Player Matchup

Thanatos
Thanatos
Gold IV
 
Thanatos
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
DRVSVS
Anhur
Gold IV
Level 69
God Stats
1W - 4L
1,506 SR
Queue Stats
206W - 212L
1,301 MMR
Solo
Cthulhu
Cthulhu
Platinum V
DevilishlySly
Cthulhu
Platinum V
Level 175
God Stats
16W - 17L
1,517 SR
Queue Stats
174W - 175L
1,701 MMR
Solo
Merlin
Merlin
Silver III
MGSLyonhardt
Merlin
Silver III
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 87L
1,346 MMR
Solo
Achilles
Achilles
Gold V
TrolIKing
Achilles
Gold V
Level 187
God Stats
4W - 5L
1,599 SR
Queue Stats
149W - 154L
1,319 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,524 SR
1,433 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 155
1,605 SR
1,487 MMR
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold II
ChaoticPhenomena
Kukulkan
Gold II
Level 157
God Stats
129W - 124L
1,543 SR
Queue Stats
361W - 369L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver I
M3X1C4N1S1M0
Ah Puch
Silver I
Level 158
God Stats
171W - 181L
1,517 SR
Queue Stats
966W - 1,033L
1,044 MMR
Solo
Hachiman
Hachiman
Gold V
tw1chWizardarg
Hachiman
Gold V
Level 123
God Stats
2W - 0L
1,742 SR
Queue Stats
317W - 343L
1,292 MMR
Solo
Ares
Ares
Diamond III
wwwpurnhob
Ares
Diamond III
Level 179
God Stats
3W - 1L
1,726 SR
Queue Stats
112W - 80L
2,098 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
1 / 2 / 1
3,826
765
1,523
4,204
1,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
DRVSVS
Anhur
1
0 / 0 / 0
2,574
515
0
0
0
Cthulhu
7
1 / 1 / 0
3,579
716
1,806
3,497
1,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
7
0 / 0 / 0
3,658
732
230
1,046
217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
TrolIKing
Achilles
7
0 / 0 / 0
3,833
767
1,321
3,303
1,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
LokiSurtrJormungandrCharybdis

VS

Bans
Nu WaChang'eXbalanqueHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 0 / 2
3,495
699
853
2,965
992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
4,010
802
364
857
197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ah Puch
M3X1C4N1S1M0
Ah Puch
6
0 / 1 / 0
3,474
695
1,510
2,965
624
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
7
1 / 1 / 0
3,947
789
1,188
3,109
883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

6
2 / 0 / 1
4,203
841
1,750
2,454
1,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
3
3
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
2
1
0.75
W
Chaac
 
Chaac
0
0
2
1
W
0
0
0
0
L
Anhur
DRVSVS
Anhur
0
0
0
0
L
Cthulhu
1
1
0
1
W
Ah Puch
M3X1C4N1S1M0
Ah Puch
0
1
0
0
L
Merlin
0
0
0
0
L
Achilles
TrolIKing
Achilles
0
0
0
0
W
Hachiman
1
1
0
1
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,880
Damage
5,665
12,050
Taken
12,350
4,982
Mitigated
3,788
6,527
Healing
7,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,523
259
0
3,198
4,204
1,134
0
787
3,417
0
14,536
W
Chaac
 
Chaac
853
109
0
2,448
2,965
992
0
0
2,965
0
16,359
W
364
46
0
536
857
197
0
168
627
22,769
0
L
Anhur
DRVSVS
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
1,806
359
0
1,692
3,497
1,799
0
701
2,796
15,934
0
W
Ah Puch
M3X1C4N1S1M0
Ah Puch
1,510
32
0
1,602
2,965
624
0
0
2,965
14,060
966
L
Merlin
230
0
0
556
1,046
217
0
364
682
14,062
0
L
Achilles
TrolIKing
Achilles
1,321
493
0
1,081
3,303
1,832
0
1,452
1,851
0
18,520
W
Hachiman
1,188
858
0
1,240
3,109
883
0
912
2,197
0
16,252
W
1,750
273
0
1,240
2,454
1,092
0
894
1,560
7,489
2,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,470
Gold Earned
19,129
137
Minions Killed
163
0
Camps Cleared
0
446,764
Distance Traveled
622,547
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
3,826
765
41
8
0
118,524
0
W
Chaac
3,495
699
32
6
0
136,582
3
W
Kukulkan
4,010
802
51
10
0
128,341
3
L
Anhur
2,574
515
0
0
0
0
0
L
Cthulhu
3,579
716
21
4
0
111,883
0
W
Ah Puch
3,474
695
27
5
0
124,403
0
L
Merlin
3,658
732
37
7
0
108,381
2
L
Achilles
3,833
767
38
8
0
107,976
0
W
Hachiman
3,947
789
36
7
0
118,392
0
W
Ares
4,203
841
17
3
0
114,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role