Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ImPeanutArbuckle
Kumbhakarna
Level 103
God Stats
1W - 0L
1,205 SR
Queue Stats
15W - 10L
1,590 Elo+
Party 2
Odin
Odin
Psychadelic145
Odin
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
481W - 466L
1,522 Elo+
Solo
Chronos
Chronos
joshthelandlord
Chronos
Level 211
God Stats
13W - 12L
1,651 SR
Queue Stats
291W - 262L
1,607 Elo+
Party 2
Gilgamesh
Gilgamesh
samlilylion
Gilgamesh
Level 234
God Stats
14W - 16L
1,462 SR
Queue Stats
522W - 486L
1,491 Elo+
Solo
Team Averages
Level 147
1,464 SR
1,542 Elo+

VS

Team Averages
Level 167
1,583 SR
1,604 Elo+
Fenrir
Fenrir
Meiokiumi
Fenrir
Level 147
God Stats
2W - 2L
1,405 SR
Queue Stats
169W - 181L
1,547 Elo+
Party 3
Scylla
Scylla
NRC SANJO
Scylla
Level 159
God Stats
0W - 1L
1,406 SR
Queue Stats
226W - 232L
1,537 Elo+
Party 3
Cthulhu
Cthulhu
Narcaido
Cthulhu
Level 205
God Stats
0W - 1L
1,877 SR
Queue Stats
10W - 6L
1,671 Elo+
Party 1
Gilgamesh
Gilgamesh
VesperalLamb
Gilgamesh
Level 106
God Stats
114W - 102L
1,626 SR
Queue Stats
527W - 462L
1,547 Elo+
Solo
Rama
Rama
jöse
Rama
Level 219
God Stats
0W - 1L
1,597 SR
Queue Stats
7W - 3L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 2 / 7
7,786
599
10,597
4,247
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
ImPeanutArbuckle
Kumbhakarna
13
3 / 2 / 10
8,107
624
4,807
11,896
9,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
1 / 2 / 7
7,210
555
3,601
8,328
3,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
4 / 1 / 3
8,141
626
8,227
7,398
2,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
samlilylion
Gilgamesh
14
5 / 0 / 7
8,099
623
6,242
11,234
4,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Meiokiumi
Fenrir
11
2 / 6 / 1
6,324
486
4,075
12,636
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
NRC SANJO
Scylla
12
3 / 4 / 2
7,345
565
4,601
8,039
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Narcaido
Cthulhu
11
1 / 3 / 0
7,003
539
5,940
10,295
7,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
VesperalLamb
Gilgamesh
15
1 / 2 / 3
8,643
665
6,973
10,200
7,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
jöse
Rama
14
0 / 1 / 1
7,828
602
4,613
8,742
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
15
Kills
7
7
Deaths
16
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
2
7
2.75
W
Kumbhakarna
ImPeanutArbuckle
Kumbhakarna
3
2
10
4
L
Fenrir
Meiokiumi
Fenrir
2
6
1
0.42
L
Scylla
NRC SANJO
Scylla
3
4
2
1
L
Cthulhu
Narcaido
Cthulhu
1
3
0
0.33
W
1
2
7
2.25
L
Gilgamesh
VesperalLamb
Gilgamesh
1
2
3
1.25
W
4
1
3
5.5
L
Rama
jöse
Rama
0
1
1
0.5
W
Gilgamesh
samlilylion
Gilgamesh
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,474
Damage
26,202
43,103
Taken
49,912
21,872
Mitigated
24,843
10,316
Healing
10,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,597
1,553
0
206
4,247
1,535
652
2,393
1,854
58,873
1,228
W
Kumbhakarna
ImPeanutArbuckle
Kumbhakarna
4,807
511
0
2,314
11,896
9,199
0
2,330
9,566
22,052
0
L
Fenrir
Meiokiumi
Fenrir
4,075
889
0
1,486
12,636
4,374
0
4,683
7,654
0
41,034
L
Scylla
NRC SANJO
Scylla
4,601
823
0
1,213
8,039
2,424
0
4,282
3,423
52,478
0
L
Cthulhu
Narcaido
Cthulhu
5,940
285
54
2,957
10,295
7,741
0
4,497
5,465
32,468
665
W
3,601
711
0
696
8,328
3,643
0
2,167
6,161
0
41,157
L
Gilgamesh
VesperalLamb
Gilgamesh
6,973
1,562
0
1,297
10,200
7,612
148
2,674
7,308
258
69,607
W
8,227
2,961
0
2,245
7,398
2,957
1,014
1,007
6,391
66,219
0
L
Rama
jöse
Rama
4,613
3,825
0
3,260
8,742
2,692
0
5,843
2,715
0
69,028
W
Gilgamesh
samlilylion
Gilgamesh
6,242
2,233
0
4,855
11,234
4,538
37
2,672
8,562
0
59,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,343
Gold Earned
37,143
449
Minions Killed
466
0
Camps Cleared
0
1,411,374
Distance Traveled
1,350,338
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,786
599
89
7
0
273,620
1
W
Kumbhakarna
8,107
624
30
2
0
287,146
2
L
Fenrir
6,324
486
55
4
0
308,522
1
L
Scylla
7,345
565
115
9
0
240,244
1
L
Cthulhu
7,003
539
41
3
0
287,636
0
W
Odin
7,210
555
112
9
0
258,682
0
L
Gilgamesh
8,643
665
112
9
0
248,820
0
W
Chronos
8,141
626
122
9
0
283,439
4
L
Rama
7,828
602
143
11
0
265,116
0
W
Gilgamesh
8,099
623
96
7
0
308,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role