Player Matchup

Mercury
Mercury
 
Mercury
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ChuckDoy
Ao Kuang
Level 145
God Stats
5W - 8L
1,392 SR
Queue Stats
100W - 88L
1,485 Elo+
Solo
Nu Wa
Nu Wa
PiptheTall
Nu Wa
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,293 Elo+
Solo
Hachiman
Hachiman
papaguap
Hachiman
Level 143
God Stats
0W - 3L
1,678 SR
Queue Stats
136W - 117L
1,596 Elo+
Solo
Team Averages
Level 158
1,514 SR
1,475 Elo+

VS

Team Averages
Level 151
1,638 SR
1,546 Elo+
Rama
Rama
EvilElf911
Rama
Level 155
God Stats
15W - 19L
1,509 SR
Queue Stats
165W - 164L
1,543 Elo+
Party 1
Horus
Horus
FisH1058
Horus
Level 187
God Stats
1W - 0L
1,773 SR
Queue Stats
124W - 113L
1,524 Elo+
Solo
Ra
Ra
Karabiner98Kurz
Ra
Level 148
God Stats
4W - 2L
1,695 SR
Queue Stats
18W - 11L
1,613 Elo+
Solo
Nu Wa
Nu Wa
VeletaKinG
Nu Wa
Level 113
God Stats
101W - 61L
1,632 SR
Queue Stats
197W - 178L
1,514 Elo+
Solo
Kuzenbo
Kuzenbo
aSiaNraGe81
Kuzenbo
Level 154
God Stats
90W - 82L
1,579 SR
Queue Stats
128W - 120L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 2 / 4
7,345
525
6,835
15,619
8,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Amaterasu
 
Amaterasu
7
0 / 1 / 0
5,450
389
1,030
4,602
2,619
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ao Kuang
ChuckDoy
Ao Kuang
15
4 / 5 / 0
8,020
573
5,855
13,893
5,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
14
1 / 3 / 3
8,304
593
6,907
7,454
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
papaguap
Hachiman
12
2 / 4 / 0
7,313
522
11,283
9,229
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
8,461
604
6,819
12,057
4,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Horus
FisH1058
Horus
14
1 / 2 / 8
7,515
537
5,567
11,668
5,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
6 / 0 / 2
9,684
692
6,876
10,668
4,141
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
13
2 / 3 / 3
7,948
568
6,724
5,437
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
aSiaNraGe81
Kuzenbo
12
1 / 2 / 8
7,069
505
8,309
12,715
12,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
8
Kills
14
15
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
4
1.5
L
Amaterasu
 
Amaterasu
0
1
0
0
L
Ao Kuang
ChuckDoy
Ao Kuang
4
5
0
0.8
W
4
2
1
2.25
W
Horus
FisH1058
Horus
1
2
8
2.5
W
6
0
2
7
L
Nu Wa
1
3
3
0.83
W
Nu Wa
2
3
3
1.17
W
Kuzenbo
aSiaNraGe81
Kuzenbo
1
2
8
2.5
L
Hachiman
papaguap
Hachiman
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,910
Damage
34,295
50,797
Taken
52,545
19,887
Mitigated
28,161
13,809
Healing
22,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,835
2,861
0
4,729
15,619
8,201
0
4,591
10,549
0
37,942
L
Amaterasu
 
Amaterasu
1,030
201
0
1,198
4,602
2,619
0
2,067
2,401
0
17,299
L
Ao Kuang
ChuckDoy
Ao Kuang
5,855
1,378
0
3,448
13,893
5,018
0
5,637
7,952
76,124
3,546
W
6,819
4,859
0
5,624
12,057
4,508
454
540
11,517
0
58,214
W
Horus
FisH1058
Horus
5,567
2,807
839
5,285
11,668
5,282
71
2,480
9,188
0
40,028
W
6,876
1,145
1,485
8,153
10,668
4,141
636
2,292
8,376
72,025
2,931
L
Nu Wa
6,907
859
0
867
7,454
1,562
0
4,568
2,475
71,297
651
W
Nu Wa
6,724
2,008
0
140
5,437
1,514
815
4,184
1,253
48,798
609
W
Kuzenbo
aSiaNraGe81
Kuzenbo
8,309
2,251
0
950
12,715
12,716
60
4,036
8,679
27,480
2,743
L
Hachiman
papaguap
Hachiman
11,283
7,402
0
3,567
9,229
2,487
0
3,245
5,673
0
56,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,432
Gold Earned
40,677
447
Minions Killed
424
0
Camps Cleared
0
1,319,385
Distance Traveled
1,502,182
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,345
525
51
4
0
347,298
0
L
Amaterasu
5,450
389
31
2
0
128,612
0
L
Ao Kuang
8,020
573
120
9
0
304,057
0
W
Rama
8,461
604
107
8
0
273,804
0
W
Horus
7,515
537
65
5
0
370,237
1
W
Ra
9,684
692
120
9
0
281,306
2
L
Nu Wa
8,304
593
142
10
0
276,384
0
W
Nu Wa
7,948
568
88
6
0
274,314
0
W
Kuzenbo
7,069
505
44
3
0
302,521
4
L
Hachiman
7,313
522
103
7
0
263,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role