Player Matchup

Medusa
Medusa
 
Medusa
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Raging Indian
Tsukuyomi
Level 157
God Stats
2W - 0L
1,340 SR
Queue Stats
74W - 93L
1,410 Elo+
Party 1
Bacchus
Bacchus
Yungt7038
Bacchus
Level 28
God Stats
3W - 1L
1,429 SR
Queue Stats
78W - 72L
1,453 Elo+
Party 1
Merlin
Merlin
keegsyb
Merlin
Level 105
God Stats
2W - 3L
1,297 SR
Queue Stats
112W - 106L
1,470 Elo+
Party 1
Yemoja
Yemoja
tiking_buding
Yemoja
Level 100
God Stats
3W - 1L
1,745 SR
Queue Stats
177W - 188L
1,412 Elo+
Solo
Team Averages
Level 89
1,462 SR
1,449 Elo+

VS

Team Averages
Level 95
1,390 SR
1,493 Elo+
Sol
Sol
DarkNight2400
Sol
Level 26
God Stats
0W - 3L
1,181 SR
Queue Stats
35W - 29L
1,569 Elo+
Solo
Hel
Hel
Flufferkins
Hel
Level 129
God Stats
0W - 2L
1,445 SR
Queue Stats
63W - 56L
1,454 Elo+
Solo
Atlas
Atlas
SnakyOstrich7
Atlas
Level 147
God Stats
1W - 2L
1,571 SR
Queue Stats
148W - 145L
1,477 Elo+
Party 2
Ne Zha
Ne Zha
iWitn3ss1244
Ne Zha
Level 47
God Stats
0W - 2L
1,255 SR
Queue Stats
93W - 89L
1,488 Elo+
Party 2
Heimdallr
Heimdallr
votch1122
Heimdallr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 55L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 4
6,021
1,004
5,408
3,494
1,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
Raging Indian
Tsukuyomi
11
4 / 0 / 4
6,301
1,050
6,225
3,976
1,378
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bacchus
Yungt7038
Bacchus
10
1 / 0 / 7
6,275
1,046
2,573
4,970
4,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
keegsyb
Merlin
12
1 / 0 / 7
6,335
1,056
3,000
1,636
488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 4
5,755
959
455
1,954
874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
5,577
930
4,088
3,711
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 2 / 0
5,283
881
1,640
3,981
1,336
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 1
5,329
888
1,733
4,850
3,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
11
0 / 2 / 1
5,327
888
5,037
5,429
2,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heimdallr
votch1122
Heimdallr
5
0 / 1 / 0
4,535
756
336
916
369
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
8
Kills
1
1
Deaths
8
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
4
4
L
0
1
0
0
L
1
2
0
0.5
W
Tsukuyomi
Raging Indian
Tsukuyomi
4
0
4
6
L
0
2
1
0.25
W
Bacchus
Yungt7038
Bacchus
1
0
7
4.5
L
Ne Zha
0
2
1
0.25
W
Merlin
keegsyb
Merlin
1
0
7
4.5
W
0
0
4
2
L
Heimdallr
votch1122
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,661
Damage
12,834
16,030
Taken
18,887
8,834
Mitigated
8,238
8,474
Healing
5,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,408
2,014
546
290
3,494
1,150
327
1,675
1,819
0
18,043
L
4,088
802
323
1,563
3,711
1,310
0
774
2,937
18,563
0
L
1,640
42
1,165
784
3,981
1,336
0
1,426
2,555
3,942
0
W
Tsukuyomi
Raging Indian
Tsukuyomi
6,225
954
146
572
3,976
1,378
0
2,315
1,661
0
9,911
L
1,733
396
131
468
4,850
3,205
0
1,291
3,559
4,689
0
W
Bacchus
Yungt7038
Bacchus
2,573
0
225
1,445
4,970
4,944
0
2,776
2,194
4,465
0
L
Ne Zha
5,037
801
502
820
5,429
2,018
0
2,076
3,353
0
10,234
W
Merlin
keegsyb
Merlin
3,000
70
385
13
1,636
488
0
334
1,302
14,376
0
W
455
32
4,273
579
1,954
874
0
361
1,593
2,856
0
L
Heimdallr
votch1122
Heimdallr
336
46
0
0
916
369
0
461
455
0
654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,687
Gold Earned
26,051
72
Minions Killed
51
0
Camps Cleared
0
673,953
Distance Traveled
498,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,021
1,004
23
4
0
133,402
0
L
Sol
5,577
930
20
3
0
102,591
0
L
Hel
5,283
881
6
1
0
118,321
0
W
Tsukuyomi
6,301
1,050
10
2
0
142,706
0
L
Atlas
5,329
888
12
2
0
112,877
0
W
Bacchus
6,275
1,046
8
1
0
144,437
0
L
Ne Zha
5,327
888
12
2
0
132,774
0
W
Merlin
6,335
1,056
20
3
0
148,565
0
W
Yemoja
5,755
959
11
2
0
104,843
0
L
Heimdallr
4,535
756
1
0
0
32,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role