Player Matchup

Nike
Nike
EVOLUTIONAIRE1
Nike
Level 62
God Stats
1W - 3L
1,549 SR
Queue Stats
7W - 20L
1,114 Elo+
Party 1
Kumbhakarna
Kumbhakarna
I-800-GOT-BODYS
Kumbhakarna
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,419 Elo+
Party 1
Hel
Hel
Izza_Bizza_II
Hel
Level 55
God Stats
4W - 9L
1,451 SR
Queue Stats
138W - 138L
1,483 Elo+
Solo
Team Averages
Level 41
1,500 SR
1,339 Elo+

VS

Team Averages
Level 89
1,513 SR
1,366 Elo+
Cthulhu
Cthulhu
Lillith_Kain21
Cthulhu
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 25L
1,400 Elo+
Party 2
Izanami
Izanami
Voidblade1
Izanami
Level 102
God Stats
7W - 3L
1,500 SR
Queue Stats
28W - 33L
1,229 Elo+
Party 2
Baron Samedi
Baron Samedi
tsiva
Baron Samedi
Level 118
God Stats
47W - 33L
1,539 SR
Queue Stats
92W - 89L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 0
10,115
843
7,196
13,484
11,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
I-800-GOT-BODYS
Kumbhakarna
14
0 / 4 / 0
8,344
695
2,884
11,619
6,657
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

8
0 / 1 / 0
7,192
599
1,646
2,362
567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 7
10,152
846
5,937
12,304
13,173
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Voidblade1
Izanami
17
4 / 0 / 3
10,685
890
9,246
5,903
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
tsiva
Baron Samedi
17
3 / 1 / 5
10,633
886
7,148
5,470
2,539
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
8
8
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Kumbhakarna
I-800-GOT-BODYS
Kumbhakarna
0
4
0
0
L
0
1
0
0
W
1
0
7
4.5
W
Izanami
Voidblade1
Izanami
4
0
3
5.5
W
Baron Samedi
tsiva
Baron Samedi
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,726
Damage
22,331
27,465
Taken
23,677
18,764
Mitigated
18,207
4,123
Healing
5,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,196
490
0
1,043
13,484
11,540
0
6,431
7,051
2,864
44,391
L
Kumbhakarna
I-800-GOT-BODYS
Kumbhakarna
2,884
294
0
799
11,619
6,657
0
5,182
6,435
13,776
680
L
1,646
256
877
1,404
2,362
567
0
1,088
1,274
4,103
0
W
5,937
668
0
1,310
12,304
13,173
443
2,799
9,497
26,513
582
W
Izanami
Voidblade1
Izanami
9,246
5,452
0
1,968
5,903
2,495
2,447
1,850
4,053
0
44,852
W
Baron Samedi
tsiva
Baron Samedi
7,148
413
804
1,675
5,470
2,539
1,531
1,426
4,044
35,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,651
Gold Earned
31,470
106
Minions Killed
151
0
Camps Cleared
0
495,057
Distance Traveled
672,824
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,115
843
84
7
0
227,541
0
L
Kumbhakarna
8,344
695
21
2
0
195,600
0
L
Hel
7,192
599
1
0
0
71,916
0
W
Cthulhu
10,152
846
29
2
0
234,976
1
W
Izanami
10,685
890
71
6
0
222,165
0
W
Baron Samedi
10,633
886
51
4
0
215,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role