Player Matchup

Cerberus
Cerberus
Choyzinn_
Cerberus
Level 48
God Stats
22W - 16L
1,619 SR
Queue Stats
77W - 99L
1,412 Elo+
Solo
Charon
Charon
FaintRaptor4742
Charon
Level 41
God Stats
3W - 0L
1,725 SR
Queue Stats
48W - 49L
1,416 Elo+
Solo
Neith
Neith
Kstuhaug4611
Neith
Level 61
God Stats
157W - 155L
1,431 SR
Queue Stats
264W - 281L
1,413 Elo+
Solo
Merlin
Merlin
PwnerRazorBlade
Merlin
Level 82
God Stats
13W - 13L
1,465 SR
Queue Stats
52W - 53L
1,401 Elo+
Solo
Bastet
Bastet
TwilightSpunkle
Bastet
Level 158
God Stats
18W - 13L
1,631 SR
Queue Stats
666W - 621L
1,598 Elo+
Solo
Team Averages
Level 78
1,574 SR
1,448 Elo+

VS

Team Averages
Level 118
1,505 SR
1,410 Elo+
Discordia
Discordia
Allgunho
Discordia
Level 72
God Stats
1W - 1L
1,837 SR
Queue Stats
28W - 27L
1,443 Elo+
Party 1
Kukulkan
Kukulkan
Caly420
Kukulkan
Level 145
God Stats
431W - 481L
1,458 SR
Queue Stats
479W - 531L
1,429 Elo+
Solo
Merlin
Merlin
The_Jester30
Merlin
Level 108
God Stats
22W - 28L
1,435 SR
Queue Stats
496W - 546L
1,408 Elo+
Solo
Janus
Janus
WittleGaymerTTV
Janus
Level 122
God Stats
0W - 3L
1,294 SR
Queue Stats
223W - 213L
1,539 Elo+
Party 1
Sol
Sol
oMRxSWAGGo
Sol
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Choyzinn_
Cerberus
17
4 / 0 / 11
11,985
1,332
7,949
11,238
10,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 1 / 4
9,033
1,004
1,756
4,663
3,406
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
0 / 0 / 3
9,121
1,013
700
1,890
813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 0 / 1
9,188
1,021
965
1,634
992
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
14 / 0 / 5
12,761
1,418
24,085
10,197
4,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

345

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Allgunho
Discordia
14
0 / 6 / 1
8,853
984
6,692
11,591
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
Caly420
Kukulkan
13
0 / 3 / 0
8,443
938
1,127
4,615
1,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Merlin
14
0 / 2 / 0
8,658
962
5,224
4,460
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 7 / 0
9,265
1,029
8,570
13,840
4,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 1 / 0
7,928
881
0
2,347
512

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
19
Kills
1
1
Deaths
19
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Discordia
Allgunho
Discordia
0
6
1
0.08
L
Kukulkan
Caly420
Kukulkan
0
3
0
0
W
Cerberus
Choyzinn_
Cerberus
4
0
11
9.5
W
0
1
4
2
W
0
0
3
1.5
W
1
0
1
1.5
L
Merlin
0
2
0
0
W
14
0
5
16.5
L
1
7
0
0.14
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,455
Damage
21,613
29,622
Taken
36,853
19,488
Mitigated
10,754
8,340
Healing
1,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Allgunho
Discordia
6,692
590
0
250
11,591
2,509
0
2,157
9,434
26,207
0
L
Kukulkan
Caly420
Kukulkan
1,127
80
0
433
4,615
1,382
0
717
3,898
9,406
76
W
Cerberus
Choyzinn_
Cerberus
7,949
0
0
2,611
11,238
10,262
0
8,550
2,250
23,076
2,287
W
1,756
167
0
202
4,663
3,406
0
3,353
1,118
6,330
162
W
700
126
0
382
1,890
813
0
777
1,113
0
15,137
W
965
63
293
155
1,634
992
0
1,062
534
25,269
408
L
Merlin
5,224
484
0
108
4,460
1,432
0
1,877
2,583
19,310
739
W
24,085
6,061
0
4,697
10,197
4,015
0
6,139
3,876
0
39,443
L
8,570
775
0
358
13,840
4,919
0
4,430
9,410
22,844
693
L
0
0
0
0
2,347
512
0
521
1,826
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,088
Gold Earned
43,147
188
Minions Killed
129
9
Camps Cleared
3
920,749
Distance Traveled
585,478
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,853
984
46
5
2
183,121
0
L
Kukulkan
8,443
938
12
1
0
65,448
2
W
Cerberus
11,985
1,332
41
5
0
199,489
0
W
Charon
9,033
1,004
15
2
1
144,043
0
W
Neith
9,121
1,013
39
4
2
166,070
0
W
Merlin
9,188
1,021
68
8
1
175,410
0
L
Merlin
8,658
962
34
4
0
166,705
0
W
Bastet
12,761
1,418
25
3
5
235,737
0
L
Janus
9,265
1,029
37
4
1
169,605
0
L
Sol
7,928
881
0
0
0
599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role