Player Matchup

Geb
Geb
Platinum IV
 
Geb
Platinum IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Platinum I
ThanatosBG
Aphrodite
Platinum I
Level 58
God Stats
2W - 0L
1,794 SR
Queue Stats
89W - 57L
2,087 MMR
Party 1
Arachne
Arachne
Platinum IV
ZeroBG
Arachne
Platinum IV
Level 46
God Stats
1W - 0L
1,828 SR
Queue Stats
62W - 50L
2,024 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 63
1,707 SR
1,870 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,462 SR
1,603 MMR
Medusa
Medusa
Platinum IV
Stegozauras
Medusa
Platinum IV
Level 89
God Stats
3W - 3L
1,598 SR
Queue Stats
135W - 150L
1,742 MMR
Solo
Hercules
Hercules
Gold II
hyperscroller
Hercules
Gold II
Level 134
God Stats
32W - 59L
1,503 SR
Queue Stats
202W - 228L
1,660 MMR
Solo
Janus
Janus
Silver V
rextestouri
Janus
Silver V
Level 107
God Stats
0W - 1L
1,287 SR
Queue Stats
4W - 8L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 2 / 11
8,169
908
4,848
11,569
10,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Aphrodite
ThanatosBG
Aphrodite
15
4 / 1 / 9
9,098
1,011
8,605
7,688
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
ZeroBG
Arachne
16
10 / 0 / 4
9,803
1,089
10,796
11,814
9,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SerqetKuzenboFafnirThothCthulhu

VS

Bans
AchillesDiscordiaTyrNoxMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 5 / 1
7,480
831
4,506
8,314
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
hyperscroller
Hercules
12
2 / 4 / 1
7,505
834
5,006
11,621
12,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 2
7,216
802
7,615
7,039
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
15
Kills
3
3
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
11
3.25
L
Medusa
1
5
1
0.3
W
Aphrodite
ThanatosBG
Aphrodite
4
1
9
8.5
W
Arachne
ZeroBG
Arachne
10
0
4
12
L
Hercules
hyperscroller
Hercules
2
4
1
0.63
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,249
Damage
17,127
31,071
Taken
26,974
23,984
Mitigated
16,636
15,681
Healing
2,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,848
439
0
1,470
11,569
10,764
327
2,146
9,071
21,666
0
L
Medusa
4,506
1,363
0
758
8,314
2,500
0
4,800
3,295
0
24,226
W
Aphrodite
ThanatosBG
Aphrodite
8,605
837
4,303
4,683
7,688
3,672
1,272
1,713
5,809
34,788
0
W
Arachne
ZeroBG
Arachne
10,796
7,389
0
5,225
11,814
9,548
1,747
2,955
7,836
0
28,812
L
Hercules
hyperscroller
Hercules
5,006
393
0
1,840
11,621
12,279
0
3,786
7,471
139
20,487
L
7,615
100
0
0
7,039
1,857
0
4,186
2,747
33,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,070
Gold Earned
22,201
130
Minions Killed
143
0
Camps Cleared
0
556,487
Distance Traveled
464,760
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,169
908
26
3
0
177,551
0
L
Medusa
7,480
831
35
4
0
143,711
0
W
Aphrodite
9,098
1,011
72
8
0
182,587
0
W
Arachne
9,803
1,089
32
4
0
196,349
1
L
Hercules
7,505
834
33
4
0
181,451
6
L
Janus
7,216
802
75
8
0
139,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role