404
1,199
0
2,003
10,143
7,973
0
1,276
8,867
15,338
6,374
W
1,206
870
0
2,870
9,900
3,339
0
1,340
8,401
0
32,987
L
Nemesis
5,442
2,471
0
1,771
7,802
2,699
0
1,928
5,874
0
42,560
L
Hercules
Valarmurgules
Hercules
1,838
447
0
1,962
5,553
2,288
0
1,615
3,938
0
16,710
L
Xbalanque
fithert
Xbalanque
1,623
439
0
801
1,781
374
0
435
1,346
0
9,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,046
Gold Earned
31,344
242
Minions Killed
386
0
Camps Cleared
0
1,052,437
Distance Traveled
1,037,073
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,989
599
31
3
0
193,450
3
W
Hera
6,515
652
115
12
0
196,066
0
W
Cu Chulainn
7,310
731
93
9
0
230,028
0
L
Nu Wa
6,507
651
99
10
0
205,107
0
W
Neith
6,143
614
84
8
0
202,419
0
L
Zhong Kui
4,760
476
36
4
0
189,112
0
W
Arachne
5,387
539
63
6
0
215,110
0
L
Nemesis
5,838
584
74
7
0
220,673
0
L
Hercules
5,020
502
20
2
0
212,736
0
L
Xbalanque
3,921
392
13
1
0
224,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role