Player Matchup

Hades
Hades
HaremMC69
Hades
Level 87
God Stats
0W - 1L
1,220 SR
Queue Stats
36W - 41L
1,460 Elo+
Party 1
Ymir
Ymir
LoadingMonke
Ymir
Level 36
God Stats
1W - 3L
1,560 SR
Queue Stats
5W - 9L
1,376 Elo+
Party 1
Surtr
Surtr
MastaChong
Surtr
Level 63
God Stats
4W - 4L
1,687 SR
Queue Stats
23W - 27L
1,427 Elo+
Party 1
Da Ji
Da Ji
joaquinkch
Da Ji
Level 105
God Stats
0W - 4L
1,215 SR
Queue Stats
40W - 39L
1,523 Elo+
Party 1
Danzaburou
Danzaburou
kyockers
Danzaburou
Level 109
God Stats
0W - 1L
1,639 SR
Queue Stats
14W - 17L
1,530 Elo+
Party 1
Team Averages
Level 80
1,464 SR
1,463 Elo+

VS

Team Averages
Level 130
1,439 SR
1,503 Elo+
Scylla
Scylla
BeroTheBeast
Scylla
Level 156
God Stats
5W - 1L
1,554 SR
Queue Stats
146W - 122L
1,574 Elo+
Solo
Izanami
Izanami
Bess777k
Izanami
Level 109
God Stats
4W - 1L
1,278 SR
Queue Stats
23W - 25L
1,425 Elo+
Solo
Khepri
Khepri
SmithyK2002
Khepri
Level 158
God Stats
1W - 0L
1,304 SR
Queue Stats
359W - 360L
1,507 Elo+
Solo
Sol
Sol
iArtain
Sol
Level 87
God Stats
85W - 40L
1,640 SR
Queue Stats
156W - 115L
1,537 Elo+
Solo
Thor
Thor
sugerdaddy246
Thor
Level 140
God Stats
3W - 4L
1,418 SR
Queue Stats
215W - 195L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
HaremMC69
Hades
9
1 / 3 / 1
5,321
484
2,217
7,385
2,334
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
0 / 2 / 3
4,839
440
2,881
8,967
5,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
12
3 / 1 / 3
6,167
561
3,751
10,946
9,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
11
7 / 5 / 3
6,548
595
5,851
9,714
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
kyockers
Danzaburou
11
1 / 3 / 0
6,415
583
5,274
8,426
2,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
8 / 1 / 1
8,619
784
9,268
3,929
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Bess777k
Izanami
11
1 / 3 / 0
6,413
583
3,077
6,256
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
10
1 / 2 / 7
7,069
643
4,201
7,528
5,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
13
1 / 3 / 3
7,559
687
9,555
8,736
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
3 / 3 / 3
6,154
559
4,119
8,932
3,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
12
Kills
14
14
Deaths
12
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
8
1
1
8.5
W
Izanami
Bess777k
Izanami
1
3
0
0.33
L
Hades
HaremMC69
Hades
1
3
1
0.5
L
0
2
3
0.75
L
Surtr
3
1
3
4.5
W
Khepri
1
2
7
2.25
W
Sol
1
3
3
0.83
L
Da Ji
7
5
3
1.7
L
Danzaburou
kyockers
Danzaburou
1
3
0
0.33
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,974
Damage
30,220
45,438
Taken
35,381
22,763
Mitigated
14,646
13,840
Healing
9,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
9,268
1,619
0
222
3,929
1,363
232
1,770
2,159
63,556
803
W
Izanami
Bess777k
Izanami
3,077
1,606
0
2,145
6,256
2,186
645
654
5,602
0
46,221
L
Hades
HaremMC69
Hades
2,217
272
232
1,719
7,385
2,334
0
3,821
3,343
24,406
0
L
2,881
867
0
1,580
8,967
5,551
0
4,953
3,874
11,649
0
L
Surtr
3,751
1,169
0
3,895
10,946
9,122
0
7,135
3,755
821
28,293
W
Khepri
4,201
794
0
1,201
7,528
5,662
108
1,176
6,310
13,694
2,494
W
Sol
9,555
3,341
0
5,071
8,736
2,117
226
602
7,737
64,496
1,894
L
Da Ji
5,851
1,484
0
2,859
9,714
3,129
0
4,878
4,688
0
34,125
L
Danzaburou
kyockers
Danzaburou
5,274
2,345
0
3,555
8,426
2,627
0
1,428
6,998
0
43,489
W
4,119
854
0
994
8,932
3,318
0
1,185
7,707
0
37,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,290
Gold Earned
35,814
240
Minions Killed
423
0
Camps Cleared
0
1,115,924
Distance Traveled
1,079,711
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,619
784
126
11
0
221,011
0
W
Izanami
6,413
583
100
9
0
205,150
0
L
Hades
5,321
484
47
4
0
210,633
0
L
Ymir
4,839
440
14
1
0
204,697
0
L
Surtr
6,167
561
52
5
0
241,774
0
W
Khepri
7,069
643
23
2
0
226,018
3
W
Sol
7,559
687
114
10
0
192,772
0
L
Da Ji
6,548
595
59
5
0
246,225
0
L
Danzaburou
6,415
583
68
6
0
212,595
0
W
Thor
6,154
559
60
5
0
234,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role