Player Matchup

Neith
Neith
 
Neith
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ClownPrinceBucky
Baron Samedi
Level 94
God Stats
154W - 148L
1,525 SR
Queue Stats
507W - 485L
1,530 Elo+
Solo
Ymir
Ymir
Ringwraithe
Ymir
Level 149
God Stats
14W - 6L
1,428 SR
Queue Stats
237W - 222L
1,466 Elo+
Solo
Cthulhu
Cthulhu
Shuho03
Cthulhu
Level 127
God Stats
8W - 7L
1,698 SR
Queue Stats
88W - 89L
1,488 Elo+
Solo
Kukulkan
Kukulkan
alvaroprieto025
Kukulkan
Level 126
God Stats
3W - 0L
1,690 SR
Queue Stats
274W - 256L
1,517 Elo+
Solo
Team Averages
Level 123
1,568 SR
1,500 Elo+

VS

Team Averages
Level 112
1,580 SR
1,451 Elo+
Mulan
Mulan
BobertTheGreat
Mulan
Level 126
God Stats
3W - 4L
1,621 SR
Queue Stats
115W - 127L
1,448 Elo+
Party 1
Susano
Susano
Nearrivers56
Susano
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
348W - 328L
1,420 Elo+
Solo
Anubis
Anubis
Nog1mon
Anubis
Level 74
God Stats
117W - 134L
1,453 SR
Queue Stats
124W - 148L
1,366 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PsychoPomp41
Ah Muzen Cab
Level 129
God Stats
7W - 5L
1,692 SR
Queue Stats
64W - 61L
1,539 Elo+
Solo
Hades
Hades
xSejix
Hades
Level 133
God Stats
4W - 4L
1,635 SR
Queue Stats
137W - 145L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 0 / 3
7,685
591
8,207
7,817
2,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
ClownPrinceBucky
Baron Samedi
12
1 / 1 / 7
6,925
533
4,223
7,332
6,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
9 / 2 / 6
8,499
654
8,856
11,181
5,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cthulhu
Shuho03
Cthulhu
14
5 / 5 / 2
8,619
663
6,972
12,403
6,654
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
13
5 / 2 / 3
7,959
612
6,609
6,632
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 2
7,991
615
8,942
11,641
6,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Susano
10
2 / 7 / 1
6,223
479
4,970
12,007
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Nog1mon
Anubis
11
2 / 6 / 2
6,663
513
7,506
10,513
4,635
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
PsychoPomp41
Ah Muzen Cab
13
0 / 1 / 1
6,919
532
6,455
6,459
2,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hades
xSejix
Hades
10
1 / 4 / 0
6,531
502
5,690
14,339
10,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
22
Kills
10
10
Deaths
22
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
3
3.5
L
5
4
2
1.5
W
Baron Samedi
ClownPrinceBucky
Baron Samedi
1
1
7
4.5
L
Susano
2
7
1
0.36
L
Anubis
Nog1mon
Anubis
2
6
2
0.5
L
Ah Muzen Cab
PsychoPomp41
Ah Muzen Cab
0
1
1
0.5
W
9
2
6
6
W
Cthulhu
Shuho03
Cthulhu
5
5
2
1.2
W
Kukulkan
5
2
3
3.25
L
Hades
xSejix
Hades
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,867
Damage
33,563
45,365
Taken
54,959
23,161
Mitigated
27,814
15,209
Healing
16,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,207
1,107
0
4,080
7,817
2,708
343
1,358
6,459
0
65,153
L
8,942
1,730
0
3,262
11,641
6,288
0
6,288
5,061
0
40,913
W
Baron Samedi
ClownPrinceBucky
Baron Samedi
4,223
631
269
2,470
7,332
6,698
225
2,351
4,981
24,884
0
L
Susano
4,970
414
0
3,250
12,007
3,607
0
6,082
5,894
0
28,334
L
Anubis
Nog1mon
Anubis
7,506
130
0
2,589
10,513
4,635
0
5,770
4,726
49,403
951
L
Ah Muzen Cab
PsychoPomp41
Ah Muzen Cab
6,455
1,911
0
1,112
6,459
2,302
0
1,818
4,641
0
70,492
W
8,856
1,886
0
2,601
11,181
5,161
287
4,359
6,822
46,374
1,119
W
Cthulhu
Shuho03
Cthulhu
6,972
867
0
4,567
12,403
6,654
0
1,174
11,229
51,562
2,524
W
Kukulkan
6,609
446
0
1,222
6,632
1,940
440
3,483
3,149
46,417
154
L
Hades
xSejix
Hades
5,690
813
98
5,976
14,339
10,982
0
5,640
8,603
24,408
1,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,687
Gold Earned
34,327
418
Minions Killed
341
0
Camps Cleared
0
1,315,658
Distance Traveled
1,293,398
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,685
591
126
10
0
266,200
0
L
Mulan
7,991
615
70
5
0
245,189
2
W
Baron Samedi
6,925
533
28
2
0
247,481
0
L
Susano
6,223
479
35
3
0
305,287
0
L
Anubis
6,663
513
71
5
0
230,045
2
L
Ah Muzen Cab
6,919
532
123
9
0
268,712
2
W
Ymir
8,499
654
69
5
0
254,827
0
W
Cthulhu
8,619
663
108
8
0
263,203
0
W
Kukulkan
7,959
612
87
7
0
283,947
3
L
Hades
6,531
502
42
3
0
244,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role