Player Matchup

Chiron
Chiron
Platinum IV
BobaCheatQc
Chiron
Platinum IV
Level 154
God Stats
15W - 14L
1,605 SR
Queue Stats
161W - 151L
1,621 MMR
Solo
Bacchus
Bacchus
Silver II
JorgKoT
Bacchus
Silver II
Level 121
God Stats
11W - 5L
1,534 SR
Queue Stats
11W - 10L
1,493 MMR
Party 1
Arachne
Arachne
Platinum V
Shortgamer
Arachne
Platinum V
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 169L
1,547 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
WhyBotherRunning
Zhong Kui
Silver I
Level 44
God Stats
6W - 4L
1,601 SR
Queue Stats
11W - 9L
1,555 MMR
Party 1
Hades
Hades
Gold I
Yaboi918434
Hades
Gold I
Level 143
God Stats
54W - 40L
1,634 SR
Queue Stats
102W - 115L
1,656 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,575 SR
1,574 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,522 SR
1,552 MMR
Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver III
 
Aphrodite
Silver III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold I
Xande Kareca
Xing Tian
Gold I
Level 156
God Stats
10W - 9L
1,672 SR
Queue Stats
142W - 146L
1,732 MMR
Solo
Cliodhna
Cliodhna
Gold II
leo02727
Cliodhna
Gold II
Level 134
God Stats
22W - 16L
1,613 SR
Queue Stats
173W - 174L
1,695 MMR
Solo
Merlin
Merlin
Gold IV
que_capalot_13
Merlin
Gold IV
Level 156
God Stats
0W - 2L
1,327 SR
Queue Stats
29W - 35L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
4 / 0 / 3
6,822
620
5,597
4,798
1,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
JorgKoT
Bacchus
10
0 / 1 / 7
6,328
575
2,844
6,041
4,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Shortgamer
Arachne
12
7 / 1 / 4
7,241
658
8,202
8,595
2,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zhong Kui
12
4 / 1 / 2
7,659
696
4,009
5,963
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
3 / 0 / 1
7,806
710
3,683
7,208
3,074
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
Chang'eThanatosKali

VS

Bans
King ArthurPoseidonNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
0 / 4 / 0
5,734
521
3,957
6,980
2,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
 
Aphrodite
11
0 / 4 / 1
5,612
510
2,125
8,430
4,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Xande Kareca
Xing Tian
9
1 / 2 / 0
5,608
510
2,448
6,822
5,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
leo02727
Cliodhna
11
0 / 6 / 0
5,721
520
3,445
11,928
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 0
6,568
597
4,220
3,486
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
18
Kills
3
3
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
4
0
0
L
Aphrodite
 
Aphrodite
0
4
1
0.13
W
Chiron
4
0
3
5.5
W
Bacchus
JorgKoT
Bacchus
0
1
7
3.5
W
Arachne
Shortgamer
Arachne
7
1
4
9
W
Zhong Kui
4
1
2
5
L
Xing Tian
Xande Kareca
Xing Tian
1
2
0
0.5
W
3
0
1
3.5
L
Cliodhna
leo02727
Cliodhna
0
6
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,335
Damage
16,195
32,605
Taken
37,646
15,357
Mitigated
16,587
15,321
Healing
12,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
3,957
1,164
0
1,560
6,980
2,453
0
1,584
5,396
0
46,963
L
Aphrodite
 
Aphrodite
2,125
54
0
4,169
8,430
4,357
0
2,425
6,005
31,053
568
W
Chiron
5,597
1,791
377
2,205
4,798
1,557
0
1,075
3,723
0
49,155
W
Bacchus
JorgKoT
Bacchus
2,844
200
0
1,948
6,041
4,671
0
977
5,064
18,673
0
W
Arachne
Shortgamer
Arachne
8,202
5,974
0
4,477
8,595
2,726
30
1,613
6,860
0
46,332
W
Zhong Kui
4,009
1,130
0
1,906
5,963
3,329
633
1,351
4,329
43,370
10,455
L
Xing Tian
Xande Kareca
Xing Tian
2,448
154
0
726
6,822
5,290
0
1,051
5,771
13,320
399
W
3,683
0
11
4,397
7,208
3,074
0
3,225
3,983
57,386
1,214
L
Cliodhna
leo02727
Cliodhna
3,445
654
0
4,798
11,928
3,485
0
2,752
9,176
0
58,890
L
4,220
102
0
749
3,486
1,002
0
2,202
1,284
46,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,856
Gold Earned
29,243
418
Minions Killed
360
0
Camps Cleared
0
1,179,904
Distance Traveled
1,124,259
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,734
521
83
8
0
215,888
0
L
Aphrodite
5,612
510
59
5
0
183,677
0
W
Chiron
6,822
620
102
9
0
221,761
0
W
Bacchus
6,328
575
27
2
0
254,719
6
W
Arachne
7,241
658
79
7
0
248,546
0
W
Zhong Kui
7,659
696
95
9
0
226,363
6
L
Xing Tian
5,608
510
19
2
0
241,162
4
W
Hades
7,806
710
115
10
0
228,515
0
L
Cliodhna
5,721
520
110
10
0
251,887
2
L
Merlin
6,568
597
89
8
0
231,645
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role