Player Matchup

Jormungandr
Jormungandr
DR3WDAK1D
Jormungandr
Level 126
God Stats
3W - 5L
1,528 SR
Queue Stats
100W - 95L
1,521 Elo+
Party 2
Sylvanus
Sylvanus
HuddyBoiii
Sylvanus
Level 157
God Stats
2W - 4L
1,350 SR
Queue Stats
127W - 111L
1,488 Elo+
Party 3
Nemesis
Nemesis
Kmoneyblackout
Nemesis
Level 2
God Stats
0W - 2L
1,267 SR
Queue Stats
1W - 4L
1,260 Elo+
Party 2
Vulcan
Vulcan
Lilvargs17
Vulcan
Level 84
God Stats
3W - 2L
1,440 SR
Queue Stats
88W - 88L
1,446 Elo+
Party 3
Ullr
Ullr
x4GInSanE
Ullr
Level 28
God Stats
1W - 5L
1,328 SR
Queue Stats
22W - 25L
1,492 Elo+
Party 3
Team Averages
Level 79
1,382 SR
1,441 Elo+

VS

Team Averages
Level 119
1,551 SR
1,476 Elo+
Surtr
Surtr
CAAN0705
Surtr
Level 76
God Stats
5W - 2L
1,231 SR
Queue Stats
35W - 32L
1,409 Elo+
Solo
Erlang Shen
Erlang Shen
Chi3ken
Erlang Shen
Level 143
God Stats
11W - 10L
1,562 SR
Queue Stats
289W - 285L
1,487 Elo+
Party 1
Baron Samedi
Baron Samedi
KIRITOGAMER205
Baron Samedi
Level 157
God Stats
9W - 1L
1,781 SR
Queue Stats
136W - 125L
1,494 Elo+
Solo
Discordia
Discordia
datavius
Discordia
Level 118
God Stats
13W - 5L
1,724 SR
Queue Stats
228W - 209L
1,490 Elo+
Solo
Artemis
Artemis
yerrrMike-
Artemis
Level 102
God Stats
5W - 5L
1,459 SR
Queue Stats
381W - 370L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DR3WDAK1D
Jormungandr
11
0 / 11 / 0
7,523
418
9,106
23,189
17,519
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
HuddyBoiii
Sylvanus
14
4 / 5 / 1
9,180
510
7,486
16,238
12,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 9 / 1
7,289
405
5,776
18,973
7,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Lilvargs17
Vulcan
13
0 / 8 / 0
7,505
417
8,241
11,117
4,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ullr
16
0 / 6 / 0
8,392
466
7,053
11,802
4,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CAAN0705
Surtr
15
4 / 5 / 8
9,578
532
7,643
15,667
12,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
Chi3ken
Erlang Shen
17
13 / 0 / 13
11,770
654
17,116
21,187
10,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Baron Samedi
KIRITOGAMER205
Baron Samedi
15
5 / 0 / 19
10,596
589
7,435
12,875
11,789
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
datavius
Discordia
18
10 / 0 / 9
11,832
657
16,196
7,974
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
yerrrMike-
Artemis
16
7 / 0 / 11
10,481
582
15,198
11,926
4,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
99
5
Kills
39
39
Deaths
5
2
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Surtr
CAAN0705
Surtr
4
5
8
1.6
W
Erlang Shen
Chi3ken
Erlang Shen
13
0
13
19.5
L
Jormungandr
DR3WDAK1D
Jormungandr
0
11
0
0
L
Sylvanus
HuddyBoiii
Sylvanus
4
5
1
0.9
W
Baron Samedi
KIRITOGAMER205
Baron Samedi
5
0
19
14.5
L
1
9
1
0.17
L
Vulcan
Lilvargs17
Vulcan
0
8
0
0
W
Discordia
datavius
Discordia
10
0
9
14.5
L
Ullr
0
6
0
0
W
Artemis
yerrrMike-
Artemis
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,662
Damage
63,588
81,319
Taken
69,629
45,110
Mitigated
42,587
13,708
Healing
31,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
CAAN0705
Surtr
7,643
2,285
0
3,251
15,667
12,385
855
6,123
9,072
709
39,352
W
Erlang Shen
Chi3ken
Erlang Shen
17,116
10,783
0
10,205
21,187
10,750
1,852
8,191
12,683
0
91,924
L
Jormungandr
DR3WDAK1D
Jormungandr
9,106
1,943
283
1,981
23,189
17,519
0
7,696
15,309
47,758
0
L
Sylvanus
HuddyBoiii
Sylvanus
7,486
1,572
168
6,686
16,238
12,155
0
832
14,868
58,918
108
W
Baron Samedi
KIRITOGAMER205
Baron Samedi
7,435
904
2,826
5,293
12,875
11,789
388
5,499
7,204
24,241
0
L
5,776
1,748
0
1,999
18,973
7,016
0
7,640
11,184
0
40,879
L
Vulcan
Lilvargs17
Vulcan
8,241
510
0
500
11,117
4,147
0
5,333
5,784
52,332
0
W
Discordia
datavius
Discordia
16,196
762
0
3,243
7,974
2,934
1,639
4,279
3,509
97,650
1,630
L
Ullr
7,053
1,597
0
2,091
11,802
4,273
1
2,810
8,992
0
65,663
W
Artemis
yerrrMike-
Artemis
15,198
9,532
0
6,871
11,926
4,729
4,390
3,796
8,085
0
99,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,889
Gold Earned
54,257
480
Minions Killed
506
0
Camps Cleared
0
1,558,351
Distance Traveled
1,728,161
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,578
532
68
4
0
329,500
3
W
Erlang Shen
11,770
654
121
7
0
381,527
0
L
Jormungandr
7,523
418
84
5
0
293,687
2
L
Sylvanus
9,180
510
104
6
0
264,168
3
W
Baron Samedi
10,596
589
40
2
0
319,442
4
L
Nemesis
7,289
405
68
4
0
343,291
0
L
Vulcan
7,505
417
107
6
0
324,330
0
W
Discordia
11,832
657
157
9
0
375,277
0
L
Ullr
8,392
466
117
7
0
332,875
0
W
Artemis
10,481
582
120
7
0
322,415
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role