Player Matchup

Chaac
Chaac
Dantopia7
Chaac
Level 107
God Stats
222W - 173L
1,596 SR
Queue Stats
587W - 561L
1,502 Elo+
Solo
Izanami
Izanami
Enoc37
Izanami
Level 154
God Stats
3W - 0L
1,876 SR
Queue Stats
166W - 158L
1,621 Elo+
Solo
Nox
Nox
Lolxmello
Nox
Level 120
God Stats
5W - 4L
1,458 SR
Queue Stats
49W - 55L
1,498 Elo+
Party 2
Scylla
Scylla
MusicBoxEra1993
Scylla
Level 175
God Stats
3W - 10L
1,370 SR
Queue Stats
363W - 334L
1,506 Elo+
Solo
Set
Set
ya1c
Set
Level 148
God Stats
2W - 1L
1,624 SR
Queue Stats
86W - 83L
1,540 Elo+
Party 2
Team Averages
Level 141
1,585 SR
1,533 Elo+

VS

Team Averages
Level 146
1,475 SR
1,496 Elo+
Neith
Neith
 
Neith
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
DΛcirt
Bastet
Level 104
God Stats
2W - 2L
1,532 SR
Queue Stats
97W - 87L
1,465 Elo+
Solo
Nu Wa
Nu Wa
HBGL
Nu Wa
Level 158
God Stats
2W - 2L
1,713 SR
Queue Stats
205W - 178L
1,574 Elo+
Solo
Hercules
Hercules
xXPr0R34ch
Hercules
Level 126
God Stats
0W - 2L
1,130 SR
Queue Stats
40W - 40L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dantopia7
Chaac
12
5 / 1 / 1
7,924
720
5,562
6,451
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Enoc37
Izanami
12
3 / 0 / 0
7,365
670
4,011
5,799
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 6
5,773
525
3,103
4,366
1,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 1
6,504
591
3,417
4,525
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
ya1c
Set
11
2 / 2 / 2
6,180
562
1,127
7,719
3,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 1 / 0
5,510
501
1,649
2,886
739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
 
Geb
7
1 / 2 / 0
4,748
432
2,311
6,351
3,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
DΛcirt
Bastet
11
1 / 0 / 1
5,693
518
2,206
7,356
2,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
HBGL
Nu Wa
11
2 / 1 / 2
6,418
583
7,124
5,116
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
xXPr0R34ch
Hercules
6
0 / 11 / 1
4,306
391
1,664
12,164
4,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
12
Kills
4
4
Deaths
15
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
L
Geb
 
Geb
1
2
0
0.5
W
Chaac
Dantopia7
Chaac
5
1
1
5.5
L
Bastet
DΛcirt
Bastet
1
0
1
1.5
W
Izanami
Enoc37
Izanami
3
0
0
3
L
Nu Wa
HBGL
Nu Wa
2
1
2
3
W
1
1
6
4
W
1
0
1
1.5
L
Hercules
xXPr0R34ch
Hercules
0
11
1
0.05
W
Set
ya1c
Set
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,220
Damage
14,954
28,860
Taken
33,873
10,233
Mitigated
12,849
7,383
Healing
6,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,649
117
0
542
2,886
739
0
351
2,535
0
39,541
L
Geb
 
Geb
2,311
135
0
997
6,351
3,720
0
2,094
4,233
8,991
0
W
Chaac
Dantopia7
Chaac
5,562
1,569
0
2,154
6,451
3,001
329
830
5,356
0
57,592
L
Bastet
DΛcirt
Bastet
2,206
438
0
2,024
7,356
2,087
0
48
7,308
0
42,410
W
Izanami
Enoc37
Izanami
4,011
2,919
0
1,981
5,799
1,751
799
2,557
3,104
0
58,335
L
Nu Wa
HBGL
Nu Wa
7,124
1,137
0
1,813
5,116
1,323
0
3,294
1,601
45,275
907
W
3,103
332
0
474
4,366
1,251
196
1,758
2,403
22,803
0
W
3,417
213
0
1,774
4,525
1,116
658
1,925
2,278
42,371
325
L
Hercules
xXPr0R34ch
Hercules
1,664
659
0
1,060
12,164
4,980
0
680
11,444
0
9,086
W
Set
ya1c
Set
1,127
676
0
1,000
7,719
3,114
0
1,561
6,006
0
40,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,746
Gold Earned
26,675
430
Minions Killed
267
0
Camps Cleared
0
1,129,086
Distance Traveled
1,063,270
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,510
501
77
7
0
193,071
2
L
Geb
4,748
432
16
1
0
229,961
0
W
Chaac
7,924
720
113
10
0
226,135
2
L
Bastet
5,693
518
79
7
0
228,182
2
W
Izanami
7,365
670
123
11
0
227,634
0
L
Nu Wa
6,418
583
81
7
0
212,812
2
W
Nox
5,773
525
34
3
0
224,325
6
W
Scylla
6,504
591
92
8
0
232,115
3
L
Hercules
4,306
391
14
1
0
199,244
0
W
Set
6,180
562
68
6
0
218,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role