Player Matchup

Ymir
Ymir
Platinum III
S2N-GODslayer
Ymir
Platinum III
Level 111
God Stats
5W - 7L
1,486 SR
Queue Stats
185W - 175L
1,829 MMR
Party 2
Cernunnos
Cernunnos
Diamond II
Vаnvidd
Cernunnos
Diamond II
Level 185
God Stats
17W - 16L
1,613 SR
Queue Stats
84W - 67L
2,031 MMR
Party 2
Cthulhu
Cthulhu
Diamond III
skillhook
Cthulhu
Diamond III
Level 157
God Stats
4W - 1L
1,656 SR
Queue Stats
35W - 21L
1,814 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,585 SR
1,891 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 84
1,494 SR
1,529 MMR
Tyr
Tyr
Silver III
 
Tyr
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
SrAleo
Ah Muzen Cab
Bronze III
Level 77
God Stats
1W - 1L
1,706 SR
Queue Stats
1W - 2L
1,543 MMR
Party 1
Janus
Janus
Bronze III
TheShawnYT
Janus
Bronze III
Level 88
God Stats
0W - 1L
1,277 SR
Queue Stats
1W - 2L
1,543 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 14
9,004
900
5,676
10,898
9,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cernunnos
Vаnvidd
Cernunnos
17
13 / 0 / 2
11,310
1,131
12,618
8,148
3,480
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
skillhook
Cthulhu
14
1 / 1 / 10
8,558
856
9,409
10,266
9,349
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
BakasuraCabrakanKuzenboVulcanFafnir

VS

Bans
Xing TianCerberusNe ZhaKumbhakarnaDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 6 / 2
7,136
714
2,046
11,977
10,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
SrAleo
Ah Muzen Cab
12
1 / 5 / 1
7,123
712
4,802
9,618
3,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
13
1 / 4 / 0
7,594
759
6,929
8,431
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
15
Kills
2
2
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
6
2
0.17
W
1
1
14
8
L
Ah Muzen Cab
SrAleo
Ah Muzen Cab
1
5
1
0.3
L
Janus
1
4
0
0.25
W
Cernunnos
Vаnvidd
Cernunnos
13
0
2
14
W
Cthulhu
skillhook
Cthulhu
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,703
Damage
13,777
29,312
Taken
30,026
22,246
Mitigated
15,979
7,133
Healing
3,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,046
80
0
1,955
11,977
10,014
0
4,142
7,286
0
9,684
W
5,676
347
0
1,484
10,898
9,417
95
3,178
7,624
16,013
935
L
Ah Muzen Cab
SrAleo
Ah Muzen Cab
4,802
1,445
0
944
9,618
3,146
0
4,531
4,861
0
16,589
L
Janus
6,929
144
0
680
8,431
2,819
0
5,373
2,908
27,967
0
W
Cernunnos
Vаnvidd
Cernunnos
12,618
6,673
0
4,275
8,148
3,480
3,235
1,983
6,048
0
55,733
W
Cthulhu
skillhook
Cthulhu
9,409
174
132
1,242
10,266
9,349
31
1,800
8,381
32,065
687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,872
Gold Earned
21,853
171
Minions Killed
94
0
Camps Cleared
0
589,873
Distance Traveled
513,759
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,136
714
16
2
0
172,224
1
W
Ymir
9,004
900
27
3
0
184,841
0
L
Ah Muzen Cab
7,123
712
25
3
0
159,529
0
L
Janus
7,594
759
53
5
0
182,006
0
W
Cernunnos
11,310
1,131
108
11
0
187,844
0
W
Cthulhu
8,558
856
36
4
0
217,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role